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| CharacterStateInfo (Vector2 pos, float? rotation, Vector2 velocity, float? angularVelocity, float time, Direction dir, Character selectedCharacter, Item selectedItem, Item selectedSecondaryItem, AnimController.Animation animation=AnimController.Animation.None) |
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| CharacterStateInfo (Vector2 pos, float? rotation, UInt16 ID, Direction dir, Character selectedCharacter, Item selectedItem, Item selectedSecondaryItem, AnimController.Animation animation=AnimController.Animation.None) |
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| PosInfo (Vector2 pos, float? rotation, Vector2 linearVelocity, float? angularVelocity, float time) |
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| PosInfo (Vector2 pos, float? rotation, Vector2 linearVelocity, float? angularVelocity, UInt16 ID) |
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void | TransformOutToInside (Submarine submarine) |
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void | TransformInToOutside () |
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void | Translate (Vector2 posAmount, float rotationAmount) |
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| CharacterStateInfo (Vector2 pos, float? rotation, Vector2 velocity, float? angularVelocity, UInt16 ID, float time, Direction dir, Character selectedCharacter, Item selectedItem, Item selectedSecondaryItem, AnimController.Animation animation=AnimController.Animation.None) |
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| PosInfo (Vector2 pos, float? rotation, Vector2 linearVelocity, float? angularVelocity, UInt16 ID, float time) |
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◆ CharacterStateInfo() [1/3]
◆ CharacterStateInfo() [2/3]
◆ CharacterStateInfo() [3/3]
Barotrauma.CharacterStateInfo.CharacterStateInfo |
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Vector2 |
pos, |
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float? |
rotation, |
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Vector2 |
velocity, |
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float? |
angularVelocity, |
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UInt16 |
ID, |
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float |
time, |
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Direction |
dir, |
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Character |
selectedCharacter, |
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Item |
selectedItem, |
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Item |
selectedSecondaryItem, |
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AnimController.Animation |
animation = AnimController.Animation.None |
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) |
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protected |
◆ Animation
◆ Direction
readonly Direction Barotrauma.CharacterStateInfo.Direction |
◆ SelectedCharacter
readonly Character Barotrauma.CharacterStateInfo.SelectedCharacter |
◆ SelectedItem
readonly Item Barotrauma.CharacterStateInfo.SelectedItem |