Barotrauma Client Doc
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Public Member Functions | |
BackgroundCreatureManager (IEnumerable< BackgroundCreaturePrefabsFile > files) | |
BackgroundCreatureManager (string path) | |
void | SpawnCreatures (Level level, int count, Vector2? position=null) |
void | Clear () |
void | Update (float deltaTime, Camera cam) |
void | Draw (SpriteBatch spriteBatch, Camera cam) |
void | DrawLights (SpriteBatch spriteBatch, Camera cam) |
Definition at line 10 of file BackgroundCreatureManager.cs.
Barotrauma.BackgroundCreatureManager.BackgroundCreatureManager | ( | IEnumerable< BackgroundCreaturePrefabsFile > | files | ) |
Definition at line 21 of file BackgroundCreatureManager.cs.
Barotrauma.BackgroundCreatureManager.BackgroundCreatureManager | ( | string | path | ) |
Definition at line 29 of file BackgroundCreatureManager.cs.
void Barotrauma.BackgroundCreatureManager.Clear | ( | ) |
Definition at line 119 of file BackgroundCreatureManager.cs.
void Barotrauma.BackgroundCreatureManager.Draw | ( | SpriteBatch | spriteBatch, |
Camera | cam | ||
) |
Definition at line 154 of file BackgroundCreatureManager.cs.
void Barotrauma.BackgroundCreatureManager.DrawLights | ( | SpriteBatch | spriteBatch, |
Camera | cam | ||
) |
Definition at line 163 of file BackgroundCreatureManager.cs.
void Barotrauma.BackgroundCreatureManager.SpawnCreatures | ( | Level | level, |
int | count, | ||
Vector2? | position = null |
||
) |
Definition at line 64 of file BackgroundCreatureManager.cs.
void Barotrauma.BackgroundCreatureManager.Update | ( | float | deltaTime, |
Camera | cam | ||
) |
Definition at line 124 of file BackgroundCreatureManager.cs.