Barotrauma Client Doc
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Public Attributes | |
float | RotationState |
float | OffsetState |
Vector2 | RandomOffsetMultiplier = new Vector2(Rand.Range(-1.0f, 1.0f), Rand.Range(-1.0f, 1.0f)) |
float | RandomRotationFactor = Rand.Range(0.0f, 1.0f) |
float | RandomScaleFactor = Rand.Range(0.0f, 1.0f) |
bool | IsActive = true |
Definition at line 11 of file DecorativeSprite.cs.
bool Barotrauma.DecorativeSprite.State.IsActive = true |
Definition at line 18 of file DecorativeSprite.cs.
float Barotrauma.DecorativeSprite.State.OffsetState |
Definition at line 14 of file DecorativeSprite.cs.
Vector2 Barotrauma.DecorativeSprite.State.RandomOffsetMultiplier = new Vector2(Rand.Range(-1.0f, 1.0f), Rand.Range(-1.0f, 1.0f)) |
Definition at line 15 of file DecorativeSprite.cs.
float Barotrauma.DecorativeSprite.State.RandomRotationFactor = Rand.Range(0.0f, 1.0f) |
Definition at line 16 of file DecorativeSprite.cs.
float Barotrauma.DecorativeSprite.State.RandomScaleFactor = Rand.Range(0.0f, 1.0f) |
Definition at line 17 of file DecorativeSprite.cs.
float Barotrauma.DecorativeSprite.State.RotationState |
Definition at line 13 of file DecorativeSprite.cs.