Barotrauma Client Doc
Barotrauma.SkillSettings Class Reference
Inheritance diagram for Barotrauma.SkillSettings:
Barotrauma.Prefab Barotrauma.ISerializableEntity

Public Member Functions

 SkillSettings (XElement element, SkillSettingsFile file)
 
override void Dispose ()
 
- Public Member Functions inherited from Barotrauma.Prefab
 Prefab (ContentFile file, Identifier identifier)
 
 Prefab (ContentFile file, ContentXElement element)
 

Static Public Attributes

static readonly PrefabSelector< SkillSettingsPrefabs = new PrefabSelector<SkillSettings>()
 
- Static Public Attributes inherited from Barotrauma.Prefab
static readonly ImmutableHashSet< Type > Types
 

Properties

static SkillSettings Current [get]
 
float SingleRoundSkillGainMultiplier [get, set]
 
float SkillIncreasePerRepair [get, set]
 
float SkillIncreasePerSabotage [get, set]
 
float SkillIncreasePerCprRevive [get, set]
 
float SkillIncreasePerRepairedStructureDamage [get, set]
 
float SkillIncreasePerSecondWhenSteering [get, set]
 
float SkillIncreasePerFabricatorRequiredSkill [get, set]
 
float SkillIncreasePerHostileDamage [get, set]
 
float SkillIncreasePerSecondWhenOperatingTurret [get, set]
 
float SkillIncreasePerFriendlyHealed [get, set]
 
float AssistantSkillIncreaseMultiplier [get, set]
 
float MaximumSkillWithTalents [get, set]
 
float SkillIncreaseExponent [get, set]
 
string Name [get]
 
Dictionary< Identifier, SerializablePropertySerializableProperties [get, set]
 
- Properties inherited from Barotrauma.Prefab
ContentPackageContentPackage [get]
 
ContentPath FilePath [get]
 
- Properties inherited from Barotrauma.ISerializableEntity
string Name [get]
 
Dictionary< Identifier, SerializablePropertySerializableProperties [get]
 

Additional Inherited Members

- Static Public Member Functions inherited from Barotrauma.Prefab
static void DisallowCallFromConstructor ()
 
- Public Attributes inherited from Barotrauma.Prefab
readonly Identifier Identifier
 
readonly ContentFile ContentFile
 
- Protected Member Functions inherited from Barotrauma.Prefab
virtual Identifier DetermineIdentifier (XElement element)
 

Detailed Description

Definition at line 8 of file SkillSettings.cs.

Constructor & Destructor Documentation

◆ SkillSettings()

Barotrauma.SkillSettings.SkillSettings ( XElement  element,
SkillSettingsFile  file 
)

Definition at line 110 of file SkillSettings.cs.

Member Function Documentation

◆ Dispose()

override void Barotrauma.SkillSettings.Dispose ( )
virtual

Implements Barotrauma.Prefab.

Definition at line 135 of file SkillSettings.cs.

Member Data Documentation

◆ Prefabs

readonly PrefabSelector<SkillSettings> Barotrauma.SkillSettings.Prefabs = new PrefabSelector<SkillSettings>()
static

Definition at line 10 of file SkillSettings.cs.

Property Documentation

◆ AssistantSkillIncreaseMultiplier

float Barotrauma.SkillSettings.AssistantSkillIncreaseMultiplier
getset

Definition at line 90 of file SkillSettings.cs.

◆ Current

SkillSettings Barotrauma.SkillSettings.Current
staticget

Definition at line 11 of file SkillSettings.cs.

◆ MaximumSkillWithTalents

float Barotrauma.SkillSettings.MaximumSkillWithTalents
getset

Definition at line 97 of file SkillSettings.cs.

◆ Name

string Barotrauma.SkillSettings.Name
get

Definition at line 115 of file SkillSettings.cs.

◆ SerializableProperties

Dictionary<Identifier, SerializableProperty> Barotrauma.SkillSettings.SerializableProperties
getset

Definition at line 117 of file SkillSettings.cs.

◆ SingleRoundSkillGainMultiplier

float Barotrauma.SkillSettings.SingleRoundSkillGainMultiplier
getset

Definition at line 14 of file SkillSettings.cs.

◆ SkillIncreaseExponent

float Barotrauma.SkillSettings.SkillIncreaseExponent
getset

Definition at line 104 of file SkillSettings.cs.

◆ SkillIncreasePerCprRevive

float Barotrauma.SkillSettings.SkillIncreasePerCprRevive
getset

Definition at line 35 of file SkillSettings.cs.

◆ SkillIncreasePerFabricatorRequiredSkill

float Barotrauma.SkillSettings.SkillIncreasePerFabricatorRequiredSkill
getset

Definition at line 59 of file SkillSettings.cs.

◆ SkillIncreasePerFriendlyHealed

float Barotrauma.SkillSettings.SkillIncreasePerFriendlyHealed
getset

Definition at line 83 of file SkillSettings.cs.

◆ SkillIncreasePerHostileDamage

float Barotrauma.SkillSettings.SkillIncreasePerHostileDamage
getset

Definition at line 67 of file SkillSettings.cs.

◆ SkillIncreasePerRepair

float Barotrauma.SkillSettings.SkillIncreasePerRepair
getset

Definition at line 19 of file SkillSettings.cs.

◆ SkillIncreasePerRepairedStructureDamage

float Barotrauma.SkillSettings.SkillIncreasePerRepairedStructureDamage
getset

Definition at line 43 of file SkillSettings.cs.

◆ SkillIncreasePerSabotage

float Barotrauma.SkillSettings.SkillIncreasePerSabotage
getset

Definition at line 27 of file SkillSettings.cs.

◆ SkillIncreasePerSecondWhenOperatingTurret

float Barotrauma.SkillSettings.SkillIncreasePerSecondWhenOperatingTurret
getset

Definition at line 75 of file SkillSettings.cs.

◆ SkillIncreasePerSecondWhenSteering

float Barotrauma.SkillSettings.SkillIncreasePerSecondWhenSteering
getset

Definition at line 51 of file SkillSettings.cs.