Barotrauma Client Doc
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Public Member Functions | |
delegate bool | OnMovedHandler (GUIScrollBar scrollBar, float barScroll) |
delegate float | ScrollConversion (GUIScrollBar scrollBar, float f) |
GUIScrollBar (RectTransform rectT, float barSize=1, Color? color=null, string style="", bool? isHorizontal=null) | |
void | MoveButton (Vector2 moveAmount) |
Public Member Functions inherited from Barotrauma.GUIComponent | |
delegate bool | SecondaryButtonDownHandler (GUIComponent component, object userData) |
T | GetChild< T > () |
T | GetAnyChild< T > () |
IEnumerable< T > | GetAllChildren< T > () |
IEnumerable< GUIComponent > | GetAllChildren () |
Returns all child elements in the hierarchy. More... | |
GUIComponent | GetChild (int index) |
int | GetChildIndex (GUIComponent child) |
GUIComponent | GetChildByUserData (object obj) |
bool | IsParentOf (GUIComponent component, bool recursive=true) |
bool | IsChildOf (GUIComponent component, bool recursive=true) |
virtual void | RemoveChild (GUIComponent child) |
GUIComponent | FindChild (Func< GUIComponent, bool > predicate, bool recursive=false) |
GUIComponent | FindChild (object userData, bool recursive=false) |
IEnumerable< GUIComponent > | FindChildren (object userData) |
IEnumerable< GUIComponent > | FindChildren (Func< GUIComponent, bool > predicate) |
virtual void | ClearChildren () |
void | SetAsFirstChild () |
void | SetAsLastChild () |
virtual void | AddToGUIUpdateList (bool ignoreChildren=false, int order=0) |
void | RemoveFromGUIUpdateList (bool alsoChildren=true) |
void | UpdateAuto (float deltaTime) |
Only GUI should call this method. Auto updating follows the order of GUI update list. This order can be tweaked by changing the UpdateOrder property. More... | |
void | UpdateManually (float deltaTime, bool alsoChildren=false, bool recursive=true) |
By default, all the gui elements are updated automatically in the same order they appear on the update list. More... | |
virtual void | ForceLayoutRecalculation () |
void | ForceUpdate () |
void | UpdateChildren (float deltaTime, bool recursive) |
Updates all the children manually. More... | |
void | DrawAuto (SpriteBatch spriteBatch) |
Only GUI should call this method. Auto drawing follows the order of GUI update list. This order can be tweaked by changing the UpdateOrder property. More... | |
virtual void | DrawManually (SpriteBatch spriteBatch, bool alsoChildren=false, bool recursive=true) |
By default, all the gui elements are drawn automatically in the same order they appear on the update list. More... | |
virtual void | DrawChildren (SpriteBatch spriteBatch, bool recursive) |
Draws all the children manually. More... | |
void | DrawToolTip (SpriteBatch spriteBatch) |
Creates and draws a tooltip. More... | |
virtual void | Flash (Color? color=null, float flashDuration=1.5f, bool useRectangleFlash=false, bool useCircularFlash=false, Vector2? flashRectInflate=null) |
void | ImmediateFlash (Color? color=null) |
void | FadeOut (float duration, bool removeAfter, float wait=0.0f, Action onRemove=null) |
void | FadeIn (float wait, float duration) |
void | SlideIn (float wait, float duration, int amount, SlideDirection direction) |
void | SlideOut (float duration, int amount, SlideDirection direction) |
void | Pulsate (Vector2 startScale, Vector2 endScale, float duration) |
virtual void | ApplyStyle (GUIComponentStyle style) |
void | ApplySizeRestrictions (GUIComponentStyle style) |
Public Attributes | |
OnMovedHandler | OnMoved |
OnMovedHandler | OnReleased |
bool | IsBooleanSwitch |
ScrollConversion | ScrollToValue = null |
ScrollConversion | ValueToScroll = null |
float | UnclampedBarSize |
ListBoxes with lots of content in them clamp the size of the scrollbar above a certain minimum size; this is the relative bar size without the clamping applied. More... | |
Public Attributes inherited from Barotrauma.GUIComponent | |
CursorState | HoverCursor = CursorState.Default |
bool | AlwaysOverrideCursor = false |
SecondaryButtonDownHandler | OnSecondaryClicked |
Action< GUIComponent > | OnAddedToGUIUpdateList |
bool | CanBeFocused |
Dictionary< ComponentState, List< UISprite > > | sprites |
SpriteEffects | SpriteEffects |
object | UserData |
bool | ExternalHighlight = false |
Protected Member Functions | |
override void | Update (float deltaTime) |
Protected Member Functions inherited from Barotrauma.GUIComponent | |
Rectangle | ClampRect (Rectangle r) |
GUIComponent (string style, RectTransform rectT) | |
This is the new constructor. More... | |
GUIComponent (string style) | |
virtual Color | GetColor (ComponentState state) |
Color | GetBlendedColor (Color targetColor, ref Color blendedColor) |
virtual void | Draw (SpriteBatch spriteBatch) |
virtual void | SetAlpha (float a) |
Properties | |
static GUIScrollBar | DraggingBar [get] |
GUIFrame | Frame [get] |
GUIButton | Bar [get] |
override RichString | ToolTip [get, set] |
float | MinValue [get, set] |
float | MaxValue [get, set] |
bool | IsHorizontal [get] |
override bool | Enabled [get, set] |
Vector4? | Padding [get] |
Vector2 | Range [get, set] |
float | BarScrollValue [get, set] |
float?? | BarScroll [get, set] |
float | Step [get, set] |
float | StepValue [get, set] |
float | BarSize [get, set] |
Properties inherited from Barotrauma.GUIComponent | |
GUIComponent | Parent [get] |
IEnumerable< GUIComponent > | Children [get] |
bool | AutoUpdate = true [get, set] |
bool | AutoDraw = true [get, set] |
int | UpdateOrder [get, set] |
bool | Bounce [get, set] |
bool | GlowOnSelect [get, set] |
Vector2 | UVOffset [get, set] |
virtual float | FlashTimer [get] |
bool | IgnoreLayoutGroups [get, set] |
virtual GUIFont | Font [get, set] |
virtual RichString | ToolTip [get, set] |
GUIComponentStyle | Style [get] |
bool | Visible [get, set] |
virtual bool | Enabled [get, set] |
Vector2 | Center [get] |
virtual Rectangle | Rect [get] |
bool | ClampMouseRectToParent = false [get, set] |
virtual Rectangle? | MouseRect [get] |
virtual Color | OutlineColor [get, set] |
virtual bool | Selected [get, set] |
virtual ComponentState | State [get, set] |
int | CountChildren [get] |
Color | DefaultColor [get, set] |
Currently only used for the fade effect in GUIListBox, should be set to the same value as Color but only assigned once More... | |
virtual Color | Color [get, set] |
virtual Color | HoverColor [get, set] |
virtual Color | SelectedColor [get, set] |
virtual Color | DisabledColor [get, set] |
virtual Color | PressedColor [get, set] |
TransitionMode | ColorTransition [get] |
SpriteFallBackState | FallBackState [get] |
float | SpriteCrossFadeTime [get] |
float | ColorCrossFadeTime [get] |
virtual bool | PlaySoundOnSelect = false [get, set] |
RectTransform | RectTransform [get] |
Additional Inherited Members | |
Public Types inherited from Barotrauma.GUIComponent | |
enum class | ComponentState { None , Hover , Pressed , Selected , HoverSelected } |
Static Public Member Functions inherited from Barotrauma.GUIComponent | |
static void | DrawToolTip (SpriteBatch spriteBatch, RichString toolTip, Vector2 pos) |
static void | DrawToolTip (SpriteBatch spriteBatch, RichString toolTip, Rectangle targetElement, Anchor anchor=Anchor.BottomCenter, Pivot pivot=Pivot.TopLeft) |
static GUIComponent | FromXML (ContentXElement element, RectTransform parent) |
Protected Attributes inherited from Barotrauma.GUIComponent | |
Alignment | alignment |
Identifier[] | styleHierarchy |
Color | color |
Color | hoverColor |
Color | selectedColor |
Color | disabledColor |
Color | pressedColor |
Color | flashColor |
float | flashDuration = 1.5f |
float | flashTimer |
bool | enabled |
ComponentState | _state |
ComponentState | _previousState |
bool | isSelected |
Color | _currentColor |
Definition at line 7 of file GUIScrollBar.cs.
Barotrauma.GUIScrollBar.GUIScrollBar | ( | RectTransform | rectT, |
float | barSize = 1 , |
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Color? | color = null , |
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string | style = "" , |
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bool? | isHorizontal = null |
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) |
Definition at line 200 of file GUIScrollBar.cs.
void Barotrauma.GUIScrollBar.MoveButton | ( | Vector2 | moveAmount | ) |
Definition at line 330 of file GUIScrollBar.cs.
delegate bool Barotrauma.GUIScrollBar.OnMovedHandler | ( | GUIScrollBar | scrollBar, |
float | barScroll | ||
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delegate float Barotrauma.GUIScrollBar.ScrollConversion | ( | GUIScrollBar | scrollBar, |
float | f | ||
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protectedvirtual |
Reimplemented from Barotrauma.GUIComponent.
Definition at line 246 of file GUIScrollBar.cs.
bool Barotrauma.GUIScrollBar.IsBooleanSwitch |
Definition at line 29 of file GUIScrollBar.cs.
OnMovedHandler Barotrauma.GUIScrollBar.OnMoved |
Definition at line 26 of file GUIScrollBar.cs.
OnMovedHandler Barotrauma.GUIScrollBar.OnReleased |
Definition at line 27 of file GUIScrollBar.cs.
ScrollConversion Barotrauma.GUIScrollBar.ScrollToValue = null |
Definition at line 115 of file GUIScrollBar.cs.
float Barotrauma.GUIScrollBar.UnclampedBarSize |
ListBoxes with lots of content in them clamp the size of the scrollbar above a certain minimum size; this is the relative bar size without the clamping applied.
Definition at line 188 of file GUIScrollBar.cs.
ScrollConversion Barotrauma.GUIScrollBar.ValueToScroll = null |
Definition at line 116 of file GUIScrollBar.cs.
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Definition at line 17 of file GUIScrollBar.cs.
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Definition at line 132 of file GUIScrollBar.cs.
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Definition at line 118 of file GUIScrollBar.cs.
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Definition at line 190 of file GUIScrollBar.cs.
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Definition at line 9 of file GUIScrollBar.cs.
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Definition at line 75 of file GUIScrollBar.cs.
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Definition at line 16 of file GUIScrollBar.cs.
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Definition at line 64 of file GUIScrollBar.cs.
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Definition at line 54 of file GUIScrollBar.cs.
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Definition at line 43 of file GUIScrollBar.cs.
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Definition at line 90 of file GUIScrollBar.cs.
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Definition at line 100 of file GUIScrollBar.cs.
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Definition at line 161 of file GUIScrollBar.cs.
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Definition at line 173 of file GUIScrollBar.cs.
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Definition at line 31 of file GUIScrollBar.cs.