Client LuaCsForBarotrauma
BarotraumaClient/ClientSource/Events/Missions/CombatMission.cs
1
namespace
Barotrauma
2
{
3
partial class
CombatMission : Mission
4
{
5
public
override
LocalizedString
Description
6
{
7
get
8
{
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if
(descriptions ==
null
) {
return
""
; }
10
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if
(
GameMain
.
Client
?.
Character
==
null
)
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{
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//non-team-specific description
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return
descriptions[0];
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}
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//team specific
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return
descriptions[
GameMain
.
Client
.
Character
.
TeamID
==
CharacterTeamType
.Team1 ? 1 : 2];
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}
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}
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public
override
bool
DisplayAsCompleted
=>
false
;
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public
override
bool
DisplayAsFailed
=>
false
;
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}
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}
Barotrauma.Character.TeamID
CharacterTeamType TeamID
Definition:
BarotraumaShared/SharedSource/Characters/Character.cs:210
Barotrauma.CombatMission.Description
override LocalizedString?? Description
Definition:
BarotraumaClient/ClientSource/Events/Missions/CombatMission.cs:6
Barotrauma.CombatMission.DisplayAsCompleted
override bool DisplayAsCompleted
Definition:
BarotraumaClient/ClientSource/Events/Missions/CombatMission.cs:22
Barotrauma.CombatMission.DisplayAsFailed
override bool DisplayAsFailed
Definition:
BarotraumaClient/ClientSource/Events/Missions/CombatMission.cs:23
Barotrauma.GameMain
Definition:
GameMain.cs:25
Barotrauma.GameMain.Client
static GameClient Client
Definition:
GameMain.cs:188
Barotrauma.LocalizedString
Definition:
LocalizedString.cs:8
Barotrauma.Networking.GameClient.Character
Character Character
Definition:
GameClient.cs:3016
Barotrauma
Definition:
AchievementManager.cs:12
Barotrauma.CharacterTeamType
CharacterTeamType
Definition:
BarotraumaShared/SharedSource/Characters/Character.cs:22
Barotrauma
BarotraumaClient
ClientSource
Events
Missions
CombatMission.cs
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1.9.1