Barotrauma Client Doc
Barotrauma.ItemRepairPriority Class Reference
Inheritance diagram for Barotrauma.ItemRepairPriority:
Barotrauma.Prefab

Public Member Functions

 ItemRepairPriority (XElement element, JobsFile file)
 
override void Dispose ()
 
- Public Member Functions inherited from Barotrauma.Prefab
 Prefab (ContentFile file, Identifier identifier)
 
 Prefab (ContentFile file, ContentXElement element)
 

Public Attributes

readonly float Priority
 
- Public Attributes inherited from Barotrauma.Prefab
readonly Identifier Identifier
 
readonly ContentFile ContentFile
 

Static Public Attributes

static readonly PrefabCollection< ItemRepairPriorityPrefabs = new PrefabCollection<ItemRepairPriority>()
 
- Static Public Attributes inherited from Barotrauma.Prefab
static readonly ImmutableHashSet< Type > Types
 

Additional Inherited Members

- Static Public Member Functions inherited from Barotrauma.Prefab
static void DisallowCallFromConstructor ()
 
- Protected Member Functions inherited from Barotrauma.Prefab
virtual Identifier DetermineIdentifier (XElement element)
 
- Properties inherited from Barotrauma.Prefab
ContentPackageContentPackage [get]
 
ContentPath FilePath [get]
 

Detailed Description

Constructor & Destructor Documentation

◆ ItemRepairPriority()

Barotrauma.ItemRepairPriority.ItemRepairPriority ( XElement  element,
JobsFile  file 
)

Member Function Documentation

◆ Dispose()

override void Barotrauma.ItemRepairPriority.Dispose ( )
virtual

Member Data Documentation

◆ Prefabs

readonly PrefabCollection<ItemRepairPriority> Barotrauma.ItemRepairPriority.Prefabs = new PrefabCollection<ItemRepairPriority>()
static

◆ Priority

readonly float Barotrauma.ItemRepairPriority.Priority