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static SkillSettings | Current [get] |
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float | SingleRoundSkillGainMultiplier [get, set] |
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float | SkillIncreasePerRepair [get, set] |
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float | SkillIncreasePerSabotage [get, set] |
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float | SkillIncreasePerCprRevive [get, set] |
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float | SkillIncreasePerRepairedStructureDamage [get, set] |
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float | SkillIncreasePerSecondWhenSteering [get, set] |
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float | SkillIncreasePerFabricatorRequiredSkill [get, set] |
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float | SkillIncreasePerHostileDamage [get, set] |
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float | SkillIncreasePerSecondWhenOperatingTurret [get, set] |
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float | SkillIncreasePerFriendlyHealed [get, set] |
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float | AssistantSkillIncreaseMultiplier [get, set] |
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float | MaximumSkillWithTalents [get, set] |
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float | SkillIncreaseExponent [get, set] |
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string | Name [get] |
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Dictionary< Identifier, SerializableProperty > | SerializableProperties [get, set] |
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ContentPackage? | ContentPackage [get] |
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ContentPath | FilePath [get] |
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string | Name [get] |
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Dictionary< Identifier, SerializableProperty > | SerializableProperties [get] |
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Definition at line 8 of file SkillSettings.cs.
◆ SkillSettings()
◆ Dispose()
override void Barotrauma.SkillSettings.Dispose |
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virtual |
◆ Prefabs
◆ AssistantSkillIncreaseMultiplier
float Barotrauma.SkillSettings.AssistantSkillIncreaseMultiplier |
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getset |
◆ Current
◆ MaximumSkillWithTalents
float Barotrauma.SkillSettings.MaximumSkillWithTalents |
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getset |
◆ Name
string Barotrauma.SkillSettings.Name |
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get |
◆ SerializableProperties
◆ SingleRoundSkillGainMultiplier
float Barotrauma.SkillSettings.SingleRoundSkillGainMultiplier |
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getset |
◆ SkillIncreaseExponent
float Barotrauma.SkillSettings.SkillIncreaseExponent |
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getset |
◆ SkillIncreasePerCprRevive
float Barotrauma.SkillSettings.SkillIncreasePerCprRevive |
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getset |
◆ SkillIncreasePerFabricatorRequiredSkill
float Barotrauma.SkillSettings.SkillIncreasePerFabricatorRequiredSkill |
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getset |
◆ SkillIncreasePerFriendlyHealed
float Barotrauma.SkillSettings.SkillIncreasePerFriendlyHealed |
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getset |
◆ SkillIncreasePerHostileDamage
float Barotrauma.SkillSettings.SkillIncreasePerHostileDamage |
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getset |
◆ SkillIncreasePerRepair
float Barotrauma.SkillSettings.SkillIncreasePerRepair |
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getset |
◆ SkillIncreasePerRepairedStructureDamage
float Barotrauma.SkillSettings.SkillIncreasePerRepairedStructureDamage |
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getset |
◆ SkillIncreasePerSabotage
float Barotrauma.SkillSettings.SkillIncreasePerSabotage |
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getset |
◆ SkillIncreasePerSecondWhenOperatingTurret
float Barotrauma.SkillSettings.SkillIncreasePerSecondWhenOperatingTurret |
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getset |
◆ SkillIncreasePerSecondWhenSteering
float Barotrauma.SkillSettings.SkillIncreasePerSecondWhenSteering |
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getset |