Definition at line 5 of file Skill.cs.
◆ Skill() [1/2]
Barotrauma.Skill.Skill |
( |
SkillPrefab |
prefab, |
|
|
Rand.RandSync |
randSync |
|
) |
| |
◆ Skill() [2/2]
Barotrauma.Skill.Skill |
( |
Identifier |
identifier, |
|
|
float |
level |
|
) |
| |
◆ IncreaseSkill()
void Barotrauma.Skill.IncreaseSkill |
( |
float |
value, |
|
|
bool |
increasePastMax |
|
) |
| |
◆ Identifier
◆ MaximumSkill
const float Barotrauma.Skill.MaximumSkill = 100.0f |
|
static |
◆ PriceMultiplier
readonly float Barotrauma.Skill.PriceMultiplier = 1.0f |
◆ Icon
◆ Level
float Barotrauma.Skill.Level |
|
getset |