Barotrauma Client Doc
Barotrauma.GUIScrollBar Member List

This is the complete list of members for Barotrauma.GUIScrollBar, including all inherited members.

_currentColorBarotrauma.GUIComponentprotected
_previousStateBarotrauma.GUIComponentprotected
_stateBarotrauma.GUIComponentprotected
AddToGUIUpdateList(bool ignoreChildren=false, int order=0)Barotrauma.GUIComponentvirtual
alignmentBarotrauma.GUIComponentprotected
AlwaysOverrideCursorBarotrauma.GUIComponent
ApplySizeRestrictions(GUIComponentStyle style)Barotrauma.GUIComponent
ApplyStyle(GUIComponentStyle style)Barotrauma.GUIComponentvirtual
AutoDrawBarotrauma.GUIComponent
AutoUpdateBarotrauma.GUIComponent
BarBarotrauma.GUIScrollBar
BarScrollBarotrauma.GUIScrollBar
BarScrollValueBarotrauma.GUIScrollBar
BarSizeBarotrauma.GUIScrollBar
BounceBarotrauma.GUIComponent
CanBeFocusedBarotrauma.GUIComponent
CenterBarotrauma.GUIComponent
ChildrenBarotrauma.GUIComponent
ClampMouseRectToParentBarotrauma.GUIComponent
ClampRect(Rectangle r)Barotrauma.GUIComponentprotected
ClearChildren()Barotrauma.GUIComponentvirtual
colorBarotrauma.GUIComponentprotected
ColorBarotrauma.GUIComponent
ColorCrossFadeTimeBarotrauma.GUIComponent
ColorTransitionBarotrauma.GUIComponent
ComponentState enum nameBarotrauma.GUIComponent
CountChildrenBarotrauma.GUIComponent
DefaultColorBarotrauma.GUIComponent
DisabledColorBarotrauma.GUIComponent
disabledColorBarotrauma.GUIComponentprotected
DraggingBarBarotrauma.GUIScrollBarstatic
Draw(SpriteBatch spriteBatch)Barotrauma.GUIComponentprotectedvirtual
DrawAuto(SpriteBatch spriteBatch)Barotrauma.GUIComponent
DrawChildren(SpriteBatch spriteBatch, bool recursive)Barotrauma.GUIComponentvirtual
DrawManually(SpriteBatch spriteBatch, bool alsoChildren=false, bool recursive=true)Barotrauma.GUIComponentvirtual
DrawToolTip(SpriteBatch spriteBatch)Barotrauma.GUIComponent
DrawToolTip(SpriteBatch spriteBatch, RichString toolTip, Vector2 pos)Barotrauma.GUIComponentstatic
DrawToolTip(SpriteBatch spriteBatch, RichString toolTip, Rectangle targetElement, Anchor anchor=Anchor.BottomCenter, Pivot pivot=Pivot.TopLeft)Barotrauma.GUIComponentstatic
enabledBarotrauma.GUIComponentprotected
EnabledBarotrauma.GUIScrollBar
ExternalHighlightBarotrauma.GUIComponent
FadeIn(float wait, float duration)Barotrauma.GUIComponent
FadeOut(float duration, bool removeAfter, float wait=0.0f, Action onRemove=null)Barotrauma.GUIComponent
FallBackStateBarotrauma.GUIComponent
FindChild(Func< GUIComponent, bool > predicate, bool recursive=false)Barotrauma.GUIComponent
FindChild(object userData, bool recursive=false)Barotrauma.GUIComponent
FindChildren(object userData)Barotrauma.GUIComponent
FindChildren(Func< GUIComponent, bool > predicate)Barotrauma.GUIComponent
Flash(Color? color=null, float flashDuration=1.5f, bool useRectangleFlash=false, bool useCircularFlash=false, Vector2? flashRectInflate=null)Barotrauma.GUIComponentvirtual
flashColorBarotrauma.GUIComponentprotected
flashDurationBarotrauma.GUIComponentprotected
flashTimerBarotrauma.GUIComponentprotected
FlashTimerBarotrauma.GUIComponent
FontBarotrauma.GUIComponent
ForceLayoutRecalculation()Barotrauma.GUIComponentvirtual
ForceUpdate()Barotrauma.GUIComponent
FrameBarotrauma.GUIScrollBar
FromXML(ContentXElement element, RectTransform parent)Barotrauma.GUIComponentstatic
GetAllChildren()Barotrauma.GUIComponent
GetAllChildren< T >()Barotrauma.GUIComponent
GetAnyChild< T >()Barotrauma.GUIComponent
GetBlendedColor(Color targetColor, ref Color blendedColor)Barotrauma.GUIComponentprotected
GetChild(int index)Barotrauma.GUIComponent
GetChild< T >()Barotrauma.GUIComponent
GetChildByUserData(object obj)Barotrauma.GUIComponent
GetChildIndex(GUIComponent child)Barotrauma.GUIComponent
GetColor(ComponentState state)Barotrauma.GUIComponentprotectedvirtual
GlowOnSelectBarotrauma.GUIComponent
GUIComponent(string style, RectTransform rectT)Barotrauma.GUIComponentprotected
GUIComponent(string style)Barotrauma.GUIComponentprotected
GUIScrollBar(RectTransform rectT, float barSize=1, Color? color=null, string style="", bool? isHorizontal=null)Barotrauma.GUIScrollBar
hoverColorBarotrauma.GUIComponentprotected
HoverColorBarotrauma.GUIComponent
HoverCursorBarotrauma.GUIComponent
IgnoreLayoutGroupsBarotrauma.GUIComponent
ImmediateFlash(Color? color=null)Barotrauma.GUIComponent
IsBooleanSwitchBarotrauma.GUIScrollBar
IsChildOf(GUIComponent component, bool recursive=true)Barotrauma.GUIComponent
IsHorizontalBarotrauma.GUIScrollBar
IsParentOf(GUIComponent component, bool recursive=true)Barotrauma.GUIComponent
isSelectedBarotrauma.GUIComponentprotected
MaxValueBarotrauma.GUIScrollBar
MinValueBarotrauma.GUIScrollBar
MouseRectBarotrauma.GUIComponent
MoveButton(Vector2 moveAmount)Barotrauma.GUIScrollBar
OnAddedToGUIUpdateListBarotrauma.GUIComponent
OnMovedBarotrauma.GUIScrollBar
OnMovedHandler(GUIScrollBar scrollBar, float barScroll)Barotrauma.GUIScrollBar
OnReleasedBarotrauma.GUIScrollBar
OnSecondaryClickedBarotrauma.GUIComponent
OutlineColorBarotrauma.GUIComponent
PaddingBarotrauma.GUIScrollBar
ParentBarotrauma.GUIComponent
PlaySoundOnSelectBarotrauma.GUIComponent
PressedColorBarotrauma.GUIComponent
pressedColorBarotrauma.GUIComponentprotected
Pulsate(Vector2 startScale, Vector2 endScale, float duration)Barotrauma.GUIComponent
RangeBarotrauma.GUIScrollBar
RectBarotrauma.GUIComponent
RectTransformBarotrauma.GUIComponent
RemoveChild(GUIComponent child)Barotrauma.GUIComponentvirtual
RemoveFromGUIUpdateList(bool alsoChildren=true)Barotrauma.GUIComponent
ScrollConversion(GUIScrollBar scrollBar, float f)Barotrauma.GUIScrollBar
ScrollToValueBarotrauma.GUIScrollBar
SecondaryButtonDownHandler(GUIComponent component, object userData)Barotrauma.GUIComponent
SelectedBarotrauma.GUIComponent
SelectedColorBarotrauma.GUIComponent
selectedColorBarotrauma.GUIComponentprotected
SetAlpha(float a)Barotrauma.GUIComponentprotectedvirtual
SetAsFirstChild()Barotrauma.GUIComponent
SetAsLastChild()Barotrauma.GUIComponent
SlideIn(float wait, float duration, int amount, SlideDirection direction)Barotrauma.GUIComponent
SlideOut(float duration, int amount, SlideDirection direction)Barotrauma.GUIComponent
SpriteCrossFadeTimeBarotrauma.GUIComponent
SpriteEffectsBarotrauma.GUIComponent
spritesBarotrauma.GUIComponent
StateBarotrauma.GUIComponent
StepBarotrauma.GUIScrollBar
StepValueBarotrauma.GUIScrollBar
StyleBarotrauma.GUIComponent
styleHierarchyBarotrauma.GUIComponentprotected
ToolTipBarotrauma.GUIScrollBar
UnclampedBarSizeBarotrauma.GUIScrollBar
Update(float deltaTime)Barotrauma.GUIScrollBarprotectedvirtual
UpdateAuto(float deltaTime)Barotrauma.GUIComponent
UpdateChildren(float deltaTime, bool recursive)Barotrauma.GUIComponent
UpdateManually(float deltaTime, bool alsoChildren=false, bool recursive=true)Barotrauma.GUIComponent
UpdateOrderBarotrauma.GUIComponent
UserDataBarotrauma.GUIComponent
UVOffsetBarotrauma.GUIComponent
ValueToScrollBarotrauma.GUIScrollBar
VisibleBarotrauma.GUIComponent