Barotrauma Client Doc
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Public Member Functions | |
CoOpMode (GameModePreset preset, IEnumerable< MissionPrefab > missionPrefabs) | |
CoOpMode (GameModePreset preset, MissionType missionType, string seed) | |
Public Member Functions inherited from Barotrauma.MissionMode | |
MissionMode (GameModePreset preset, IEnumerable< MissionPrefab > missionPrefabs) | |
MissionMode (GameModePreset preset, MissionType missionType, string seed) | |
override void | ShowStartMessage () |
Public Member Functions inherited from Barotrauma.GameMode | |
virtual void | UpdateWhilePaused (float deltaTime) |
GameMode (GameModePreset preset) | |
virtual void | Start () |
virtual void | AddExtraMissions (LevelData levelData) |
virtual void | AddToGUIUpdateList () |
virtual void | Update (float deltaTime) |
virtual void | End (CampaignMode.TransitionType transitionType=CampaignMode.TransitionType.None) |
virtual void | Remove () |
virtual void | HUDScaleChanged () |
virtual void | Draw (SpriteBatch spriteBatch) |
Additional Inherited Members | |
Static Public Attributes inherited from Barotrauma.GameMode | |
static List< GameModePreset > | PresetList = new List<GameModePreset>() |
Static Protected Member Functions inherited from Barotrauma.MissionMode | |
static IEnumerable< MissionPrefab > | ValidateMissionPrefabs (IEnumerable< MissionPrefab > missionPrefabs, Dictionary< MissionType, Type > missionClasses) |
static MissionType | ValidateMissionType (MissionType missionType, Dictionary< MissionType, Type > missionClasses) |
Protected Attributes inherited from Barotrauma.GameMode | |
DateTime | startTime |
GameModePreset | preset |
Properties inherited from Barotrauma.MissionMode | |
override IEnumerable< Mission > | Missions [get] |
Properties inherited from Barotrauma.GameMode | |
CrewManager? | CrewManager [get] |
virtual IEnumerable< Mission > | Missions [get] |
bool | IsSinglePlayer [get] |
LocalizedString | Name [get] |
virtual bool | Paused [get] |
GameModePreset | Preset [get] |
Definition at line 6 of file CoOpMode.cs.
Barotrauma.CoOpMode.CoOpMode | ( | GameModePreset | preset, |
IEnumerable< MissionPrefab > | missionPrefabs | ||
) |
Definition at line 8 of file CoOpMode.cs.
Barotrauma.CoOpMode.CoOpMode | ( | GameModePreset | preset, |
MissionType | missionType, | ||
string | seed | ||
) |
Definition at line 10 of file CoOpMode.cs.