Barotrauma Client Doc
Barotrauma.GiveSkillExpAction Class Reference
Inheritance diagram for Barotrauma.GiveSkillExpAction:
Barotrauma.EventAction

Public Member Functions

 GiveSkillExpAction (ScriptedEvent parentEvent, ContentXElement element)
 
override bool IsFinished (ref string goTo)
 Has the action finished. More...
 
override void Reset ()
 
override void Update (float deltaTime)
 
override string ToDebugString ()
 Rich test to display in debugdraw More...
 
- Public Member Functions inherited from Barotrauma.EventAction
 EventAction (ScriptedEvent parentEvent, ContentXElement element)
 
virtual bool SetGoToTarget (string goTo)
 
virtual bool CanBeFinished ()
 
virtual IEnumerable< EventActionGetSubActions ()
 

Properties

Identifier Skill [get, set]
 
float Amount [get, set]
 
Identifier TargetTag [get, set]
 

Additional Inherited Members

- Static Public Member Functions inherited from Barotrauma.EventAction
static EventAction Instantiate (ScriptedEvent scriptedEvent, ContentXElement element)
 
- Public Attributes inherited from Barotrauma.EventAction
readonly ScriptedEvent ParentEvent
 
- Protected Member Functions inherited from Barotrauma.EventAction
void ApplyTagsToHulls (Entity entity, Identifier hullTag, Identifier linkedHullTag)
 

Detailed Description

Definition at line 5 of file GiveSkillExpAction.cs.

Constructor & Destructor Documentation

◆ GiveSkillExpAction()

Barotrauma.GiveSkillExpAction.GiveSkillExpAction ( ScriptedEvent  parentEvent,
ContentXElement  element 
)

Definition at line 16 of file GiveSkillExpAction.cs.

Member Function Documentation

◆ IsFinished()

override bool Barotrauma.GiveSkillExpAction.IsFinished ( ref string  goToLabel)
virtual

Has the action finished.

Parameters
goToLabelIf null or empty, the event moves to the next action. Otherwise it moves to the specified label.
Returns

Implements Barotrauma.EventAction.

Definition at line 27 of file GiveSkillExpAction.cs.

◆ Reset()

override void Barotrauma.GiveSkillExpAction.Reset ( )
virtual

Implements Barotrauma.EventAction.

Definition at line 31 of file GiveSkillExpAction.cs.

◆ ToDebugString()

override string Barotrauma.GiveSkillExpAction.ToDebugString ( )
virtual

Rich test to display in debugdraw

public override string ToDebugString()
{
return $"{ToolBox.GetDebugSymbol(isFinished)} SomeAction -> "(someInfo: {info.ColorizeObject()})";
}
override string ToDebugString()
Rich test to display in debugdraw
Returns

Reimplemented from Barotrauma.EventAction.

Definition at line 47 of file GiveSkillExpAction.cs.

◆ Update()

override void Barotrauma.GiveSkillExpAction.Update ( float  deltaTime)
virtual

Reimplemented from Barotrauma.EventAction.

Definition at line 36 of file GiveSkillExpAction.cs.

Property Documentation

◆ Amount

float Barotrauma.GiveSkillExpAction.Amount
getset

Definition at line 11 of file GiveSkillExpAction.cs.

◆ Skill

Identifier Barotrauma.GiveSkillExpAction.Skill
getset

Definition at line 8 of file GiveSkillExpAction.cs.

◆ TargetTag

Identifier Barotrauma.GiveSkillExpAction.TargetTag
getset

Definition at line 14 of file GiveSkillExpAction.cs.