Barotrauma Client Doc
Barotrauma.Items.Components.ItemContainer Member List

This is the complete list of members for Barotrauma.Items.Components.ItemContainer, including all inherited members.

AccessOnlyWhenBrokenBarotrauma.Items.Components.ItemContainer
AddToGUIUpdateList(int order=0)Barotrauma.Items.Components.ItemComponentvirtual
AddTooltipInfo(ref LocalizedString name, ref LocalizedString description)Barotrauma.Items.Components.ItemComponentvirtual
AIContainItems< T >(ItemContainer container, Character character, AIObjective currentObjective, int itemCount, bool equip, bool removeEmpty, bool spawnItemIfNotFound=false, bool dropItemOnDeselected=false)Barotrauma.Items.Components.ItemComponentprotected
AIUpdateIntervalBarotrauma.Items.Components.ItemComponentprotectedstatic
aiUpdateTimerBarotrauma.Items.Components.ItemComponentprotected
AllowAccessBarotrauma.Items.Components.ItemContainer
AllowAccessWhenDroppedBarotrauma.Items.Components.ItemContainer
AllowDragAndDropBarotrauma.Items.Components.ItemContainer
AllowInGameEditingBarotrauma.Items.Components.ItemComponent
AllowSwappingContainedItemsBarotrauma.Items.Components.ItemContainer
AllowUIOverlapBarotrauma.Items.Components.ItemComponent
AllSubContainableItemsBarotrauma.Items.Components.ItemContainer
AlternativeLayoutBarotrauma.Items.Components.ItemComponent
ApplyStatusEffects(ActionType type, float deltaTime, Character character=null, Limb targetLimb=null, Entity useTarget=null, Character user=null, Vector2? worldPosition=null, float afflictionMultiplier=1.0f)Barotrauma.Items.Components.ItemComponent
AutoFillBarotrauma.Items.Components.ItemContainer
AutoInjectBarotrauma.Items.Components.ItemContainer
AutoInjectThresholdBarotrauma.Items.Components.ItemContainer
AutoInteractWithContainedBarotrauma.Items.Components.ItemContainer
canBeCombinedBarotrauma.Items.Components.ItemComponentprotected
CanBeCombinedBarotrauma.Items.Components.ItemComponent
CanBeContained(Item item)Barotrauma.Items.Components.ItemContainer
CanBeContained(Item item, int index)Barotrauma.Items.Components.ItemContainer
CanBeContained(ItemPrefab itemPrefab)Barotrauma.Items.Components.ItemContainer
CanBeContained(ItemPrefab itemPrefab, int index)Barotrauma.Items.Components.ItemContainer
canBePickedBarotrauma.Items.Components.ItemComponentprotected
CanBePickedBarotrauma.Items.Components.ItemComponent
canBeSelectedBarotrauma.Items.Components.ItemComponentprotected
CanBeSelectedBarotrauma.Items.Components.ItemComponent
CapacityBarotrauma.Items.Components.ItemContainer
characterUsableBarotrauma.Items.Components.ItemComponentprotected
CharacterUsableBarotrauma.Items.Components.ItemComponent
CombatPriorityBarotrauma.Items.Components.ItemComponent
Combine(Item item, Character user)Barotrauma.Items.Components.ItemContainervirtual
ContainableItemIdentifiersBarotrauma.Items.Components.ItemContainer
ContainableItemsBarotrauma.Items.Components.ItemContainer
ContainableRestrictionsBarotrauma.Items.Components.ItemContainer
ContainedItemCountBarotrauma.Items.Components.ItemContainer
ContainedNonBrokenItemCountBarotrauma.Items.Components.ItemContainer
ContainedSpriteDepthBarotrauma.Items.Components.ItemContainer
ContainedStateIndicatorBarotrauma.Items.Components.ItemContainer
ContainedStateIndicatorEmptyBarotrauma.Items.Components.ItemContainer
ContainedStateIndicatorSlotBarotrauma.Items.Components.ItemContainer
ContainedStateIndicatorStyleBarotrauma.Items.Components.ItemContainer
ContainsItemsWithSameIdentifier(Item item)Barotrauma.Items.Components.ItemContainer
CorrectionDelayBarotrauma.Items.Components.ItemComponentprotectedstatic
correctionTimerBarotrauma.Items.Components.ItemComponentprotected
CreateEditingHUD(SerializableEntityEditor editor)Barotrauma.Items.Components.ItemComponentvirtual
CreateGUI()Barotrauma.Items.Components.ItemContainerprotectedvirtual
CrewAIOperate(float deltaTime, Character character, AIObjectiveOperateItem objective)Barotrauma.Items.Components.ItemComponentvirtual
DefaultLayoutBarotrauma.Items.Components.ItemComponent
DegreeOfSuccess(Character character)Barotrauma.Items.Components.ItemComponent
DegreeOfSuccess(Character character, List< Skill > requiredSkills)Barotrauma.Items.Components.ItemComponent
delayedCorrectionCoroutineBarotrauma.Items.Components.ItemComponentprotected
DeleteOnUseBarotrauma.Items.Components.ItemComponent
DisabledRequiredItemsBarotrauma.Items.Components.ItemComponent
DisallowSellingItemsFromContainerBarotrauma.Items.Components.ItemComponent
DisplayMsgBarotrauma.Items.Components.ItemComponent
DontTransferInventoryBetweenSubsBarotrauma.Items.Components.ItemComponent
Draw(SpriteBatch spriteBatch, bool editing=false, float itemDepth=-1, Color? overrideColor=null)Barotrauma.Items.Components.ItemContainer
DrawableBarotrauma.Items.Components.ItemComponent
DrawContainedItems(SpriteBatch spriteBatch, float itemDepth, Color? overrideColor=null)Barotrauma.Items.Components.ItemContainer
DrawHUD(SpriteBatch spriteBatch, Character character)Barotrauma.Items.Components.ItemComponentvirtual
DrawHudWhenEquippedBarotrauma.Items.Components.ItemComponent
DrawInventoryBarotrauma.Items.Components.ItemContainer
DrawSizeBarotrauma.Items.Components.ItemContainer
Drop(Character dropper, bool setTransform=true)Barotrauma.Items.Components.ItemContainervirtual
Equip(Character character)Barotrauma.Items.Components.ItemContainervirtual
ExtractEventData< T >(NetEntityEvent.IData data)Barotrauma.Items.Components.ItemComponentprotected
ExtraStackSizeBarotrauma.Items.Components.ItemContainer
FindSuitableSubContainerIndex(Identifier itemTagOrIdentifier)Barotrauma.Items.Components.ItemContainer
FlipX(bool relativeToSub)Barotrauma.Items.Components.ItemContainervirtual
FlipY(bool relativeToSub)Barotrauma.Items.Components.ItemComponentvirtual
GetContainedIndicatorState()Barotrauma.Items.Components.ItemContainer
GetLinkUIToComponent()Barotrauma.Items.Components.ItemComponent
GetMaxStackSize(int slotIndex)Barotrauma.Items.Components.ItemContainer
GetReplacementOrThis()Barotrauma.Items.Components.ItemComponent
GetSkillMultiplier()Barotrauma.Items.Components.ItemComponentvirtual
GetSlotIcon(int slotIndex)Barotrauma.Items.Components.ItemContainer
GetTextureDirectory(ContentXElement subElement)Barotrauma.Items.Components.ItemComponentprotected
GetUILabel()Barotrauma.Items.Components.ItemContainer
GuiFrameBarotrauma.Items.Components.ItemComponent
GuiFrameOffsetBarotrauma.Items.Components.ItemComponent
HasAccess(Character character)Barotrauma.Items.Components.ItemComponentvirtual
HasRequiredContainedItems(Character user, bool addMessage, LocalizedString msg=null)Barotrauma.Items.Components.ItemComponent
HasRequiredItems(Character character, bool addMessage, LocalizedString msg=null)Barotrauma.Items.Components.ItemContainervirtual
HasRequiredSkills(Character character)Barotrauma.Items.Components.ItemComponent
HasRequiredSkills(Character character, out Skill insufficientSkill)Barotrauma.Items.Components.ItemComponent
HasSoundsBarotrauma.Items.Components.ItemComponent
HasSoundsOfTypeBarotrauma.Items.Components.ItemComponent
HasSubContainersBarotrauma.Items.Components.ItemContainer
HideItemsBarotrauma.Items.Components.ItemContainer
HudLayerBarotrauma.Items.Components.ItemComponent
HudPriorityBarotrauma.Items.Components.ItemComponent
IndicatorStyleBarotrauma.Items.Components.ItemContainer
InheritParentIsActiveBarotrauma.Items.Components.ItemComponent
InheritStatusEffectsBarotrauma.Items.Components.ItemComponent
InventoryBarotrauma.Items.Components.ItemContainer
InventoryBackSpriteBarotrauma.Items.Components.ItemContainer
InventoryBottomSpriteBarotrauma.Items.Components.ItemContainer
InventoryTopSpriteBarotrauma.Items.Components.ItemContainer
IsActiveBarotrauma.Items.Components.ItemComponent
IsActiveConditionalComparisonBarotrauma.Items.Components.ItemComponent
IsActiveConditionalsBarotrauma.Items.Components.ItemComponent
IsActiveTimerBarotrauma.Items.Components.ItemComponent
IsEmpty(Character user)Barotrauma.Items.Components.ItemComponent
itemBarotrauma.Items.Components.ItemComponentprotected
ItemBarotrauma.Items.Components.ItemComponent
ItemComponent(Item item, ContentXElement element)Barotrauma.Items.Components.ItemComponent
ItemContainer(Item item, ContentXElement element)Barotrauma.Items.Components.ItemContainer
ItemIntervalBarotrauma.Items.Components.ItemContainer
ItemPosBarotrauma.Items.Components.ItemContainer
ItemRotationBarotrauma.Items.Components.ItemContainer
ItemsPerRowBarotrauma.Items.Components.ItemContainer
ItemUseInfo(Item Item, Character User)Barotrauma.Items.Components.ItemComponent
KeepOpenWhenEquippedBarotrauma.Items.Components.ItemContainer
KeepOpenWhenEquippedBy(Character character)Barotrauma.Items.Components.ItemContainer
LinkUIToComponentBarotrauma.Items.Components.ItemComponent
Load(ContentXElement componentElement, bool usePrefabValues, IdRemap idRemap)Barotrauma.Items.Components.ItemContainervirtual
Barotrauma::Items::Components::ItemComponent.Load(ContentXElement element, Item item, bool errorMessages=true)Barotrauma.Items.Components.ItemComponentstatic
LockedBarotrauma.Items.Components.ItemContainer
LockGuiFramePositionBarotrauma.Items.Components.ItemComponent
MainContainerCapacityBarotrauma.Items.Components.ItemContainer
ManuallySelectedSoundBarotrauma.Items.Components.ItemComponent
MaxStackSizeBarotrauma.Items.Components.ItemContainer
MovableFrameBarotrauma.Items.Components.ItemContainer
Move(Vector2 amount, bool ignoreContacts=false)Barotrauma.Items.Components.ItemContainervirtual
MsgBarotrauma.Items.Components.ItemComponent
nameBarotrauma.Items.Components.ItemComponentprotected
NameBarotrauma.Items.Components.ItemComponent
NeedsSoundUpdate()Barotrauma.Items.Components.ItemComponent
OnActiveStateChangedBarotrauma.Items.Components.ItemComponent
OnContainedItemsChangedBarotrauma.Items.Components.ItemContainer
OnGUIParentChanged(RectTransform newParent)Barotrauma.Items.Components.ItemComponentprotected
OnInventoryChanged()Barotrauma.Items.Components.ItemComponentvirtual
OnItemContained(Item containedItem)Barotrauma.Items.Components.ItemContainer
OnItemLoaded()Barotrauma.Items.Components.ItemContainervirtual
OnItemRemoved(Item containedItem)Barotrauma.Items.Components.ItemContainer
OnMapLoaded()Barotrauma.Items.Components.ItemContainervirtual
OnPlayerSkillsChanged()Barotrauma.Items.Components.ItemComponentvirtual
OnResolutionChanged()Barotrauma.Items.Components.ItemComponentprotectedvirtual
OnScaleChanged()Barotrauma.Items.Components.ItemComponentvirtual
OnUsedBarotrauma.Items.Components.ItemComponent
originalElementBarotrauma.Items.Components.ItemComponent
ParentBarotrauma.Items.Components.ItemComponent
ParseMsg()Barotrauma.Items.Components.ItemComponentvirtual
Pick(Character picker)Barotrauma.Items.Components.ItemContainervirtual
PickingMsgBarotrauma.Items.Components.ItemComponent
PickingTimeBarotrauma.Items.Components.ItemComponent
PickKeyBarotrauma.Items.Components.ItemComponent
PlaySound(ActionType type, Character user=null)Barotrauma.Items.Components.ItemComponent
QuickUseMovesItemsInsideBarotrauma.Items.Components.ItemContainer
ReceiveSignal(Signal signal, Connection connection)Barotrauma.Items.Components.ItemContainervirtual
RecreateGUIOnResolutionChangeBarotrauma.Items.Components.ItemContainer
ReleaseGuiFrame()Barotrauma.Items.Components.ItemComponentprotected
ReloadContainableRestrictions(ContentXElement element)Barotrauma.Items.Components.ItemContainer
ReloadGuiFrame()Barotrauma.Items.Components.ItemComponentprotected
Remove()Barotrauma.Items.Components.ItemComponent
RemoveComponentSpecific()Barotrauma.Items.Components.ItemContainerprotectedvirtual
RemoveContainedItemsOnDeconstructBarotrauma.Items.Components.ItemContainer
RemoveOnCombinedBarotrauma.Items.Components.ItemComponent
removeOnCombinedBarotrauma.Items.Components.ItemComponentprotected
ReplacedByBarotrauma.Items.Components.ItemComponent
requiredItemsBarotrauma.Items.Components.ItemComponent
requiredSkillsBarotrauma.Items.Components.ItemComponent
Reset()Barotrauma.Items.Components.ItemComponentvirtual
Save(XElement parentElement)Barotrauma.Items.Components.ItemContainervirtual
SecondaryUse(float deltaTime, Character character=null)Barotrauma.Items.Components.ItemComponentvirtual
Select(Character character)Barotrauma.Items.Components.ItemContainervirtual
SelectKeyBarotrauma.Items.Components.ItemComponent
SerializablePropertiesBarotrauma.Items.Components.ItemComponent
SetContainedItemPositions()Barotrauma.Items.Components.ItemContainer
SetRequiredItems(ContentXElement element, bool allowEmpty=false)Barotrauma.Items.Components.ItemComponent
ShallowRemove()Barotrauma.Items.Components.ItemComponent
ShallowRemoveComponentSpecific()Barotrauma.Items.Components.ItemContainerprotectedvirtual
ShouldBeContained(string[] identifiersOrTags, out bool isRestrictionsDefined)Barotrauma.Items.Components.ItemContainer
ShouldBeContained(Item item, out bool isRestrictionsDefined)Barotrauma.Items.Components.ItemContainer
ShouldDrawHUD(Character character)Barotrauma.Items.Components.ItemComponentvirtual
ShowConditionInContainedStateIndicatorBarotrauma.Items.Components.ItemContainer
ShowContainedStateIndicatorBarotrauma.Items.Components.ItemContainer
ShowTotalStackCapacityInContainedStateIndicatorBarotrauma.Items.Components.ItemContainer
SlotsPerRowBarotrauma.Items.Components.ItemContainer
SpawnWithIdBarotrauma.Items.Components.ItemContainer
SpawnWithIdWhenBrokenBarotrauma.Items.Components.ItemContainer
SpeedBarotrauma.Items.Components.ItemComponent
StartDelayedCorrection(IReadMessage buffer, float sendingTime, bool waitForMidRoundSync=false)Barotrauma.Items.Components.ItemComponentprotected
statusEffectListsBarotrauma.Items.Components.ItemComponent
StopLoopingSound()Barotrauma.Items.Components.ItemComponent
StopSounds(ActionType type)Barotrauma.Items.Components.ItemComponent
TryCreateDragHandle()Barotrauma.Items.Components.ItemComponentprotected
TryExtractEventData< T >(NetEntityEvent.IData data, out T componentData)Barotrauma.Items.Components.ItemComponentprotected
UILabelBarotrauma.Items.Components.ItemContainer
Unequip(Character character)Barotrauma.Items.Components.ItemComponentvirtual
Update(float deltaTime, Camera cam)Barotrauma.Items.Components.ItemContainervirtual
UpdateBroken(float deltaTime, Camera cam)Barotrauma.Items.Components.ItemContainervirtual
UpdateEditing(float deltaTime)Barotrauma.Items.Components.ItemComponentvirtual
UpdateHUD(Character character, float deltaTime, Camera cam)Barotrauma.Items.Components.ItemComponent
UpdateHUDComponentSpecific(Character character, float deltaTime, Camera cam)Barotrauma.Items.Components.ItemContainervirtual
UpdateSounds()Barotrauma.Items.Components.ItemComponent
UpdateWhenInactiveBarotrauma.Items.Components.ItemComponent
Use(float deltaTime, Character character=null)Barotrauma.Items.Components.ItemComponentvirtual
UseAlternativeLayoutBarotrauma.Items.Components.ItemComponent
ValidateEventData(NetEntityEvent.IData data)Barotrauma.Items.Components.ItemComponentvirtual
WasUsedBarotrauma.Items.Components.ItemComponent