2 using System.Collections.Generic;
CoOpMode(GameModePreset preset, MissionType missionType, string seed)
CoOpMode(GameModePreset preset, IEnumerable< MissionPrefab > missionPrefabs)
static IEnumerable< MissionPrefab > ValidateMissionPrefabs(IEnumerable< MissionPrefab > missionPrefabs, Dictionary< MissionType, Type > missionClasses)
static MissionType ValidateMissionType(MissionType missionType, Dictionary< MissionType, Type > missionClasses)