Client LuaCsForBarotrauma
CoOpMode.cs
1 using System;
2 using System.Collections.Generic;
3 
4 namespace Barotrauma
5 {
7  {
8  public CoOpMode(GameModePreset preset, IEnumerable<MissionPrefab> missionPrefabs) : base(preset, ValidateMissionPrefabs(missionPrefabs, MissionPrefab.CoOpMissionClasses)) { }
9 
10  public CoOpMode(GameModePreset preset, MissionType missionType, string seed) : base(preset, ValidateMissionType(missionType, MissionPrefab.CoOpMissionClasses), seed) { }
11  }
12 }
CoOpMode(GameModePreset preset, MissionType missionType, string seed)
Definition: CoOpMode.cs:10
CoOpMode(GameModePreset preset, IEnumerable< MissionPrefab > missionPrefabs)
Definition: CoOpMode.cs:8
static IEnumerable< MissionPrefab > ValidateMissionPrefabs(IEnumerable< MissionPrefab > missionPrefabs, Dictionary< MissionType, Type > missionClasses)
static MissionType ValidateMissionType(MissionType missionType, Dictionary< MissionType, Type > missionClasses)