|
Barotrauma Client Doc
|
Public Member Functions | |
| Ruin (Level level, RuinGenerationParams generationParams, Location location, Point position, bool mirror=false) | |
| Ruin (Level level, RuinGenerationParams generationParams, LocationType locationType, Point position, bool mirror=false) | |
| void | Generate (Level level, LocationType locationType, Point position, bool mirror=false) |
| void | DebugDraw (SpriteBatch spriteBatch) |
Public Attributes | |
| List< VoronoiCell > | PathCells = new List<VoronoiCell>() |
Properties | |
| Rectangle | Area [get] |
| Submarine | Submarine [get] |
Definition at line 9 of file BarotraumaShared/SharedSource/Map/Levels/Ruins/RuinGenerator.cs.
| Barotrauma.RuinGeneration.Ruin.Ruin | ( | Level | level, |
| RuinGenerationParams | generationParams, | ||
| Location | location, | ||
| Point | position, | ||
| bool | mirror = false |
||
| ) |
Definition at line 27 of file BarotraumaShared/SharedSource/Map/Levels/Ruins/RuinGenerator.cs.
| Barotrauma.RuinGeneration.Ruin.Ruin | ( | Level | level, |
| RuinGenerationParams | generationParams, | ||
| LocationType | locationType, | ||
| Point | position, | ||
| bool | mirror = false |
||
| ) |
Definition at line 32 of file BarotraumaShared/SharedSource/Map/Levels/Ruins/RuinGenerator.cs.
| void Barotrauma.RuinGeneration.Ruin.DebugDraw | ( | SpriteBatch | spriteBatch | ) |
Definition at line 8 of file BarotraumaClient/ClientSource/Map/Levels/Ruins/RuinGenerator.cs.
| void Barotrauma.RuinGeneration.Ruin.Generate | ( | Level | level, |
| LocationType | locationType, | ||
| Point | position, | ||
| bool | mirror = false |
||
| ) |
Definition at line 38 of file BarotraumaShared/SharedSource/Map/Levels/Ruins/RuinGenerator.cs.
| List<VoronoiCell> Barotrauma.RuinGeneration.Ruin.PathCells = new List<VoronoiCell>() |
Definition at line 13 of file BarotraumaShared/SharedSource/Map/Levels/Ruins/RuinGenerator.cs.
|
get |
Definition at line 15 of file BarotraumaShared/SharedSource/Map/Levels/Ruins/RuinGenerator.cs.
|
get |
Definition at line 21 of file BarotraumaShared/SharedSource/Map/Levels/Ruins/RuinGenerator.cs.