Client LuaCsForBarotrauma
BarotraumaClient/ClientSource/Map/Levels/Ruins/RuinGenerator.cs
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using
Microsoft.Xna.Framework;
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using
Microsoft.Xna.Framework.Graphics;
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namespace
Barotrauma.RuinGeneration
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{
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partial class
Ruin
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{
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public
void
DebugDraw
(SpriteBatch spriteBatch)
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{
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Rectangle
drawRect =
Area
;
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drawRect.Y = -drawRect.Y -
Area
.Height;
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GUI.DrawRectangle(spriteBatch, drawRect, Color.Cyan,
false
, 0, 6);
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}
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}
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}
Barotrauma.RuinGeneration.Ruin.Area
Rectangle Area
Definition:
BarotraumaShared/SharedSource/Map/Levels/Ruins/RuinGenerator.cs:16
Barotrauma.RuinGeneration.Ruin.DebugDraw
void DebugDraw(SpriteBatch spriteBatch)
Definition:
BarotraumaClient/ClientSource/Map/Levels/Ruins/RuinGenerator.cs:8
Barotrauma.RuinGeneration
Definition:
RuinGenerationParams.cs:16
Barotrauma.SubmarineType.Ruin
@ Ruin
Barotrauma.WidgetShape.Rectangle
@ Rectangle
Barotrauma
BarotraumaClient
ClientSource
Map
Levels
Ruins
RuinGenerator.cs
Generated by
1.9.1