1 using Microsoft.Xna.Framework;
48 Level = Rand.Range(levelRange.Start, levelRange.End, randSync);
49 iconJobId = GetIconJobId();
58 iconJobId = GetIconJobId();
67 jobId =
"engineer".ToIdentifier();
71 jobId =
"captain".ToIdentifier();
75 jobId =
"mechanic".ToIdentifier();
79 jobId =
"medicaldoctor".ToIdentifier();
83 jobId =
"securityofficer".ToIdentifier();
static readonly PrefabCollection< JobPrefab > Prefabs
Skill(Identifier identifier, float level)
readonly float PriceMultiplier
LocalizedString DisplayName
Skill(SkillPrefab prefab, bool isPvP, Rand.RandSync randSync)
readonly Identifier Identifier
void IncreaseSkill(float value, bool increasePastMax)
float HighestLevelDuringRound
The highest skill level during the round (before any death penalties were applied)
readonly float PriceMultiplier
How much this skill affects characters' hiring cost
readonly Identifier Identifier
Range< float > GetLevelRange(bool isPvP)
float MaximumSkillWithTalents
static SkillSettings Current