Barotrauma Client Doc
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Public Member Functions | |
CombatMission (MissionPrefab prefab, Location[] locations, Submarine sub) | |
bool | IsInWinningTeam (Character character) |
Public Member Functions inherited from Barotrauma.Mission | |
Mission (MissionPrefab prefab, Location[] locations, Submarine sub) | |
virtual void | SetLevel (LevelData level) |
virtual int | GetReward (Submarine sub) |
void | Start (Level level) |
void | Update (float deltaTime) |
void | End () |
End the mission and give a reward if it was completed successfully More... | |
int | GetFinalReward (Submarine sub) |
Get the final reward, taking talent bonuses into account if the mission has concluded and the talents modified the reward accordingly. More... | |
virtual void | AdjustLevelData (LevelData levelData) |
Color | GetDifficultyColor () |
virtual RichString | GetMissionRewardText (Submarine sub) |
Returns the full reward text of the mission (e.g. "Reward: 2,000 mk" or "Reward: 500 mk x 2 (out of max 5) = 1,000 mk") More... | |
RichString | GetReputationRewardText () |
Identifier | GetOverrideMusicType () |
virtual void | ClientRead (IReadMessage msg) |
virtual void | ClientReadInitial (IReadMessage msg) |
Static Public Member Functions | |
static LocalizedString | GetTeamName (CharacterTeamType teamID) |
Static Public Member Functions inherited from Barotrauma.Mission | |
static Mission | LoadRandom (Location[] locations, string seed, bool requireCorrectLocationType, MissionType missionType, bool isSinglePlayer=false) |
static Mission | LoadRandom (Location[] locations, MTRandom rand, bool requireCorrectLocationType, MissionType missionType, bool isSinglePlayer=false) |
static int | GetRewardDistibutionSum (IEnumerable< Character > crew, int rewardDistribution=0) |
static Color | GetDifficultyColor (int difficulty) |
Protected Member Functions | |
override void | StartMissionSpecific (Level level) |
override bool | DetermineCompleted () |
Protected Member Functions inherited from Barotrauma.Mission | |
virtual void | UpdateMissionSpecific (float deltaTime) |
void | ShowMessage (int missionState) |
virtual LocalizedString | ModifyMessage (LocalizedString message, bool color=true) |
virtual void | EndMissionSpecific (bool completed) |
void | ChangeLocationType (LocationTypeChange change) |
HumanPrefab | GetHumanPrefabFromElement (XElement element) |
ItemPrefab | FindItemPrefab (XElement element) |
Vector2? | GetCargoSpawnPosition (ItemPrefab itemPrefab, out Submarine cargoRoomSub) |
LocalizedString | GetRewardAmountText (Submarine sub) |
Returns the amount of marks you get from the reward (e.g. "3,000 mk") More... | |
void | CreateMessageBox (LocalizedString header, LocalizedString message) |
Properties | |
override bool | AllowRespawn [get] |
override LocalizedString? | SuccessMessage [get] |
override LocalizedString?? | Description [get] |
override bool | DisplayAsCompleted [get] |
override bool | DisplayAsFailed [get] |
Properties inherited from Barotrauma.Mission | |
virtual int? | State [get, set] |
int | TimesAttempted [get, set] |
static bool | IsClient [get] |
virtual LocalizedString | Name [get] |
virtual LocalizedString | SuccessMessage [get] |
virtual LocalizedString | FailureMessage [get] |
virtual LocalizedString | Description [get] |
virtual bool | AllowUndocking [get] |
virtual int | Reward [get] |
ImmutableList< MissionPrefab.ReputationReward > | ReputationRewards [get] |
bool | Completed [get, set] |
bool | Failed [get] |
virtual bool | AllowRespawn [get] |
virtual int | TeamCount [get] |
virtual SubmarineInfo | EnemySubmarineInfo [get] |
virtual IEnumerable<(LocalizedString Label, Vector2 Position)> | SonarLabels [get] |
Identifier | SonarIconIdentifier [get] |
int? | Difficulty [get] |
IEnumerable< LocalizedString > | ShownMessages [get] |
bool | DisplayTargetHudIcons [get] |
virtual IEnumerable< Entity > | HudIconTargets [get] |
abstract bool | DisplayAsCompleted [get] |
Is the mission at a state at which the only thing left to do is to reach the end of the level? More... | |
abstract bool | DisplayAsFailed [get] |
Is the mission at a state at which the mission cannot be completed anymore? More... | |
Additional Inherited Members | |
Public Attributes inherited from Barotrauma.Mission | |
readonly MissionPrefab | Prefab |
readonly ImmutableArray< LocalizedString > | Headers |
readonly ImmutableArray< LocalizedString > | Messages |
Location | OriginLocation |
Where was this mission received from? Affects which faction we give reputation for if the mission is configured to give reputation for the faction that gave the mission. Defaults to Locations[0] More... | |
readonly Location[] | Locations |
Action< Mission > | OnMissionStateChanged |
Static Public Attributes inherited from Barotrauma.Mission | |
static int | Amount |
Static Protected Member Functions inherited from Barotrauma.Mission | |
static Character | CreateHuman (HumanPrefab humanPrefab, List< Character > characters, Dictionary< Character, List< Item >> characterItems, Submarine submarine, CharacterTeamType teamType, ISpatialEntity positionToStayIn=null, Rand.RandSync humanPrefabRandSync=Rand.RandSync.ServerAndClient) |
Protected Attributes inherited from Barotrauma.Mission | |
bool | failed |
Level | level |
int | state |
LocalizedString | description |
LocalizedString | descriptionWithoutReward |
Definition at line 6 of file BarotraumaShared/SharedSource/Events/Missions/CombatMission.cs.
Barotrauma.CombatMission.CombatMission | ( | MissionPrefab | prefab, |
Location[] | locations, | ||
Submarine | sub | ||
) |
Definition at line 46 of file BarotraumaShared/SharedSource/Events/Missions/CombatMission.cs.
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protectedvirtual |
Implements Barotrauma.Mission.
Definition at line 117 of file BarotraumaShared/SharedSource/Events/Missions/CombatMission.cs.
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Definition at line 71 of file BarotraumaShared/SharedSource/Events/Missions/CombatMission.cs.
bool Barotrauma.CombatMission.IsInWinningTeam | ( | Character | character | ) |
Definition at line 85 of file BarotraumaShared/SharedSource/Events/Missions/CombatMission.cs.
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protectedvirtual |
Reimplemented from Barotrauma.Mission.
Definition at line 92 of file BarotraumaShared/SharedSource/Events/Missions/CombatMission.cs.
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Definition at line 13 of file BarotraumaShared/SharedSource/Events/Missions/CombatMission.cs.
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get |
Definition at line 5 of file BarotraumaClient/ClientSource/Events/Missions/CombatMission.cs.
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get |
Definition at line 22 of file BarotraumaClient/ClientSource/Events/Missions/CombatMission.cs.
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get |
Definition at line 23 of file BarotraumaClient/ClientSource/Events/Missions/CombatMission.cs.
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Definition at line 27 of file BarotraumaShared/SharedSource/Events/Missions/CombatMission.cs.