Definition at line 7 of file HUDProgressBar.cs.
◆ HUDProgressBar() [1/2]
| Barotrauma.HUDProgressBar.HUDProgressBar |
( |
Vector2 |
worldPosition, |
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string |
textTag, |
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Submarine |
parentSubmarine = null |
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) |
| |
◆ HUDProgressBar() [2/2]
| Barotrauma.HUDProgressBar.HUDProgressBar |
( |
Vector2 |
worldPosition, |
|
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Submarine |
parentSubmarine, |
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Color |
emptyColor, |
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Color |
fullColor, |
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string |
textTag |
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) |
| |
◆ Draw()
| void Barotrauma.HUDProgressBar.Draw |
( |
SpriteBatch |
spriteBatch, |
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Camera |
cam |
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) |
| |
◆ Update()
| void Barotrauma.HUDProgressBar.Update |
( |
float |
deltatime | ) |
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◆ FadeTimer
| float Barotrauma.HUDProgressBar.FadeTimer |
◆ Size
| Vector2 Barotrauma.HUDProgressBar.Size |
◆ Progress
| float Barotrauma.HUDProgressBar.Progress |
|
getset |
◆ Text
◆ TextTag
| string? Barotrauma.HUDProgressBar.TextTag |
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getset |
◆ WorldPosition
| Vector2 Barotrauma.HUDProgressBar.WorldPosition |
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getset |