Barotrauma Client Doc
Barotrauma.DecorativeSprite.State Class Reference

Public Attributes

float RotationState
 
float OffsetState
 
Vector2 RandomOffsetMultiplier = new Vector2(Rand.Range(-1.0f, 1.0f), Rand.Range(-1.0f, 1.0f))
 
float RandomRotationFactor = Rand.Range(0.0f, 1.0f)
 
float RandomScaleFactor = Rand.Range(0.0f, 1.0f)
 
bool IsActive = true
 

Detailed Description

Definition at line 11 of file DecorativeSprite.cs.

Member Data Documentation

◆ IsActive

bool Barotrauma.DecorativeSprite.State.IsActive = true

Definition at line 18 of file DecorativeSprite.cs.

◆ OffsetState

float Barotrauma.DecorativeSprite.State.OffsetState

Definition at line 14 of file DecorativeSprite.cs.

◆ RandomOffsetMultiplier

Vector2 Barotrauma.DecorativeSprite.State.RandomOffsetMultiplier = new Vector2(Rand.Range(-1.0f, 1.0f), Rand.Range(-1.0f, 1.0f))

Definition at line 15 of file DecorativeSprite.cs.

◆ RandomRotationFactor

float Barotrauma.DecorativeSprite.State.RandomRotationFactor = Rand.Range(0.0f, 1.0f)

Definition at line 16 of file DecorativeSprite.cs.

◆ RandomScaleFactor

float Barotrauma.DecorativeSprite.State.RandomScaleFactor = Rand.Range(0.0f, 1.0f)

Definition at line 17 of file DecorativeSprite.cs.

◆ RotationState

float Barotrauma.DecorativeSprite.State.RotationState

Definition at line 13 of file DecorativeSprite.cs.