AdjustLevelData(LevelData levelData) | Barotrauma.Mission | virtual |
AllowRespawn | Barotrauma.CombatMission | |
AllowUndocking | Barotrauma.Mission | |
Amount | Barotrauma.Mission | static |
ChangeLocationType(LocationTypeChange change) | Barotrauma.Mission | protected |
ClientRead(IReadMessage msg) | Barotrauma.Mission | virtual |
ClientReadInitial(IReadMessage msg) | Barotrauma.Mission | virtual |
CombatMission(MissionPrefab prefab, Location[] locations, Submarine sub) | Barotrauma.CombatMission | |
Completed | Barotrauma.Mission | |
CreateHuman(HumanPrefab humanPrefab, List< Character > characters, Dictionary< Character, List< Item >> characterItems, Submarine submarine, CharacterTeamType teamType, ISpatialEntity positionToStayIn=null, Rand.RandSync humanPrefabRandSync=Rand.RandSync.ServerAndClient) | Barotrauma.Mission | protectedstatic |
CreateMessageBox(LocalizedString header, LocalizedString message) | Barotrauma.Mission | protected |
Description | Barotrauma.CombatMission | |
description | Barotrauma.Mission | protected |
descriptionWithoutReward | Barotrauma.Mission | protected |
DetermineCompleted() | Barotrauma.CombatMission | protectedvirtual |
Difficulty | Barotrauma.Mission | |
DisplayAsCompleted | Barotrauma.CombatMission | |
DisplayAsFailed | Barotrauma.CombatMission | |
DisplayTargetHudIcons | Barotrauma.Mission | |
End() | Barotrauma.Mission | |
EndMissionSpecific(bool completed) | Barotrauma.Mission | protectedvirtual |
EnemySubmarineInfo | Barotrauma.Mission | |
failed | Barotrauma.Mission | protected |
Failed | Barotrauma.Mission | |
FailureMessage | Barotrauma.Mission | |
FindItemPrefab(XElement element) | Barotrauma.Mission | protected |
GetCargoSpawnPosition(ItemPrefab itemPrefab, out Submarine cargoRoomSub) | Barotrauma.Mission | protected |
GetDifficultyColor() | Barotrauma.Mission | |
GetDifficultyColor(int difficulty) | Barotrauma.Mission | static |
GetFinalReward(Submarine sub) | Barotrauma.Mission | |
GetHumanPrefabFromElement(XElement element) | Barotrauma.Mission | protected |
GetMissionRewardText(Submarine sub) | Barotrauma.Mission | virtual |
GetOverrideMusicType() | Barotrauma.Mission | |
GetReputationRewardText() | Barotrauma.Mission | |
GetReward(Submarine sub) | Barotrauma.Mission | virtual |
GetRewardAmountText(Submarine sub) | Barotrauma.Mission | protected |
GetRewardDistibutionSum(IEnumerable< Character > crew, int rewardDistribution=0) | Barotrauma.Mission | static |
GetTeamName(CharacterTeamType teamID) | Barotrauma.CombatMission | static |
Headers | Barotrauma.Mission | |
HudIconTargets | Barotrauma.Mission | |
IsClient | Barotrauma.Mission | protectedstatic |
IsInWinningTeam(Character character) | Barotrauma.CombatMission | |
level | Barotrauma.Mission | protected |
LoadRandom(Location[] locations, string seed, bool requireCorrectLocationType, MissionType missionType, bool isSinglePlayer=false) | Barotrauma.Mission | static |
LoadRandom(Location[] locations, MTRandom rand, bool requireCorrectLocationType, MissionType missionType, bool isSinglePlayer=false) | Barotrauma.Mission | static |
Locations | Barotrauma.Mission | |
Messages | Barotrauma.Mission | |
Mission(MissionPrefab prefab, Location[] locations, Submarine sub) | Barotrauma.Mission | |
ModifyMessage(LocalizedString message, bool color=true) | Barotrauma.Mission | protectedvirtual |
Name | Barotrauma.Mission | |
OnMissionStateChanged | Barotrauma.Mission | |
OriginLocation | Barotrauma.Mission | |
Prefab | Barotrauma.Mission | |
ReputationRewards | Barotrauma.Mission | |
Reward | Barotrauma.Mission | |
SetLevel(LevelData level) | Barotrauma.Mission | virtual |
ShowMessage(int missionState) | Barotrauma.Mission | protected |
ShownMessages | Barotrauma.Mission | |
SonarIconIdentifier | Barotrauma.Mission | |
SonarLabels | Barotrauma.Mission | |
Start(Level level) | Barotrauma.Mission | |
StartMissionSpecific(Level level) | Barotrauma.CombatMission | protectedvirtual |
state | Barotrauma.Mission | protected |
State | Barotrauma.Mission | |
SuccessMessage | Barotrauma.CombatMission | |
TeamCount | Barotrauma.Mission | |
TimesAttempted | Barotrauma.Mission | |
Update(float deltaTime) | Barotrauma.Mission | |
UpdateMissionSpecific(float deltaTime) | Barotrauma.Mission | protectedvirtual |