Barotrauma Client Doc
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Public Member Functions | |
CombatAction (ScriptedEvent parentEvent, ContentXElement element) | |
override void | Update (float deltaTime) |
override bool | IsFinished (ref string goTo) |
Has the action finished. More... | |
override void | Reset () |
override string | ToDebugString () |
Rich test to display in debugdraw More... | |
Public Member Functions inherited from Barotrauma.EventAction | |
EventAction (ScriptedEvent parentEvent, ContentXElement element) | |
virtual bool | SetGoToTarget (string goTo) |
virtual bool | CanBeFinished () |
virtual IEnumerable< EventAction > | GetSubActions () |
Properties | |
AIObjectiveCombat.CombatMode | CombatMode [get, set] |
bool | IsInstigator [get, set] |
AIObjectiveCombat.CombatMode | GuardReaction [get, set] |
AIObjectiveCombat.CombatMode | WitnessReaction [get, set] |
Identifier | NPCTag [get, set] |
Identifier | EnemyTag [get, set] |
float | CoolDown [get, set] |
Additional Inherited Members | |
Static Public Member Functions inherited from Barotrauma.EventAction | |
static EventAction | Instantiate (ScriptedEvent scriptedEvent, ContentXElement element) |
Public Attributes inherited from Barotrauma.EventAction | |
readonly ScriptedEvent | ParentEvent |
Protected Member Functions inherited from Barotrauma.EventAction | |
void | ApplyTagsToHulls (Entity entity, Identifier hullTag, Identifier linkedHullTag) |
Definition at line 8 of file CombatAction.cs.
Barotrauma.CombatAction.CombatAction | ( | ScriptedEvent | parentEvent, |
ContentXElement | element | ||
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Definition at line 36 of file CombatAction.cs.
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virtual |
Has the action finished.
goToLabel | If null or empty, the event moves to the next action. Otherwise it moves to the specified label. |
Implements Barotrauma.EventAction.
Definition at line 75 of file CombatAction.cs.
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virtual |
Implements Barotrauma.EventAction.
Definition at line 80 of file CombatAction.cs.
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virtual |
Rich test to display in debugdraw
Reimplemented from Barotrauma.EventAction.
Definition at line 97 of file CombatAction.cs.
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virtual |
Reimplemented from Barotrauma.EventAction.
Definition at line 38 of file CombatAction.cs.
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getset |
Definition at line 11 of file CombatAction.cs.
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getset |
Definition at line 29 of file CombatAction.cs.
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getset |
Definition at line 26 of file CombatAction.cs.
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getset |
Definition at line 17 of file CombatAction.cs.
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getset |
Definition at line 14 of file CombatAction.cs.
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getset |
Definition at line 23 of file CombatAction.cs.
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getset |
Definition at line 20 of file CombatAction.cs.