Definition at line 5 of file GiveSkillExpAction.cs.
◆ GiveSkillExpAction()
◆ IsFinished()
override bool Barotrauma.GiveSkillExpAction.IsFinished |
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ref string |
goToLabel | ) |
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virtual |
Has the action finished.
- Parameters
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goToLabel | If null or empty, the event moves to the next action. Otherwise it moves to the specified label. |
- Returns
Implements Barotrauma.EventAction.
Definition at line 27 of file GiveSkillExpAction.cs.
◆ Reset()
override void Barotrauma.GiveSkillExpAction.Reset |
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| ) |
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virtual |
◆ ToDebugString()
override string Barotrauma.GiveSkillExpAction.ToDebugString |
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virtual |
Rich test to display in debugdraw
{
return $"{ToolBox.GetDebugSymbol(isFinished)} SomeAction -> "(someInfo: {info.ColorizeObject()})";
}
override string ToDebugString()
Rich test to display in debugdraw
- Returns
Reimplemented from Barotrauma.EventAction.
Definition at line 47 of file GiveSkillExpAction.cs.
◆ Update()
override void Barotrauma.GiveSkillExpAction.Update |
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float |
deltaTime | ) |
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virtual |
◆ Amount
float Barotrauma.GiveSkillExpAction.Amount |
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getset |
◆ Skill
◆ TargetTag
Identifier Barotrauma.GiveSkillExpAction.TargetTag |
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getset |