AbyssArea | Barotrauma.Level | |
AbyssEnd | Barotrauma.Level | |
AbyssIslands | Barotrauma.Level | |
AbyssResources | Barotrauma.Level | |
AbyssStart | Barotrauma.Level | |
AiTarget | Barotrauma.Entity | |
aiTarget | Barotrauma.Entity | protected |
BackgroundColor | Barotrauma.Level | |
BackgroundCreatureManager | Barotrauma.Level | |
BackgroundTextureColor | Barotrauma.Level | |
BeaconStation | Barotrauma.Level | |
BottomBarrier | Barotrauma.Level | |
BottomPos | Barotrauma.Level | |
Caves | Barotrauma.Level | |
CheckBeaconActive() | Barotrauma.Level | |
ClientEventRead(IReadMessage msg, float sendingTime) | Barotrauma.Level | |
CreationIndex | Barotrauma.Entity | |
CreationStackTrace | Barotrauma.Entity | |
CrushDepth | Barotrauma.Level | |
DebugSetEndLocation(Location newEndLocation) | Barotrauma.Level | |
DebugSetStartLocation(Location newStartLocation) | Barotrauma.Level | |
DefaultRealWorldCrushDepth | Barotrauma.Level | static |
DetermineID(ushort id, Submarine submarine) | Barotrauma.Entity | protectedvirtual |
Difficulty | Barotrauma.Level | |
distanceField | Barotrauma.Level | |
DrawBack(GraphicsDevice graphics, SpriteBatch spriteBatch, Camera cam) | Barotrauma.Level | |
DrawDebugOverlay(SpriteBatch spriteBatch, Camera cam) | Barotrauma.Level | |
DrawFront(SpriteBatch spriteBatch, Camera cam) | Barotrauma.Level | |
DrawPosition | Barotrauma.Entity | |
DummyID | Barotrauma.Entity | static |
DumpIds(int count, string filename) | Barotrauma.Entity | static |
EndExitPosition | Barotrauma.Level | |
EndLocation | Barotrauma.Level | |
EndOutpost | Barotrauma.Level | |
EndPosition | Barotrauma.Level | |
EntitiesBeforeGenerate | Barotrauma.Level | |
Entity(Submarine submarine, ushort id) | Barotrauma.Entity | |
EntityCount | Barotrauma.Entity | static |
EntityCountAfterGenerate | Barotrauma.Level | |
EntityCountBeforeGenerate | Barotrauma.Level | |
EntitySpawnerID | Barotrauma.Entity | static |
EqualityCheckValues | Barotrauma.Level | |
ErrorLine | Barotrauma.Entity | |
EventType enum name | Barotrauma.Level | |
ExitDistance | Barotrauma.Level | static |
ExtraWalls | Barotrauma.Level | |
FindEntityByID(ushort ID) | Barotrauma.Entity | static |
FindFreeIdBlock(int minBlockSize) | Barotrauma.Entity | static |
ForcedDifficulty | Barotrauma.Level | static |
FreeID() | Barotrauma.Entity | |
Generate(LevelData levelData, bool mirror, Location startLocation, Location endLocation, SubmarineInfo startOutpost=null, SubmarineInfo endOutpost=null) | Barotrauma.Level | static |
GenerateMissionResources(ItemPrefab prefab, int requiredAmount, PositionType positionType, IEnumerable< Cave > targetCaves=null) | Barotrauma.Level | |
Generating | Barotrauma.Level | |
GenerationParams | Barotrauma.Level | |
GetAllCells() | Barotrauma.Level | |
GetBottomPosition(float xPosition) | Barotrauma.Level | |
GetCells(Vector2 worldPos, int searchDepth=2) | Barotrauma.Level | |
GetClosestCell(Vector2 worldPos) | Barotrauma.Level | |
GetEntities() | Barotrauma.Entity | static |
GetRandomItemPos(PositionType spawnPosType, float randomSpread, float minDistFromSubs, float offsetFromWall=10.0f, Func< InterestingPosition, bool > filter=null) | Barotrauma.Level | |
GetRealWorldDepth(float worldPositionY) | Barotrauma.Level | |
GetTooCloseCells(Vector2 position, float minDistance) | Barotrauma.Level | |
GridCellSize | Barotrauma.Level | static |
ID | Barotrauma.Entity | |
IdFreed | Barotrauma.Entity | |
InDetectable | Barotrauma.Entity | |
IsCloseToEnd(Vector2 position, float minDist) | Barotrauma.Level | |
IsCloseToEnd(Point position, float minDist) | Barotrauma.Level | |
IsCloseToStart(Vector2 position, float minDist) | Barotrauma.Level | |
IsCloseToStart(Point position, float minDist) | Barotrauma.Level | |
IsEndBiome | Barotrauma.Level | |
IsLoadedFriendlyOutpost | Barotrauma.Level | static |
IsLoadedOutpost | Barotrauma.Level | static |
IsPositionInsideWall(Vector2 worldPosition) | Barotrauma.Level | |
LevelData | Barotrauma.Level | |
LevelGenStage enum name | Barotrauma.Level | |
LevelObjectManager | Barotrauma.Level | |
Loaded | Barotrauma.Level | static |
MaxEntityCount | Barotrauma.Entity | static |
MaxEntityDepth | Barotrauma.Level | static |
MaxSubmarineWidth | Barotrauma.Level | static |
Mirrored | Barotrauma.Level | |
NullEntityID | Barotrauma.Entity | static |
OutsideBoundsCurrentHardLimit | Barotrauma.Level | static |
OutsideBoundsCurrentMargin | Barotrauma.Level | static |
OutsideBoundsCurrentMarginExponential | Barotrauma.Level | static |
PathPoints | Barotrauma.Level | |
PlacementType enum name | Barotrauma.Level | |
Position | Barotrauma.Entity | |
PositionsOfInterest | Barotrauma.Level | |
PositionType enum name | Barotrauma.Level | |
PrepareBeaconStation() | Barotrauma.Level | |
RealWorldCrushDepth | Barotrauma.Level | |
ReloadTextures() | Barotrauma.Level | |
Remove() | Barotrauma.Level | virtual |
RemoveAll() | Barotrauma.Entity | static |
Removed | Barotrauma.Entity | |
Renderer | Barotrauma.Level | |
ReservedIDStart | Barotrauma.Entity | static |
RespawnManagerID | Barotrauma.Entity | static |
Ruins | Barotrauma.Level | |
SeaFloor | Barotrauma.Level | |
SeaFloorTopPos | Barotrauma.Level | |
Seed | Barotrauma.Level | |
ShaftHeight | Barotrauma.Level | static |
ShouldSpawnCrewInsideOutpost() | Barotrauma.Level | |
SimPosition | Barotrauma.Entity | |
siteCoordsX | Barotrauma.Level | |
Size | Barotrauma.Level | |
SpawnCorpses() | Barotrauma.Level | |
Spawner | Barotrauma.Entity | static |
SpawnNPCs() | Barotrauma.Level | |
SpawnTime | Barotrauma.Entity | |
StartExitPosition | Barotrauma.Level | |
StartLocation | Barotrauma.Level | |
StartOutpost | Barotrauma.Level | |
StartPosition | Barotrauma.Level | |
Submarine | Barotrauma.Entity | |
TopBarrier | Barotrauma.Level | |
TryGetInterestingPosition(bool useSyncedRand, PositionType positionType, float minDistFromSubs, out InterestingPosition position, Func< InterestingPosition, bool > filter=null, bool suppressWarning=false) | Barotrauma.Level | |
TryGetInterestingPosition(bool useSyncedRand, PositionType positionType, float minDistFromSubs, out InterestingPosition position, Vector2 awayPoint, float minDistFromPoint=0f, Func< InterestingPosition, bool > filter=null, bool suppressWarning=false) | Barotrauma.Level | |
TryGetInterestingPositionAwayFromPoint(bool useSyncedRand, PositionType positionType, float minDistFromSubs, out InterestingPosition position, Vector2 awayPoint, float minDistFromPoint, Func< InterestingPosition, bool > filter=null) | Barotrauma.Level | |
Tunnels | Barotrauma.Level | |
TunnelType enum name | Barotrauma.Level | |
Type | Barotrauma.Level | |
UnsyncedExtraWalls | Barotrauma.Level | |
Update(float deltaTime, Camera cam) | Barotrauma.Level | |
WallColor | Barotrauma.Level | |
WorldPosition | Barotrauma.Entity | |
Wrecks | Barotrauma.Level | |