Barotrauma Client Doc
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This is the complete list of members for Barotrauma.CharacterStateInfo, including all inherited members.
AngularVelocity | Barotrauma.PosInfo | |
Animation | Barotrauma.CharacterStateInfo | |
CharacterStateInfo(Vector2 pos, float? rotation, Vector2 velocity, float? angularVelocity, float time, Direction dir, Character selectedCharacter, Item selectedItem, Item selectedSecondaryItem, AnimController.Animation animation=AnimController.Animation.None) | Barotrauma.CharacterStateInfo | |
CharacterStateInfo(Vector2 pos, float? rotation, UInt16 ID, Direction dir, Character selectedCharacter, Item selectedItem, Item selectedSecondaryItem, AnimController.Animation animation=AnimController.Animation.None) | Barotrauma.CharacterStateInfo | |
CharacterStateInfo(Vector2 pos, float? rotation, Vector2 velocity, float? angularVelocity, UInt16 ID, float time, Direction dir, Character selectedCharacter, Item selectedItem, Item selectedSecondaryItem, AnimController.Animation animation=AnimController.Animation.None) | Barotrauma.CharacterStateInfo | protected |
Direction | Barotrauma.CharacterStateInfo | |
ID | Barotrauma.PosInfo | |
LinearVelocity | Barotrauma.PosInfo | |
PosInfo(Vector2 pos, float? rotation, Vector2 linearVelocity, float? angularVelocity, float time) | Barotrauma.PosInfo | |
PosInfo(Vector2 pos, float? rotation, Vector2 linearVelocity, float? angularVelocity, UInt16 ID) | Barotrauma.PosInfo | |
PosInfo(Vector2 pos, float? rotation, Vector2 linearVelocity, float? angularVelocity, UInt16 ID, float time) | Barotrauma.PosInfo | protected |
Position | Barotrauma.PosInfo | |
Rotation | Barotrauma.PosInfo | |
SelectedCharacter | Barotrauma.CharacterStateInfo | |
SelectedItem | Barotrauma.CharacterStateInfo | |
Timestamp | Barotrauma.PosInfo | |
TransformInToOutside() | Barotrauma.PosInfo | |
TransformOutToInside(Submarine submarine) | Barotrauma.PosInfo | |
Translate(Vector2 posAmount, float rotationAmount) | Barotrauma.PosInfo |