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| FireSource (Vector2 worldPosition, Hull spawningHull=null, Character sourceCharacter=null, bool isNetworkMessage=false) |
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void | Update (float deltaTime) |
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bool | IsInDamageRange (Character c, float damageRange) |
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bool | IsInDamageRange (Vector2 worldPosition, float damageRange) |
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void | Extinguish (float deltaTime, float amount) |
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void | Extinguish (float deltaTime, float amount, Vector2 worldPosition) |
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void | Remove () |
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void | EmitParticles (Vector2 size, Vector2 worldPosition, float deltaTime, Hull hull, float growModifier, Particle.OnChangeHullHandler onChangeHull=null) |
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◆ FireSource()
Barotrauma.FireSource.FireSource |
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Vector2 |
worldPosition, |
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Hull |
spawningHull = null , |
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Character |
sourceCharacter = null , |
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bool |
isNetworkMessage = false |
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) |
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◆ AdjustXPos()
virtual void Barotrauma.FireSource.AdjustXPos |
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float |
growModifier, |
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float |
deltaTime |
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) |
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protectedvirtual |
◆ EmitParticles()
void Barotrauma.FireSource.EmitParticles |
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Vector2 |
size, |
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Vector2 |
worldPosition, |
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float |
deltaTime, |
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Hull |
hull, |
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float |
growModifier, |
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Particle.OnChangeHullHandler |
onChangeHull = null |
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) |
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◆ Extinguish() [1/2]
void Barotrauma.FireSource.Extinguish |
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float |
deltaTime, |
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float |
amount |
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) |
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◆ Extinguish() [2/2]
void Barotrauma.FireSource.Extinguish |
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float |
deltaTime, |
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float |
amount, |
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Vector2 |
worldPosition |
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) |
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◆ IsInDamageRange() [1/2]
bool Barotrauma.FireSource.IsInDamageRange |
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Character |
c, |
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float |
damageRange |
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) |
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◆ IsInDamageRange() [2/2]
bool Barotrauma.FireSource.IsInDamageRange |
( |
Vector2 |
worldPosition, |
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float |
damageRange |
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) |
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◆ LimitSize()
virtual void Barotrauma.FireSource.LimitSize |
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protectedvirtual |
◆ ReduceOxygen()
virtual void Barotrauma.FireSource.ReduceOxygen |
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float |
deltaTime | ) |
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protectedvirtual |
◆ Remove()
void Barotrauma.FireSource.Remove |
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◆ Update()
void Barotrauma.FireSource.Update |
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float |
deltaTime | ) |
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◆ UpdateAll() [1/2]
static void Barotrauma.FireSource.UpdateAll |
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List< DummyFireSource > |
fireSources, |
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float |
deltaTime |
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) |
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static |
◆ UpdateAll() [2/2]
static void Barotrauma.FireSource.UpdateAll |
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List< FireSource > |
fireSources, |
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float |
deltaTime |
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) |
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static |
◆ hull
Hull Barotrauma.FireSource.hull |
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protected |
◆ position
Vector2 Barotrauma.FireSource.position |
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protected |
◆ removed
bool Barotrauma.FireSource.removed |
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protected |
◆ size
Vector2 Barotrauma.FireSource.size |
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protected |
◆ SourceCharacter
readonly Character Barotrauma.FireSource.SourceCharacter |
◆ DamageRange
virtual float Barotrauma.FireSource.DamageRange |
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get |
◆ DamagesCharacters
bool Barotrauma.FireSource.DamagesCharacters = true |
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getset |
◆ DamagesItems
bool Barotrauma.FireSource.DamagesItems = true |
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getset |
◆ Hull
Hull Barotrauma.FireSource.Hull |
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get |
◆ Position
Vector2 Barotrauma.FireSource.Position |
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getset |
◆ Removed
bool Barotrauma.FireSource.Removed |
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get |
◆ SimPosition
Vector2 Barotrauma.FireSource.SimPosition |
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get |
◆ Size
Vector2 Barotrauma.FireSource.Size |
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getset |
◆ Submarine
◆ WorldPosition
Vector2? Barotrauma.FireSource.WorldPosition |
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get |