Client LuaCsForBarotrauma
BarotraumaClient/ClientSource/Map/Levels/Ruins/RuinGenerator.cs
1 using Microsoft.Xna.Framework;
2 using Microsoft.Xna.Framework.Graphics;
3 
5 {
6  partial class Ruin
7  {
8  public void DebugDraw(SpriteBatch spriteBatch)
9  {
10  Rectangle drawRect = Area;
11  drawRect.Y = -drawRect.Y - Area.Height;
12  GUI.DrawRectangle(spriteBatch, drawRect, Color.Cyan, false, 0, 6);
13  }
14  }
15 }