1 using System.Collections.Generic;
CoOpMode(GameModePreset preset, IEnumerable< Identifier > missionTypes, string seed)
CoOpMode(GameModePreset preset, IEnumerable< MissionPrefab > missionPrefabs)
static IEnumerable< MissionPrefab > ValidateMissionPrefabs(IEnumerable< MissionPrefab > missionPrefabs, Dictionary< Identifier, Type > missionClasses)
static IEnumerable< Identifier > ValidateMissionTypes(IEnumerable< Identifier > missionTypes, Dictionary< Identifier, Type > missionClasses)
Returns the mission types that are valid for the given mission classes (e.g. all mission types suitab...