Barotrauma Client Doc
Barotrauma.GrimeSprite Class Reference
Inheritance diagram for Barotrauma.GrimeSprite:
Barotrauma.Prefab

Public Member Functions

 GrimeSprite (Sprite spr, DecalsFile file, int indexInFile)
 
override void Dispose ()
 
- Public Member Functions inherited from Barotrauma.Prefab
 Prefab (ContentFile file, Identifier identifier)
 
 Prefab (ContentFile file, ContentXElement element)
 

Public Attributes

readonly int IndexInFile
 
- Public Attributes inherited from Barotrauma.Prefab
readonly Identifier Identifier
 
readonly ContentFile ContentFile
 

Properties

Sprite Sprite [get]
 
- Properties inherited from Barotrauma.Prefab
ContentPackageContentPackage [get]
 
ContentPath FilePath [get]
 

Additional Inherited Members

- Static Public Member Functions inherited from Barotrauma.Prefab
static void DisallowCallFromConstructor ()
 
- Static Public Attributes inherited from Barotrauma.Prefab
static readonly ImmutableHashSet< Type > Types
 
- Protected Member Functions inherited from Barotrauma.Prefab
virtual Identifier DetermineIdentifier (XElement element)
 

Detailed Description

Definition at line 9 of file DecalManager.cs.

Constructor & Destructor Documentation

◆ GrimeSprite()

Barotrauma.GrimeSprite.GrimeSprite ( Sprite  spr,
DecalsFile  file,
int  indexInFile 
)

Definition at line 11 of file DecalManager.cs.

Member Function Documentation

◆ Dispose()

override void Barotrauma.GrimeSprite.Dispose ( )
virtual

Implements Barotrauma.Prefab.

Definition at line 21 of file DecalManager.cs.

Member Data Documentation

◆ IndexInFile

readonly int Barotrauma.GrimeSprite.IndexInFile

Definition at line 17 of file DecalManager.cs.

Property Documentation

◆ Sprite

Sprite Barotrauma.GrimeSprite.Sprite
get

Definition at line 19 of file DecalManager.cs.