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Barotrauma Client Doc
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Public Member Functions | |
| CombatAction (ScriptedEvent parentEvent, ContentXElement element) | |
| override void | Update (float deltaTime) |
| override bool | IsFinished (ref string goTo) |
| Has the action finished. More... | |
| override void | Reset () |
| override string | ToDebugString () |
| Rich test to display in debugdraw More... | |
Public Member Functions inherited from Barotrauma.EventAction | |
| EventAction (ScriptedEvent parentEvent, ContentXElement element) | |
| virtual bool | SetGoToTarget (string goTo) |
| virtual bool | CanBeFinished () |
| virtual IEnumerable< EventAction > | GetSubActions () |
Properties | |
| AIObjectiveCombat.CombatMode | CombatMode [get, set] |
| bool | IsInstigator [get, set] |
| AIObjectiveCombat.CombatMode | GuardReaction [get, set] |
| AIObjectiveCombat.CombatMode | WitnessReaction [get, set] |
| Identifier | NPCTag [get, set] |
| Identifier | EnemyTag [get, set] |
| float | CoolDown [get, set] |
Additional Inherited Members | |
Static Public Member Functions inherited from Barotrauma.EventAction | |
| static EventAction | Instantiate (ScriptedEvent scriptedEvent, ContentXElement element) |
Public Attributes inherited from Barotrauma.EventAction | |
| readonly ScriptedEvent | ParentEvent |
Protected Member Functions inherited from Barotrauma.EventAction | |
| void | ApplyTagsToHulls (Entity entity, Identifier hullTag, Identifier linkedHullTag) |
Definition at line 8 of file CombatAction.cs.
| Barotrauma.CombatAction.CombatAction | ( | ScriptedEvent | parentEvent, |
| ContentXElement | element | ||
| ) |
Definition at line 36 of file CombatAction.cs.
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virtual |
Has the action finished.
| goToLabel | If null or empty, the event moves to the next action. Otherwise it moves to the specified label. |
Implements Barotrauma.EventAction.
Definition at line 75 of file CombatAction.cs.
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virtual |
Implements Barotrauma.EventAction.
Definition at line 80 of file CombatAction.cs.
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virtual |
Rich test to display in debugdraw
Reimplemented from Barotrauma.EventAction.
Definition at line 97 of file CombatAction.cs.
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virtual |
Reimplemented from Barotrauma.EventAction.
Definition at line 38 of file CombatAction.cs.
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getset |
Definition at line 11 of file CombatAction.cs.
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getset |
Definition at line 29 of file CombatAction.cs.
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getset |
Definition at line 26 of file CombatAction.cs.
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getset |
Definition at line 17 of file CombatAction.cs.
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getset |
Definition at line 14 of file CombatAction.cs.
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getset |
Definition at line 23 of file CombatAction.cs.
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getset |
Definition at line 20 of file CombatAction.cs.