Definition at line 3 of file GodModeAction.cs.
◆ GodModeAction()
◆ IsFinished()
override bool Barotrauma.GodModeAction.IsFinished |
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ref string |
goToLabel | ) |
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virtual |
Has the action finished.
- Parameters
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goToLabel | If null or empty, the event moves to the next action. Otherwise it moves to the specified label. |
- Returns
Implements Barotrauma.EventAction.
Definition at line 18 of file GodModeAction.cs.
◆ Reset()
override void Barotrauma.GodModeAction.Reset |
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| ) |
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virtual |
◆ ToDebugString()
override string Barotrauma.GodModeAction.ToDebugString |
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virtual |
Rich test to display in debugdraw
{
return $"{ToolBox.GetDebugSymbol(isFinished)} SomeAction -> "(someInfo: {info.ColorizeObject()})";
}
override string ToDebugString()
Rich test to display in debugdraw
- Returns
Reimplemented from Barotrauma.EventAction.
Definition at line 49 of file GodModeAction.cs.
◆ Update()
override void Barotrauma.GodModeAction.Update |
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float |
deltaTime | ) |
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virtual |
◆ Enabled
bool Barotrauma.GodModeAction.Enabled |
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getset |
◆ TargetTag
◆ UpdateAfflictions
bool Barotrauma.GodModeAction.UpdateAfflictions |
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getset |