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Barotrauma Client Doc
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Classes | |
| class | AbyssIsland |
| class | Cave |
| struct | ClusterLocation |
| struct | InterestingPosition |
| struct | PathPoint |
| class | Tunnel |
Public Types | |
| enum class | PlacementType { Top , Bottom } |
| enum class | EventType { SingleDestructibleWall , GlobalDestructibleWall } |
| enum class | PositionType { None = 0 , MainPath = 0x1 , SidePath = 0x2 , Cave = 0x4 , Ruin = 0x8 , Wreck = 0x10 , BeaconStation = 0x20 , Abyss = 0x40 , AbyssCave = 0x80 , Outpost = 0x100 } |
| enum class | TunnelType { MainPath , SidePath , Cave } |
| enum class | LevelGenStage { LevelGenParams , Size , GenStart , TunnelGen1 , TunnelGen2 , AbyssGen , CaveGen , VoronoiGen , VoronoiGen2 , VoronoiGen3 , Ruins , Outposts , FloatingIce , LevelBodies , IceSpires , TopAndBottom , PlaceLevelObjects , GenerateItems , Finish } |
| Random integers generated during the level generation. If these values differ between clients/server, it means the levels aren't identical for some reason and there will most likely be major ID mismatches. More... | |
Public Member Functions | |||
| bool | ShouldSpawnCrewInsideOutpost () | ||
| List< VoronoiCell > | GetTooCloseCells (Vector2 position, float minDistance) | ||
| List< Item > | GenerateMissionResources (ItemPrefab prefab, int requiredAmount, PositionType positionType, IEnumerable< Cave > targetCaves=null) | ||
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| Vector2 | GetRandomItemPos (PositionType spawnPosType, float randomSpread, float minDistFromSubs, float offsetFromWall=10.0f, Func< InterestingPosition, bool > filter=null) | ||
| bool | TryGetInterestingPositionAwayFromPoint (bool useSyncedRand, PositionType positionType, float minDistFromSubs, out InterestingPosition position, Vector2 awayPoint, float minDistFromPoint, Func< InterestingPosition, bool > filter=null) | ||
| bool | TryGetInterestingPosition (bool useSyncedRand, PositionType positionType, float minDistFromSubs, out InterestingPosition position, Func< InterestingPosition, bool > filter=null, bool suppressWarning=false) | ||
| bool | TryGetInterestingPosition (bool useSyncedRand, PositionType positionType, float minDistFromSubs, out InterestingPosition position, Vector2 awayPoint, float minDistFromPoint=0f, Func< InterestingPosition, bool > filter=null, bool suppressWarning=false) | ||
| bool | IsPositionInsideWall (Vector2 worldPosition) | ||
| void | Update (float deltaTime, Camera cam) | ||
| Vector2 | GetBottomPosition (float xPosition) | ||
| List< VoronoiCell > | GetAllCells () | ||
| List< VoronoiCell > | GetCells (Vector2 worldPos, int searchDepth=2) | ||
| VoronoiCell | GetClosestCell (Vector2 worldPos) | ||
| bool | IsCloseToStart (Vector2 position, float minDist) | ||
| bool | IsCloseToEnd (Vector2 position, float minDist) | ||
| bool | IsCloseToStart (Point position, float minDist) | ||
| bool | IsCloseToEnd (Point position, float minDist) | ||
| void | PrepareBeaconStation () | ||
| bool | CheckBeaconActive () | ||
| void | SpawnCorpses () | ||
| void | SpawnNPCs () | ||
| float | GetRealWorldDepth (float worldPositionY) | ||
| Calculate the "real" depth in meters from the surface of Europa More... | |||
| void | DebugSetStartLocation (Location newStartLocation) | ||
| void | DebugSetEndLocation (Location newEndLocation) | ||
| override void | Remove () | ||
| void | ReloadTextures () | ||
| void | DrawDebugOverlay (SpriteBatch spriteBatch, Camera cam) | ||
| void | DrawBack (GraphicsDevice graphics, SpriteBatch spriteBatch, Camera cam) | ||
| void | DrawFront (SpriteBatch spriteBatch, Camera cam) | ||
| void | ClientEventRead (IReadMessage msg, float sendingTime) | ||
Public Member Functions inherited from Barotrauma.Entity | |||
| Entity (Submarine submarine, ushort id) | |||
| void | FreeID () | ||
| Removes the entity from the entity dictionary and frees up the ID it was using. More... | |||
Static Public Member Functions | |
| static Level | Generate (LevelData levelData, bool mirror, Location startLocation, Location endLocation, SubmarineInfo startOutpost=null, SubmarineInfo endOutpost=null) |
Static Public Member Functions inherited from Barotrauma.Entity | |
| static IReadOnlyCollection< Entity > | GetEntities () |
| static int | FindFreeIdBlock (int minBlockSize) |
| Finds a contiguous block of free IDs of at least the given size More... | |
| static Entity | FindEntityByID (ushort ID) |
| Find an entity based on the ID More... | |
| static void | RemoveAll () |
| static void | DumpIds (int count, string filename) |
Public Attributes | |
| List< AbyssIsland > | AbyssIslands = new List<AbyssIsland>() |
| List< double > | siteCoordsX |
| List<(Point point, double distance)> | distanceField |
| readonly LevelData | LevelData |
Public Attributes inherited from Barotrauma.Entity | |
| readonly ushort | ID |
| Unique, but non-persistent identifier. Stays the same if the entities are created in the exactly same order, but doesn't persist e.g. between the rounds. More... | |
| readonly string | CreationStackTrace |
| readonly UInt64 | CreationIndex |
Static Public Attributes | |
| const int | MaxEntityDepth = -1000000 |
| const float | ShaftHeight = 1000.0f |
| const float | OutsideBoundsCurrentMargin = 30000.0f |
| How far outside the boundaries of the level the water current that pushes subs towards the level starts More... | |
| const float | OutsideBoundsCurrentMarginExponential = 150000.0f |
| How far outside the boundaries of the level the strength of the current starts to increase exponentially More... | |
| const float | OutsideBoundsCurrentHardLimit = 200000.0f |
| How far outside the boundaries of the level the current stops submarines entirely More... | |
| const int | MaxSubmarineWidth = 16000 |
| The level generator won't try to adjust the width of the main path above this limit. More... | |
| const float | ExitDistance = 6000.0f |
| const int | GridCellSize = 2000 |
| const float | DefaultRealWorldCrushDepth = 3500.0f |
| static ? float | ForcedDifficulty |
Static Public Attributes inherited from Barotrauma.Entity | |
| const ushort | NullEntityID = 0 |
| const ushort | EntitySpawnerID = ushort.MaxValue |
| const ushort | RespawnManagerID = ushort.MaxValue - 1 |
| const ushort | DummyID = ushort.MaxValue - 2 |
| const ushort | ReservedIDStart = ushort.MaxValue - 3 |
| const ushort | MaxEntityCount = ushort.MaxValue - 4 |
| static EntitySpawner | Spawner |
Properties | |
| static Level? | Loaded [get] |
| Rectangle | AbyssArea [get] |
| int | AbyssStart [get] |
| int | AbyssEnd [get] |
| Vector2 | StartPosition [get] |
| Vector2 | StartExitPosition [get] |
| Point | Size [get] |
| Vector2 | EndPosition [get] |
| Vector2 | EndExitPosition [get] |
| int | BottomPos [get] |
| int | SeaFloorTopPos [get] |
| float | CrushDepth [get] |
| The crush depth of a non-upgraded submarine in in-game coordinates. Note that this can be above the top of the level! More... | |
| float | RealWorldCrushDepth [get] |
| The crush depth of a non-upgraded submarine in "real world units" (meters from the surface of Europa). Note that this can be above the top of the level! More... | |
| LevelWall | SeaFloor [get] |
| List< Ruin > | Ruins [get] |
| List< Submarine > | Wrecks [get] |
| Submarine | BeaconStation [get] |
| List< LevelWall > | ExtraWalls [get] |
| List< LevelWall > | UnsyncedExtraWalls [get] |
| List< Tunnel > | Tunnels = new List<Tunnel>() [get] |
| List< Cave > | Caves = new List<Cave>() [get] |
| List< InterestingPosition > | PositionsOfInterest [get] |
| Submarine | StartOutpost [get] |
| Submarine | EndOutpost [get] |
| IReadOnlyDictionary< LevelGenStage, int > | EqualityCheckValues [get] |
| List< Entity > | EntitiesBeforeGenerate = new List<Entity>() [get] |
| int | EntityCountBeforeGenerate [get] |
| int | EntityCountAfterGenerate [get] |
| Body | TopBarrier [get] |
| Body | BottomBarrier [get] |
| LevelObjectManager | LevelObjectManager [get] |
| bool | Generating [get] |
| Location | StartLocation [get] |
| Location | EndLocation [get] |
| bool | Mirrored [get] |
| string | Seed [get] |
| float?? | Difficulty [get] |
| LevelData.LevelType | Type [get] |
| bool | IsEndBiome [get] |
| static bool | IsLoadedOutpost [get] |
| Is there a loaded level set and is it an outpost? More... | |
| static bool | IsLoadedFriendlyOutpost [get] |
| Is there a loaded level set, and is it a friendly outpost (FriendlyNPC or Team1). Does not take reputation into account. More... | |
| LevelGenerationParams | GenerationParams [get] |
| Color | BackgroundTextureColor [get] |
| Color | BackgroundColor [get] |
| Color | WallColor [get] |
| List< PathPoint > | PathPoints = new List<PathPoint>() [get] |
| List< ClusterLocation > | AbyssResources = new List<ClusterLocation>() [get] |
| BackgroundCreatureManager | BackgroundCreatureManager [get] |
| LevelRenderer | Renderer [get] |
Properties inherited from Barotrauma.Entity | |
| static int | EntityCount [get] |
| bool | Removed [get] |
| bool | IdFreed [get] |
| virtual Vector2 | SimPosition [get] |
| virtual Vector2 | Position [get] |
| virtual Vector2 | WorldPosition [get] |
| virtual Vector2 | DrawPosition [get] |
| Submarine | Submarine [get, set] |
| AITarget | AiTarget [get] |
| bool | InDetectable [get, set] |
| double | SpawnTime [get] |
| string | ErrorLine [get] |
Properties inherited from Barotrauma.ISpatialEntity | |
| Vector2 | Position [get] |
| Vector2 | WorldPosition [get] |
| Vector2 | SimPosition [get] |
| Submarine | Submarine [get] |
Additional Inherited Members | |
Protected Member Functions inherited from Barotrauma.Entity | |
| virtual ushort | DetermineID (ushort id, Submarine submarine) |
Protected Attributes inherited from Barotrauma.Entity | |
| AITarget | aiTarget |
Definition at line 17 of file BarotraumaShared/SharedSource/Map/Levels/Level.cs.
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| Enumerator | |
|---|---|
| SingleDestructibleWall | |
| GlobalDestructibleWall | |
Definition at line 24 of file BarotraumaShared/SharedSource/Map/Levels/Level.cs.
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Random integers generated during the level generation. If these values differ between clients/server, it means the levels aren't identical for some reason and there will most likely be major ID mismatches.
Definition at line 346 of file BarotraumaShared/SharedSource/Map/Levels/Level.cs.
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| Enumerator | |
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| Top | |
| Bottom | |
Definition at line 19 of file BarotraumaShared/SharedSource/Map/Levels/Level.cs.
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| Enumerator | |
|---|---|
| None | |
| MainPath | |
| SidePath | |
| Cave | |
| Ruin | |
| Wreck | |
| BeaconStation | |
| Abyss | |
| AbyssCave | |
| Outpost | |
Definition at line 67 of file BarotraumaShared/SharedSource/Map/Levels/Level.cs.
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| Enumerator | |
|---|---|
| MainPath | |
| SidePath | |
| Cave | |
Definition at line 134 of file BarotraumaShared/SharedSource/Map/Levels/Level.cs.
| bool Barotrauma.Level.CheckBeaconActive | ( | ) |
Definition at line 4461 of file BarotraumaShared/SharedSource/Map/Levels/Level.cs.
| void Barotrauma.Level.ClientEventRead | ( | IReadMessage | msg, |
| float | sendingTime | ||
| ) |
Implements Barotrauma.Networking.IServerSerializable.
Definition at line 131 of file BarotraumaClient/ClientSource/Map/Levels/Level.cs.
| void Barotrauma.Level.DebugSetEndLocation | ( | Location | newEndLocation | ) |
Definition at line 4652 of file BarotraumaShared/SharedSource/Map/Levels/Level.cs.
| void Barotrauma.Level.DebugSetStartLocation | ( | Location | newStartLocation | ) |
Definition at line 4647 of file BarotraumaShared/SharedSource/Map/Levels/Level.cs.
| void Barotrauma.Level.DrawBack | ( | GraphicsDevice | graphics, |
| SpriteBatch | spriteBatch, | ||
| Camera | cam | ||
| ) |
Definition at line 110 of file BarotraumaClient/ClientSource/Map/Levels/Level.cs.
| void Barotrauma.Level.DrawDebugOverlay | ( | SpriteBatch | spriteBatch, |
| Camera | cam | ||
| ) |
Definition at line 45 of file BarotraumaClient/ClientSource/Map/Levels/Level.cs.
| void Barotrauma.Level.DrawFront | ( | SpriteBatch | spriteBatch, |
| Camera | cam | ||
| ) |
Definition at line 127 of file BarotraumaClient/ClientSource/Map/Levels/Level.cs.
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Definition at line 492 of file BarotraumaShared/SharedSource/Map/Levels/Level.cs.
| List<Item> Barotrauma.Level.GenerateMissionResources | ( | ItemPrefab | prefab, |
| int | requiredAmount, | ||
| PositionType | positionType, | ||
| IEnumerable< Cave > | targetCaves = null |
||
| ) |
| rotation | Used by clients to set the rotation for the resources |
Definition at line 3049 of file BarotraumaShared/SharedSource/Map/Levels/Level.cs.
| List<VoronoiCell> Barotrauma.Level.GetAllCells | ( | ) |
Definition at line 3477 of file BarotraumaShared/SharedSource/Map/Levels/Level.cs.
| Vector2 Barotrauma.Level.GetBottomPosition | ( | float | xPosition | ) |
Definition at line 3463 of file BarotraumaShared/SharedSource/Map/Levels/Level.cs.
| List<VoronoiCell> Barotrauma.Level.GetCells | ( | Vector2 | worldPos, |
| int | searchDepth = 2 |
||
| ) |
Definition at line 3491 of file BarotraumaShared/SharedSource/Map/Levels/Level.cs.
| VoronoiCell Barotrauma.Level.GetClosestCell | ( | Vector2 | worldPos | ) |
Definition at line 3550 of file BarotraumaShared/SharedSource/Map/Levels/Level.cs.
| Vector2 Barotrauma.Level.GetRandomItemPos | ( | PositionType | spawnPosType, |
| float | randomSpread, | ||
| float | minDistFromSubs, | ||
| float | offsetFromWall = 10.0f, |
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| Func< InterestingPosition, bool > | filter = null |
||
| ) |
Definition at line 3269 of file BarotraumaShared/SharedSource/Map/Levels/Level.cs.
| float Barotrauma.Level.GetRealWorldDepth | ( | float | worldPositionY | ) |
Calculate the "real" depth in meters from the surface of Europa
Definition at line 4634 of file BarotraumaShared/SharedSource/Map/Levels/Level.cs.
| List<VoronoiCell> Barotrauma.Level.GetTooCloseCells | ( | Vector2 | position, |
| float | minDistance | ||
| ) |
Definition at line 1735 of file BarotraumaShared/SharedSource/Map/Levels/Level.cs.
| bool Barotrauma.Level.IsCloseToEnd | ( | Point | position, |
| float | minDist | ||
| ) |
Definition at line 3656 of file BarotraumaShared/SharedSource/Map/Levels/Level.cs.
| bool Barotrauma.Level.IsCloseToEnd | ( | Vector2 | position, |
| float | minDist | ||
| ) |
| bool Barotrauma.Level.IsCloseToStart | ( | Point | position, |
| float | minDist | ||
| ) |
Definition at line 3651 of file BarotraumaShared/SharedSource/Map/Levels/Level.cs.
| bool Barotrauma.Level.IsCloseToStart | ( | Vector2 | position, |
| float | minDist | ||
| ) |
| bool Barotrauma.Level.IsPositionInsideWall | ( | Vector2 | worldPosition | ) |
Definition at line 3417 of file BarotraumaShared/SharedSource/Map/Levels/Level.cs.
| void Barotrauma.Level.PrepareBeaconStation | ( | ) |
Definition at line 4349 of file BarotraumaShared/SharedSource/Map/Levels/Level.cs.
| void Barotrauma.Level.ReloadTextures | ( | ) |
Definition at line 20 of file BarotraumaClient/ClientSource/Map/Levels/Level.cs.
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Reimplemented from Barotrauma.Entity.
Definition at line 4657 of file BarotraumaShared/SharedSource/Map/Levels/Level.cs.
| bool Barotrauma.Level.ShouldSpawnCrewInsideOutpost | ( | ) |
Definition at line 480 of file BarotraumaShared/SharedSource/Map/Levels/Level.cs.
| void Barotrauma.Level.SpawnCorpses | ( | ) |
Definition at line 4484 of file BarotraumaShared/SharedSource/Map/Levels/Level.cs.
| void Barotrauma.Level.SpawnNPCs | ( | ) |
Definition at line 4619 of file BarotraumaShared/SharedSource/Map/Levels/Level.cs.
| bool Barotrauma.Level.TryGetInterestingPosition | ( | bool | useSyncedRand, |
| PositionType | positionType, | ||
| float | minDistFromSubs, | ||
| out InterestingPosition | position, | ||
| Func< InterestingPosition, bool > | filter = null, |
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| bool | suppressWarning = false |
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| ) |
Definition at line 3324 of file BarotraumaShared/SharedSource/Map/Levels/Level.cs.
| bool Barotrauma.Level.TryGetInterestingPosition | ( | bool | useSyncedRand, |
| PositionType | positionType, | ||
| float | minDistFromSubs, | ||
| out InterestingPosition | position, | ||
| Vector2 | awayPoint, | ||
| float | minDistFromPoint = 0f, |
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| Func< InterestingPosition, bool > | filter = null, |
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| bool | suppressWarning = false |
||
| ) |
Definition at line 3331 of file BarotraumaShared/SharedSource/Map/Levels/Level.cs.
| bool Barotrauma.Level.TryGetInterestingPositionAwayFromPoint | ( | bool | useSyncedRand, |
| PositionType | positionType, | ||
| float | minDistFromSubs, | ||
| out InterestingPosition | position, | ||
| Vector2 | awayPoint, | ||
| float | minDistFromPoint, | ||
| Func< InterestingPosition, bool > | filter = null |
||
| ) |
Definition at line 3317 of file BarotraumaShared/SharedSource/Map/Levels/Level.cs.
| void Barotrauma.Level.Update | ( | float | deltaTime, |
| Camera | cam | ||
| ) |
Definition at line 3423 of file BarotraumaShared/SharedSource/Map/Levels/Level.cs.
| List<AbyssIsland> Barotrauma.Level.AbyssIslands = new List<AbyssIsland>() |
Definition at line 231 of file BarotraumaShared/SharedSource/Map/Levels/Level.cs.
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Definition at line 291 of file BarotraumaShared/SharedSource/Map/Levels/Level.cs.
| List<(Point point, double distance)> Barotrauma.Level.distanceField |
Definition at line 237 of file BarotraumaShared/SharedSource/Map/Levels/Level.cs.
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Definition at line 198 of file BarotraumaShared/SharedSource/Map/Levels/Level.cs.
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Definition at line 428 of file BarotraumaShared/SharedSource/Map/Levels/Level.cs.
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Definition at line 199 of file BarotraumaShared/SharedSource/Map/Levels/Level.cs.
| readonly LevelData Barotrauma.Level.LevelData |
Definition at line 340 of file BarotraumaShared/SharedSource/Map/Levels/Level.cs.
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Definition at line 31 of file BarotraumaShared/SharedSource/Map/Levels/Level.cs.
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The level generator won't try to adjust the width of the main path above this limit.
Definition at line 52 of file BarotraumaShared/SharedSource/Map/Levels/Level.cs.
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How far outside the boundaries of the level the current stops submarines entirely
Definition at line 47 of file BarotraumaShared/SharedSource/Map/Levels/Level.cs.
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How far outside the boundaries of the level the water current that pushes subs towards the level starts
Definition at line 37 of file BarotraumaShared/SharedSource/Map/Levels/Level.cs.
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How far outside the boundaries of the level the strength of the current starts to increase exponentially
Definition at line 42 of file BarotraumaShared/SharedSource/Map/Levels/Level.cs.
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Definition at line 32 of file BarotraumaShared/SharedSource/Map/Levels/Level.cs.
| List<double> Barotrauma.Level.siteCoordsX |
Definition at line 234 of file BarotraumaShared/SharedSource/Map/Levels/Level.cs.
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Definition at line 203 of file BarotraumaShared/SharedSource/Map/Levels/Level.cs.
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Definition at line 214 of file BarotraumaShared/SharedSource/Map/Levels/Level.cs.
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Definition at line 2593 of file BarotraumaShared/SharedSource/Map/Levels/Level.cs.
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Definition at line 209 of file BarotraumaShared/SharedSource/Map/Levels/Level.cs.
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Definition at line 464 of file BarotraumaShared/SharedSource/Map/Levels/Level.cs.
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Definition at line 16 of file BarotraumaClient/ClientSource/Map/Levels/Level.cs.
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Definition at line 459 of file BarotraumaShared/SharedSource/Map/Levels/Level.cs.
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Definition at line 321 of file BarotraumaShared/SharedSource/Map/Levels/Level.cs.
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Definition at line 403 of file BarotraumaShared/SharedSource/Map/Levels/Level.cs.
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Definition at line 279 of file BarotraumaShared/SharedSource/Map/Levels/Level.cs.
Definition at line 330 of file BarotraumaShared/SharedSource/Map/Levels/Level.cs.
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The crush depth of a non-upgraded submarine in in-game coordinates. Note that this can be above the top of the level!
Definition at line 296 of file BarotraumaShared/SharedSource/Map/Levels/Level.cs.
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Definition at line 429 of file BarotraumaShared/SharedSource/Map/Levels/Level.cs.
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Definition at line 274 of file BarotraumaShared/SharedSource/Map/Levels/Level.cs.
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Definition at line 414 of file BarotraumaShared/SharedSource/Map/Levels/Level.cs.
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Definition at line 335 of file BarotraumaShared/SharedSource/Map/Levels/Level.cs.
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Definition at line 268 of file BarotraumaShared/SharedSource/Map/Levels/Level.cs.
Definition at line 393 of file BarotraumaShared/SharedSource/Map/Levels/Level.cs.
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Definition at line 395 of file BarotraumaShared/SharedSource/Map/Levels/Level.cs.
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Definition at line 394 of file BarotraumaShared/SharedSource/Map/Levels/Level.cs.
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Definition at line 373 of file BarotraumaShared/SharedSource/Map/Levels/Level.cs.
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Definition at line 324 of file BarotraumaShared/SharedSource/Map/Levels/Level.cs.
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Definition at line 411 of file BarotraumaShared/SharedSource/Map/Levels/Level.cs.
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Definition at line 454 of file BarotraumaShared/SharedSource/Map/Levels/Level.cs.
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Definition at line 440 of file BarotraumaShared/SharedSource/Map/Levels/Level.cs.
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Is there a loaded level set, and is it a friendly outpost (FriendlyNPC or Team1). Does not take reputation into account.
Definition at line 450 of file BarotraumaShared/SharedSource/Map/Levels/Level.cs.
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Is there a loaded level set and is it an outpost?
Definition at line 445 of file BarotraumaShared/SharedSource/Map/Levels/Level.cs.
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Definition at line 409 of file BarotraumaShared/SharedSource/Map/Levels/Level.cs.
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Definition at line 55 of file BarotraumaShared/SharedSource/Map/Levels/Level.cs.
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Definition at line 416 of file BarotraumaShared/SharedSource/Map/Levels/Level.cs.
Definition at line 2546 of file BarotraumaShared/SharedSource/Map/Levels/Level.cs.
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Definition at line 332 of file BarotraumaShared/SharedSource/Map/Levels/Level.cs.
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The crush depth of a non-upgraded submarine in "real world units" (meters from the surface of Europa). Note that this can be above the top of the level!
Definition at line 307 of file BarotraumaShared/SharedSource/Map/Levels/Level.cs.
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Definition at line 18 of file BarotraumaClient/ClientSource/Map/Levels/Level.cs.
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Definition at line 317 of file BarotraumaShared/SharedSource/Map/Levels/Level.cs.
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Definition at line 315 of file BarotraumaShared/SharedSource/Map/Levels/Level.cs.
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Definition at line 285 of file BarotraumaShared/SharedSource/Map/Levels/Level.cs.
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Definition at line 422 of file BarotraumaShared/SharedSource/Map/Levels/Level.cs.
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Definition at line 263 of file BarotraumaShared/SharedSource/Map/Levels/Level.cs.
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Definition at line 258 of file BarotraumaShared/SharedSource/Map/Levels/Level.cs.
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Definition at line 413 of file BarotraumaShared/SharedSource/Map/Levels/Level.cs.
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Definition at line 334 of file BarotraumaShared/SharedSource/Map/Levels/Level.cs.
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Definition at line 252 of file BarotraumaShared/SharedSource/Map/Levels/Level.cs.
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Definition at line 397 of file BarotraumaShared/SharedSource/Map/Levels/Level.cs.
Definition at line 328 of file BarotraumaShared/SharedSource/Map/Levels/Level.cs.
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Definition at line 434 of file BarotraumaShared/SharedSource/Map/Levels/Level.cs.
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Definition at line 326 of file BarotraumaShared/SharedSource/Map/Levels/Level.cs.
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Definition at line 469 of file BarotraumaShared/SharedSource/Map/Levels/Level.cs.
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Definition at line 319 of file BarotraumaShared/SharedSource/Map/Levels/Level.cs.