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| | LevelRenderer (Level level) |
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| void | ReloadTextures () |
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| void | Flash () |
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| void | Update (float deltaTime, Camera cam) |
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| void | SetVertices (VertexPositionTexture[] wallVertices, VertexPositionTexture[] wallEdgeVertices, Texture2D wallTexture, Texture2D edgeTexture, Color color) |
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| void | DrawBackground (SpriteBatch spriteBatch, Camera cam, LevelObjectManager backgroundSpriteManager=null, BackgroundCreatureManager backgroundCreatureManager=null) |
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| void | DrawForeground (SpriteBatch spriteBatch, Camera cam, LevelObjectManager backgroundSpriteManager=null) |
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| void | DrawDebugOverlay (SpriteBatch spriteBatch, Camera cam) |
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| void | RenderWalls (GraphicsDevice graphicsDevice, Camera cam) |
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| void | Dispose () |
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| static VertexPositionColorTexture[] | GetColoredVertices (VertexPositionTexture[] vertices, Color color) |
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Definition at line 70 of file LevelRenderer.cs.
◆ LevelRenderer()
| Barotrauma.LevelRenderer.LevelRenderer |
( |
Level |
level | ) |
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◆ Dispose()
| void Barotrauma.LevelRenderer.Dispose |
( |
| ) |
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◆ DrawBackground()
◆ DrawDebugOverlay()
| void Barotrauma.LevelRenderer.DrawDebugOverlay |
( |
SpriteBatch |
spriteBatch, |
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Camera |
cam |
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) |
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◆ DrawForeground()
| void Barotrauma.LevelRenderer.DrawForeground |
( |
SpriteBatch |
spriteBatch, |
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Camera |
cam, |
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|
LevelObjectManager |
backgroundSpriteManager = null |
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) |
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◆ Flash()
| void Barotrauma.LevelRenderer.Flash |
( |
| ) |
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◆ GetColoredVertices()
| static VertexPositionColorTexture [] Barotrauma.LevelRenderer.GetColoredVertices |
( |
VertexPositionTexture[] |
vertices, |
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Color |
color |
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) |
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static |
◆ ReloadTextures()
| void Barotrauma.LevelRenderer.ReloadTextures |
( |
| ) |
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◆ RenderWalls()
| void Barotrauma.LevelRenderer.RenderWalls |
( |
GraphicsDevice |
graphicsDevice, |
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Camera |
cam |
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) |
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◆ SetVertices()
| void Barotrauma.LevelRenderer.SetVertices |
( |
VertexPositionTexture[] |
wallVertices, |
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VertexPositionTexture[] |
wallEdgeVertices, |
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Texture2D |
wallTexture, |
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Texture2D |
edgeTexture, |
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Color |
color |
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) |
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◆ Update()
| void Barotrauma.LevelRenderer.Update |
( |
float |
deltaTime, |
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Camera |
cam |
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) |
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◆ ChromaticAberrationStrength
| float Barotrauma.LevelRenderer.ChromaticAberrationStrength |
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getset |
◆ CollapseEffectOrigin
| Vector2 Barotrauma.LevelRenderer.CollapseEffectOrigin |
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getset |
◆ CollapseEffectStrength
| float Barotrauma.LevelRenderer.CollapseEffectStrength |
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getset |
◆ FlashColor
| Color Barotrauma.LevelRenderer.FlashColor |
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get |