Barotrauma Client Doc
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Public Member Functions | |
bool | ShouldBeContained (string[] identifiersOrTags, out bool isRestrictionsDefined) |
bool | ShouldBeContained (Item item, out bool isRestrictionsDefined) |
ItemContainer (Item item, ContentXElement element) | |
void | ReloadContainableRestrictions (ContentXElement element) |
int | GetMaxStackSize (int slotIndex) |
void | OnItemContained (Item containedItem) |
override void | Move (Vector2 amount, bool ignoreContacts=false) |
void | OnItemRemoved (Item containedItem) |
bool | CanBeContained (Item item) |
bool | CanBeContained (Item item, int index) |
bool | CanBeContained (ItemPrefab itemPrefab) |
bool | CanBeContained (ItemPrefab itemPrefab, int index) |
bool | ContainsItemsWithSameIdentifier (Item item) |
override void | FlipX (bool relativeToSub) |
override void | Update (float deltaTime, Camera cam) |
override void | UpdateBroken (float deltaTime, Camera cam) |
override bool | HasRequiredItems (Character character, bool addMessage, LocalizedString msg=null) |
override bool | Select (Character character) |
override bool | Pick (Character picker) |
a Character has picked the item More... | |
override bool | Combine (Item item, Character user) |
override void | Drop (Character dropper, bool setTransform=true) |
a Character has dropped the item More... | |
override void | Equip (Character character) |
int? | FindSuitableSubContainerIndex (Identifier itemTagOrIdentifier) |
Returns the index of the first slot whose restrictions match the specified tag or identifier More... | |
override void | ReceiveSignal (Signal signal, Connection connection) |
void | SetContainedItemPositions () |
override void | OnItemLoaded () |
Called when all the components of the item have been loaded. Use to initialize connections between components and such. More... | |
override void | OnMapLoaded () |
Called when all items have been loaded. Use to initialize connections between items. More... | |
override void | Load (ContentXElement componentElement, bool usePrefabValues, IdRemap idRemap) |
override XElement | Save (XElement parentElement) |
LocalizedString | GetUILabel () |
Sprite | GetSlotIcon (int slotIndex) |
bool | KeepOpenWhenEquippedBy (Character character) |
float | GetContainedIndicatorState () |
void | Draw (SpriteBatch spriteBatch, bool editing=false, float itemDepth=-1, Color? overrideColor=null) |
void | DrawContainedItems (SpriteBatch spriteBatch, float itemDepth, Color? overrideColor=null) |
override void | UpdateHUDComponentSpecific (Character character, float deltaTime, Camera cam) |
Public Member Functions inherited from Barotrauma.Items.Components.ItemComponent | |
readonly record struct | ItemUseInfo (Item Item, Character User) |
ItemComponent (Item item, ContentXElement element) | |
void | SetRequiredItems (ContentXElement element, bool allowEmpty=false) |
virtual bool | CrewAIOperate (float deltaTime, Character character, AIObjectiveOperateItem objective) |
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virtual bool | Use (float deltaTime, Character character=null) |
virtual bool | SecondaryUse (float deltaTime, Character character=null) |
virtual void | Unequip (Character character) |
void | Remove () |
void | ShallowRemove () |
Remove the component so that it doesn't appear to exist in the game world (stop sounds, remove bodies etc) but don't reset anything that's required for cloning the item More... | |
bool | HasRequiredSkills (Character character) |
bool | HasRequiredSkills (Character character, out Skill insufficientSkill) |
virtual float | GetSkillMultiplier () |
float | DegreeOfSuccess (Character character) |
Returns 0.0f-1.0f based on how well the Character can use the itemcomponent More... | |
float | DegreeOfSuccess (Character character, List< Skill > requiredSkills) |
Returns 0.0f-1.0f based on how well the Character can use the itemcomponent More... | |
virtual void | FlipY (bool relativeToSub) |
bool | IsEmpty (Character user) |
Shorthand for !HasRequiredContainedItems() More... | |
bool | HasRequiredContainedItems (Character user, bool addMessage, LocalizedString msg=null) |
virtual bool | HasAccess (Character character) |
Only checks if any of the Picked requirements are matched (used for checking id card(s)). Much simpler and a bit different than HasRequiredItems. More... | |
void | ApplyStatusEffects (ActionType type, float deltaTime, Character character=null, Limb targetLimb=null, Entity useTarget=null, Character user=null, Vector2? worldPosition=null, float afflictionMultiplier=1.0f) |
virtual void | OnScaleChanged () |
virtual void | OnInventoryChanged () |
Called when the item has an ItemContainer and the contents inside of it changed. More... | |
virtual void | Reset () |
virtual void | ParseMsg () |
virtual bool | ValidateEventData (NetEntityEvent.IData data) |
ItemComponent | GetReplacementOrThis () |
bool | NeedsSoundUpdate () |
void | UpdateSounds () |
void | PlaySound (ActionType type, Character user=null) |
void | StopLoopingSound () |
void | StopSounds (ActionType type) |
virtual bool | ShouldDrawHUD (Character character) |
ItemComponent | GetLinkUIToComponent () |
virtual void | DrawHUD (SpriteBatch spriteBatch, Character character) |
virtual void | AddToGUIUpdateList (int order=0) |
void | UpdateHUD (Character character, float deltaTime, Camera cam) |
virtual void | UpdateEditing (float deltaTime) |
virtual void | CreateEditingHUD (SerializableEntityEditor editor) |
virtual void | OnPlayerSkillsChanged () |
virtual void | AddTooltipInfo (ref LocalizedString name, ref LocalizedString description) |
Public Attributes | |
readonly NamedEvent< ItemContainer > | OnContainedItemsChanged = new NamedEvent<ItemContainer>() |
readonly ItemInventory | Inventory |
readonly bool | HasSubContainers |
Public Attributes inherited from Barotrauma.Items.Components.ItemComponent | |
bool | WasUsed |
readonly Dictionary< ActionType, List< StatusEffect > > | statusEffectLists |
Dictionary< RelatedItem.RelationType, List< RelatedItem > > | requiredItems |
readonly List< RelatedItem > | DisabledRequiredItems = new List<RelatedItem>() |
List< Skill > | requiredSkills |
readonly ContentXElement | originalElement |
Action< bool > | OnActiveStateChanged |
List< PropertyConditional > | IsActiveConditionals |
readonly NamedEvent< ItemUseInfo > | OnUsed = new() |
readonly bool | InheritStatusEffects |
float | IsActiveTimer |
ItemComponent | ReplacedBy |
Protected Member Functions | |
override void | ShallowRemoveComponentSpecific () |
override void | RemoveComponentSpecific () |
override void | CreateGUI () |
Overload this method and implement. The method is automatically called when the resolution changes. More... | |
Protected Member Functions inherited from Barotrauma.Items.Components.ItemComponent | |
string | GetTextureDirectory (ContentXElement subElement) |
T | ExtractEventData< T > (NetEntityEvent.IData data) |
bool | TryExtractEventData< T > (NetEntityEvent.IData data, out T componentData) |
AIObjectiveContainItem | AIContainItems< T > (ItemContainer container, Character character, AIObjective currentObjective, int itemCount, bool equip, bool removeEmpty, bool spawnItemIfNotFound=false, bool dropItemOnDeselected=false) |
void | ReleaseGuiFrame () |
void | ReloadGuiFrame () |
void | TryCreateDragHandle () |
void | StartDelayedCorrection (IReadMessage buffer, float sendingTime, bool waitForMidRoundSync=false) |
void | OnGUIParentChanged (RectTransform newParent) |
Launches when the parent of the GuiFrame is changed. More... | |
virtual void | OnResolutionChanged () |
Properties | |
int | Capacity [get] |
int | MainContainerCapacity [get] |
The capacity of the main container without taking the sub containers into account. Only differs when there's a sub container defined for the component. More... | |
int | MaxStackSize [get, set] |
bool | HideItems [get, set] |
Vector2 | ItemPos [get, set] |
Vector2 | ItemInterval [get, set] |
int | ItemsPerRow [get, set] |
bool | DrawInventory [get, set] |
bool | AllowDragAndDrop [get, set] |
bool | AllowSwappingContainedItems [get, set] |
bool | QuickUseMovesItemsInside [get, set] |
bool | AutoInteractWithContained [get, set] |
bool | AllowAccess [get, set] |
bool | AccessOnlyWhenBroken [get, set] |
bool | AllowAccessWhenDropped [get, set] |
int | SlotsPerRow [get, set] |
string | ContainableRestrictions [get, set] |
bool | AutoFill [get, set] |
float | ItemRotation [get, set] |
string | SpawnWithId [get, set] |
bool | SpawnWithIdWhenBroken [get, set] |
bool | AutoInject [get, set] |
float | AutoInjectThreshold [get, set] |
bool | RemoveContainedItemsOnDeconstruct [get, set] |
bool | Locked [get, set] |
Can be used by status effects to lock the inventory More... | |
int | ContainedItemCount [get] |
Can be used by status effects More... | |
int | ContainedNonBrokenItemCount [get] |
Can be used by status effects More... | |
int | ExtraStackSize [get, set] |
ImmutableHashSet< Identifier > | ContainableItemIdentifiers [get] |
List< RelatedItem > | ContainableItems [get] |
List< RelatedItem > | AllSubContainableItems [get] |
Sprite | InventoryTopSprite [get] |
Sprite | InventoryBackSprite [get] |
Sprite | InventoryBottomSprite [get] |
Sprite | ContainedStateIndicator [get] |
Sprite | ContainedStateIndicatorEmpty [get] |
override bool | RecreateGUIOnResolutionChange [get] |
float | ContainedSpriteDepth [get, set] |
Depth at which the contained sprites are drawn. If not set, the original depth of the item sprites is used. More... | |
string | UILabel [get, set] |
GUIComponentStyle | IndicatorStyle [get, set] |
string | ContainedStateIndicatorStyle [get, set] |
int | ContainedStateIndicatorSlot [get, set] |
bool | ShowContainedStateIndicator [get, set] |
bool | ShowConditionInContainedStateIndicator [get, set] |
bool | ShowTotalStackCapacityInContainedStateIndicator [get, set] |
bool | KeepOpenWhenEquipped [get, set] |
bool | MovableFrame [get, set] |
Vector2 | DrawSize [get] |
Properties inherited from Barotrauma.Items.Components.ItemComponent | |
ItemComponent | Parent [get, set] |
bool | InheritParentIsActive [get, set] |
virtual bool | DontTransferInventoryBetweenSubs [get] |
If enabled, the contents of the item are not transferred when the player transfers items between subs. Use this if this component uses item containers in a way where removing the item from the container via external means would cause problems. More... | |
virtual bool | DisallowSellingItemsFromContainer [get] |
If enabled, the items inside any of the item containers on this item cannot be sold at an outpost. Use in similar cases as DontTransferInventoryBetweenSubs. More... | |
float | PickingTime [get, set] |
string | PickingMsg [get, set] |
Dictionary< Identifier, SerializableProperty > | SerializableProperties [get, protected set] |
virtual bool? | IsActive [get, set] |
PropertyConditional.LogicalOperatorType | IsActiveConditionalComparison [get, set] |
bool | Drawable [get, set] |
bool | CanBePicked [get, set] |
bool | DrawHudWhenEquipped [get, protected set] |
bool | LockGuiFramePosition [get, set] |
Point | GuiFrameOffset [get, set] |
bool | CanBeSelected [get, set] |
bool | CanBeCombined [get, set] |
bool | RemoveOnCombined [get, set] |
bool | CharacterUsable [get, set] |
bool | AllowInGameEditing [get, set] |
InputType | PickKey [get, protected set] |
InputType | SelectKey [get, protected set] |
bool | DeleteOnUse [get, set] |
Item | Item [get] |
string | Name [get] |
string | Msg [get, set] |
LocalizedString | DisplayMsg [get, set] |
float | CombatPriority [get] |
int | ManuallySelectedSound [get] |
Which sound should be played when manual sound selection type is selected? Not [Editable] because we don't want this visible in the editor for every component. More... | |
float | Speed [get] |
Can be used by status effects or conditionals to the speed of the item More... | |
virtual bool | UpdateWhenInactive [get] |
bool | HasSounds [get] |
bool[] | HasSoundsOfType [get] |
virtual bool | RecreateGUIOnResolutionChange [get] |
GUILayoutSettings | DefaultLayout [get, protected set] |
GUILayoutSettings | AlternativeLayout [get, protected set] |
GUIFrame | GuiFrame [get, set] |
bool | AllowUIOverlap [get, set] |
string | LinkUIToComponent [get, set] |
int | HudPriority [get] |
int | HudLayer [get] |
bool?? | UseAlternativeLayout [get, set] |
Properties inherited from Barotrauma.ISerializableEntity | |
string | Name [get] |
Dictionary< Identifier, SerializableProperty > | SerializableProperties [get] |
Properties inherited from Barotrauma.Items.Components.IDrawableComponent | |
Vector2 | DrawSize [get] |
The extents of the sprites or other graphics this component needs to draw. Used to determine which items are visible on the screen. More... | |
Additional Inherited Members | |
Static Public Member Functions inherited from Barotrauma.Items.Components.ItemComponent | |
static ItemComponent | Load (ContentXElement element, Item item, bool errorMessages=true) |
Protected Attributes inherited from Barotrauma.Items.Components.ItemComponent | |
Item | item |
string | name |
bool | characterUsable |
bool | canBePicked |
bool | canBeSelected |
bool | canBeCombined |
bool | removeOnCombined |
CoroutineHandle | delayedCorrectionCoroutine |
float | aiUpdateTimer |
float | correctionTimer |
Static Protected Attributes inherited from Barotrauma.Items.Components.ItemComponent | |
const float | CorrectionDelay = 1.0f |
const float | AIUpdateInterval = 0.2f |
Definition at line 13 of file BarotraumaShared/SharedSource/Items/Components/ItemContainer.cs.
Barotrauma.Items.Components.ItemContainer.ItemContainer | ( | Item | item, |
ContentXElement | element | ||
) |
Definition at line 280 of file BarotraumaShared/SharedSource/Items/Components/ItemContainer.cs.
bool Barotrauma.Items.Components.ItemContainer.CanBeContained | ( | Item | item | ) |
Definition at line 489 of file BarotraumaShared/SharedSource/Items/Components/ItemContainer.cs.
bool Barotrauma.Items.Components.ItemContainer.CanBeContained | ( | Item | item, |
int | index | ||
) |
Definition at line 495 of file BarotraumaShared/SharedSource/Items/Components/ItemContainer.cs.
bool Barotrauma.Items.Components.ItemContainer.CanBeContained | ( | ItemPrefab | itemPrefab | ) |
Definition at line 502 of file BarotraumaShared/SharedSource/Items/Components/ItemContainer.cs.
bool Barotrauma.Items.Components.ItemContainer.CanBeContained | ( | ItemPrefab | itemPrefab, |
int | index | ||
) |
Definition at line 507 of file BarotraumaShared/SharedSource/Items/Components/ItemContainer.cs.
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Reimplemented from Barotrauma.Items.Components.ItemComponent.
Definition at line 728 of file BarotraumaShared/SharedSource/Items/Components/ItemContainer.cs.
bool Barotrauma.Items.Components.ItemContainer.ContainsItemsWithSameIdentifier | ( | Item | item | ) |
Definition at line 513 of file BarotraumaShared/SharedSource/Items/Components/ItemContainer.cs.
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Overload this method and implement. The method is automatically called when the resolution changes.
Reimplemented from Barotrauma.Items.Components.ItemComponent.
Definition at line 190 of file BarotraumaClient/ClientSource/Items/Components/ItemContainer.cs.
void Barotrauma.Items.Components.ItemContainer.Draw | ( | SpriteBatch | spriteBatch, |
bool | editing = false , |
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float | itemDepth = -1 , |
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Color? | overrideColor = null |
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Implements Barotrauma.Items.Components.IDrawableComponent.
Definition at line 446 of file BarotraumaClient/ClientSource/Items/Components/ItemContainer.cs.
void Barotrauma.Items.Components.ItemContainer.DrawContainedItems | ( | SpriteBatch | spriteBatch, |
float | itemDepth, | ||
Color? | overrideColor = null |
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Definition at line 452 of file BarotraumaClient/ClientSource/Items/Components/ItemContainer.cs.
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a Character has dropped the item
Reimplemented from Barotrauma.Items.Components.ItemComponent.
Definition at line 747 of file BarotraumaShared/SharedSource/Items/Components/ItemContainer.cs.
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Reimplemented from Barotrauma.Items.Components.ItemComponent.
Definition at line 753 of file BarotraumaShared/SharedSource/Items/Components/ItemContainer.cs.
int? Barotrauma.Items.Components.ItemContainer.FindSuitableSubContainerIndex | ( | Identifier | itemTagOrIdentifier | ) |
Returns the index of the first slot whose restrictions match the specified tag or identifier
Definition at line 808 of file BarotraumaShared/SharedSource/Items/Components/ItemContainer.cs.
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Reimplemented from Barotrauma.Items.Components.ItemComponent.
Definition at line 526 of file BarotraumaShared/SharedSource/Items/Components/ItemContainer.cs.
float Barotrauma.Items.Components.ItemContainer.GetContainedIndicatorState | ( | ) |
Definition at line 366 of file BarotraumaClient/ClientSource/Items/Components/ItemContainer.cs.
int Barotrauma.Items.Components.ItemContainer.GetMaxStackSize | ( | int | slotIndex | ) |
Definition at line 387 of file BarotraumaShared/SharedSource/Items/Components/ItemContainer.cs.
Sprite Barotrauma.Items.Components.ItemContainer.GetSlotIcon | ( | int | slotIndex | ) |
Definition at line 341 of file BarotraumaClient/ClientSource/Items/Components/ItemContainer.cs.
LocalizedString Barotrauma.Items.Components.ItemContainer.GetUILabel | ( | ) |
Definition at line 328 of file BarotraumaClient/ClientSource/Items/Components/ItemContainer.cs.
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Reimplemented from Barotrauma.Items.Components.ItemComponent.
Definition at line 660 of file BarotraumaShared/SharedSource/Items/Components/ItemContainer.cs.
bool Barotrauma.Items.Components.ItemContainer.KeepOpenWhenEquippedBy | ( | Character | character | ) |
Definition at line 347 of file BarotraumaClient/ClientSource/Items/Components/ItemContainer.cs.
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Reimplemented from Barotrauma.Items.Components.ItemComponent.
Definition at line 1090 of file BarotraumaShared/SharedSource/Items/Components/ItemContainer.cs.
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Reimplemented from Barotrauma.Items.Components.ItemComponent.
Definition at line 473 of file BarotraumaShared/SharedSource/Items/Components/ItemContainer.cs.
void Barotrauma.Items.Components.ItemContainer.OnItemContained | ( | Item | containedItem | ) |
Definition at line 398 of file BarotraumaShared/SharedSource/Items/Components/ItemContainer.cs.
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Called when all the components of the item have been loaded. Use to initialize connections between components and such.
Reimplemented from Barotrauma.Items.Components.ItemComponent.
Definition at line 986 of file BarotraumaShared/SharedSource/Items/Components/ItemContainer.cs.
void Barotrauma.Items.Components.ItemContainer.OnItemRemoved | ( | Item | containedItem | ) |
Definition at line 478 of file BarotraumaShared/SharedSource/Items/Components/ItemContainer.cs.
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Called when all items have been loaded. Use to initialize connections between items.
Reimplemented from Barotrauma.Items.Components.ItemComponent.
Definition at line 996 of file BarotraumaShared/SharedSource/Items/Components/ItemContainer.cs.
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a Character has picked the item
Reimplemented from Barotrauma.Items.Components.ItemComponent.
Definition at line 701 of file BarotraumaShared/SharedSource/Items/Components/ItemContainer.cs.
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Reimplemented from Barotrauma.Items.Components.ItemComponent.
Definition at line 817 of file BarotraumaShared/SharedSource/Items/Components/ItemContainer.cs.
void Barotrauma.Items.Components.ItemContainer.ReloadContainableRestrictions | ( | ContentXElement | element | ) |
Definition at line 355 of file BarotraumaShared/SharedSource/Items/Components/ItemContainer.cs.
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Reimplemented from Barotrauma.Items.Components.ItemComponent.
Definition at line 1068 of file BarotraumaShared/SharedSource/Items/Components/ItemContainer.cs.
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Reimplemented from Barotrauma.Items.Components.ItemComponent.
Definition at line 1109 of file BarotraumaShared/SharedSource/Items/Components/ItemContainer.cs.
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Reimplemented from Barotrauma.Items.Components.ItemComponent.
Definition at line 665 of file BarotraumaShared/SharedSource/Items/Components/ItemContainer.cs.
void Barotrauma.Items.Components.ItemContainer.SetContainedItemPositions | ( | ) |
Definition at line 833 of file BarotraumaShared/SharedSource/Items/Components/ItemContainer.cs.
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Reimplemented from Barotrauma.Items.Components.ItemComponent.
Definition at line 1064 of file BarotraumaShared/SharedSource/Items/Components/ItemContainer.cs.
bool Barotrauma.Items.Components.ItemContainer.ShouldBeContained | ( | Item | item, |
out bool | isRestrictionsDefined | ||
) |
Definition at line 264 of file BarotraumaShared/SharedSource/Items/Components/ItemContainer.cs.
bool Barotrauma.Items.Components.ItemContainer.ShouldBeContained | ( | string[] | identifiersOrTags, |
out bool | isRestrictionsDefined | ||
) |
Definition at line 256 of file BarotraumaShared/SharedSource/Items/Components/ItemContainer.cs.
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Reimplemented from Barotrauma.Items.Components.ItemComponent.
Definition at line 540 of file BarotraumaShared/SharedSource/Items/Components/ItemContainer.cs.
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Reimplemented from Barotrauma.Items.Components.ItemComponent.
Definition at line 651 of file BarotraumaShared/SharedSource/Items/Components/ItemContainer.cs.
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Reimplemented from Barotrauma.Items.Components.ItemComponent.
Definition at line 620 of file BarotraumaClient/ClientSource/Items/Components/ItemContainer.cs.
readonly bool Barotrauma.Items.Components.ItemContainer.HasSubContainers |
Definition at line 278 of file BarotraumaShared/SharedSource/Items/Components/ItemContainer.cs.
readonly ItemInventory Barotrauma.Items.Components.ItemContainer.Inventory |
Definition at line 54 of file BarotraumaShared/SharedSource/Items/Components/ItemContainer.cs.
readonly NamedEvent<ItemContainer> Barotrauma.Items.Components.ItemContainer.OnContainedItemsChanged = new NamedEvent<ItemContainer>() |
Definition at line 50 of file BarotraumaShared/SharedSource/Items/Components/ItemContainer.cs.
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Definition at line 145 of file BarotraumaShared/SharedSource/Items/Components/ItemContainer.cs.
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Definition at line 142 of file BarotraumaShared/SharedSource/Items/Components/ItemContainer.cs.
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Definition at line 148 of file BarotraumaShared/SharedSource/Items/Components/ItemContainer.cs.
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Definition at line 118 of file BarotraumaShared/SharedSource/Items/Components/ItemContainer.cs.
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Definition at line 125 of file BarotraumaShared/SharedSource/Items/Components/ItemContainer.cs.
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Definition at line 276 of file BarotraumaShared/SharedSource/Items/Components/ItemContainer.cs.
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Definition at line 173 of file BarotraumaShared/SharedSource/Items/Components/ItemContainer.cs.
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Definition at line 198 of file BarotraumaShared/SharedSource/Items/Components/ItemContainer.cs.
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Definition at line 205 of file BarotraumaShared/SharedSource/Items/Components/ItemContainer.cs.
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Definition at line 135 of file BarotraumaShared/SharedSource/Items/Components/ItemContainer.cs.
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Definition at line 65 of file BarotraumaShared/SharedSource/Items/Components/ItemContainer.cs.
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Definition at line 273 of file BarotraumaShared/SharedSource/Items/Components/ItemContainer.cs.
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Definition at line 275 of file BarotraumaShared/SharedSource/Items/Components/ItemContainer.cs.
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Definition at line 155 of file BarotraumaShared/SharedSource/Items/Components/ItemContainer.cs.
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Can be used by status effects
Definition at line 226 of file BarotraumaShared/SharedSource/Items/Components/ItemContainer.cs.
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Can be used by status effects
Definition at line 234 of file BarotraumaShared/SharedSource/Items/Components/ItemContainer.cs.
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Depth at which the contained sprites are drawn. If not set, the original depth of the item sprites is used.
Definition at line 56 of file BarotraumaClient/ClientSource/Items/Components/ItemContainer.cs.
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Definition at line 38 of file BarotraumaClient/ClientSource/Items/Components/ItemContainer.cs.
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Definition at line 44 of file BarotraumaClient/ClientSource/Items/Components/ItemContainer.cs.
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Definition at line 67 of file BarotraumaClient/ClientSource/Items/Components/ItemContainer.cs.
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Definition at line 64 of file BarotraumaClient/ClientSource/Items/Components/ItemContainer.cs.
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Definition at line 111 of file BarotraumaShared/SharedSource/Items/Components/ItemContainer.cs.
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Definition at line 91 of file BarotraumaClient/ClientSource/Items/Components/ItemContainer.cs.
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Definition at line 239 of file BarotraumaShared/SharedSource/Items/Components/ItemContainer.cs.
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Definition at line 91 of file BarotraumaShared/SharedSource/Items/Components/ItemContainer.cs.
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Definition at line 61 of file BarotraumaClient/ClientSource/Items/Components/ItemContainer.cs.
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Definition at line 29 of file BarotraumaClient/ClientSource/Items/Components/ItemContainer.cs.
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Definition at line 33 of file BarotraumaClient/ClientSource/Items/Components/ItemContainer.cs.
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Definition at line 25 of file BarotraumaClient/ClientSource/Items/Components/ItemContainer.cs.
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Definition at line 105 of file BarotraumaShared/SharedSource/Items/Components/ItemContainer.cs.
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Definition at line 102 of file BarotraumaShared/SharedSource/Items/Components/ItemContainer.cs.
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Definition at line 177 of file BarotraumaShared/SharedSource/Items/Components/ItemContainer.cs.
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Definition at line 108 of file BarotraumaShared/SharedSource/Items/Components/ItemContainer.cs.
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Definition at line 86 of file BarotraumaClient/ClientSource/Items/Components/ItemContainer.cs.
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Can be used by status effects to lock the inventory
Definition at line 217 of file BarotraumaShared/SharedSource/Items/Components/ItemContainer.cs.
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The capacity of the main container without taking the sub containers into account. Only differs when there's a sub container defined for the component.
Definition at line 77 of file BarotraumaShared/SharedSource/Items/Components/ItemContainer.cs.
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Definition at line 82 of file BarotraumaShared/SharedSource/Items/Components/ItemContainer.cs.
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Definition at line 89 of file BarotraumaClient/ClientSource/Items/Components/ItemContainer.cs.
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Definition at line 132 of file BarotraumaShared/SharedSource/Items/Components/ItemContainer.cs.
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Definition at line 50 of file BarotraumaClient/ClientSource/Items/Components/ItemContainer.cs.
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Definition at line 212 of file BarotraumaShared/SharedSource/Items/Components/ItemContainer.cs.
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Definition at line 76 of file BarotraumaClient/ClientSource/Items/Components/ItemContainer.cs.
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Definition at line 71 of file BarotraumaClient/ClientSource/Items/Components/ItemContainer.cs.
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Definition at line 83 of file BarotraumaClient/ClientSource/Items/Components/ItemContainer.cs.
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Definition at line 151 of file BarotraumaShared/SharedSource/Items/Components/ItemContainer.cs.
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Definition at line 184 of file BarotraumaShared/SharedSource/Items/Components/ItemContainer.cs.
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Definition at line 191 of file BarotraumaShared/SharedSource/Items/Components/ItemContainer.cs.
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Definition at line 59 of file BarotraumaClient/ClientSource/Items/Components/ItemContainer.cs.