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| | UISprite (ContentXElement element) |
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| float | GetSliceBorderScale (Point drawSize) |
| | Get the scale of the sliced sprite's borders when it's draw inside an area of a specific size More...
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| void | Draw (SpriteBatch spriteBatch, RectangleF rect, Color color, SpriteEffects spriteEffects=SpriteEffects.None, Vector2? uvOffset=null) |
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| void | Draw (SpriteBatch spriteBatch, Rectangle rect, Color color, SpriteEffects spriteEffects=SpriteEffects.None, Vector2? uvOffset=null) |
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Definition at line 8 of file UISprite.cs.
◆ UISprite()
◆ Draw() [1/2]
| void Barotrauma.UISprite.Draw |
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SpriteBatch |
spriteBatch, |
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Rectangle |
rect, |
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Color |
color, |
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SpriteEffects |
spriteEffects = SpriteEffects.None, |
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Vector2? |
uvOffset = null |
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) |
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◆ Draw() [2/2]
| void Barotrauma.UISprite.Draw |
( |
SpriteBatch |
spriteBatch, |
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RectangleF |
rect, |
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Color |
color, |
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SpriteEffects |
spriteEffects = SpriteEffects.None, |
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Vector2? |
uvOffset = null |
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) |
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◆ GetSliceBorderScale()
| float Barotrauma.UISprite.GetSliceBorderScale |
( |
Point |
drawSize | ) |
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Get the scale of the sliced sprite's borders when it's draw inside an area of a specific size
Definition at line 110 of file UISprite.cs.
◆ CrossFadeIn
| bool Barotrauma.UISprite.CrossFadeIn = true |
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get |
◆ CrossFadeOut
| bool Barotrauma.UISprite.CrossFadeOut = true |
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get |
◆ MaintainAspectRatio
| bool Barotrauma.UISprite.MaintainAspectRatio |
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get |
◆ MaintainBorderAspectRatio
| bool Barotrauma.UISprite.MaintainBorderAspectRatio |
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get |
◆ NonSliceSize
| Point Barotrauma.UISprite.NonSliceSize |
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getset |
The size of fixed area around the slice area
Definition at line 33 of file UISprite.cs.
◆ Slice
| bool Barotrauma.UISprite.Slice |
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get |
◆ Slices
| Rectangle [] Barotrauma.UISprite.Slices |
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getset |
◆ Sprite
| Sprite Barotrauma.UISprite.Sprite |
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get |
◆ Tile
| bool Barotrauma.UISprite.Tile |
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get |
◆ TransitionMode