Barotrauma Client Doc
Barotrauma.CoOpMode Member List

This is the complete list of members for Barotrauma.CoOpMode, including all inherited members.

AddExtraMissions(LevelData levelData)Barotrauma.GameModevirtual
AddToGUIUpdateList()Barotrauma.GameModevirtual
CoOpMode(GameModePreset preset, IEnumerable< MissionPrefab > missionPrefabs)Barotrauma.CoOpMode
CoOpMode(GameModePreset preset, MissionType missionType, string seed)Barotrauma.CoOpMode
CrewManagerBarotrauma.GameMode
Draw(SpriteBatch spriteBatch)Barotrauma.GameModevirtual
End(CampaignMode.TransitionType transitionType=CampaignMode.TransitionType.None)Barotrauma.GameModevirtual
GameMode(GameModePreset preset)Barotrauma.GameMode
HUDScaleChanged()Barotrauma.GameModevirtual
IsSinglePlayerBarotrauma.GameMode
MissionMode(GameModePreset preset, IEnumerable< MissionPrefab > missionPrefabs)Barotrauma.MissionMode
MissionMode(GameModePreset preset, MissionType missionType, string seed)Barotrauma.MissionMode
MissionsBarotrauma.MissionMode
NameBarotrauma.GameMode
PausedBarotrauma.GameMode
presetBarotrauma.GameModeprotected
PresetBarotrauma.GameMode
PresetListBarotrauma.GameModestatic
Remove()Barotrauma.GameModevirtual
ShowStartMessage()Barotrauma.MissionModevirtual
Start()Barotrauma.GameModevirtual
startTimeBarotrauma.GameModeprotected
Update(float deltaTime)Barotrauma.GameModevirtual
UpdateWhilePaused(float deltaTime)Barotrauma.GameModevirtual
ValidateMissionPrefabs(IEnumerable< MissionPrefab > missionPrefabs, Dictionary< MissionType, Type > missionClasses)Barotrauma.MissionModeprotectedstatic
ValidateMissionType(MissionType missionType, Dictionary< MissionType, Type > missionClasses)Barotrauma.MissionModeprotectedstatic