Client LuaCsForBarotrauma
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Public Member Functions | |
Editable (int maxLength=20) | |
Editable (int minValue, int maxValue) | |
Editable (float minValue, float maxValue, int decimals=1) | |
Public Attributes | |
int | MaxLength |
int | DecimalCount = 1 |
int | MinValueInt = int.MinValue |
float | MinValueFloat = float.MinValue |
bool | ForceShowPlusMinusButtons |
float | ValueStep |
bool | TransferToSwappedItem |
Should the value customized in the editor be applied to the new item swapped in place of this item. Used e.g. for transferring the auto operate properties from one turret to another installed on place of it. More... | |
string[] | VectorComponentLabels |
Labels of the components of a vector property (defaults to x,y,z,w) More... | |
string | FallBackTextTag |
If a translation can't be found for the property name, this tag is used instead More... | |
bool | ReadOnly |
Currently implemented only for int and bool fields. TODO: implement the remaining types (SerializableEntityEditor) More... | |
Definition at line 6 of file Editable.cs.
Editable.Editable | ( | int | maxLength = 20 | ) |
Definition at line 37 of file Editable.cs.
Editable.Editable | ( | int | minValue, |
int | maxValue | ||
) |
Definition at line 42 of file Editable.cs.
Editable.Editable | ( | float | minValue, |
float | maxValue, | ||
int | decimals = 1 |
||
) |
Definition at line 48 of file Editable.cs.
int Editable.DecimalCount = 1 |
Definition at line 9 of file Editable.cs.
string Editable.FallBackTextTag |
If a translation can't be found for the property name, this tag is used instead
Definition at line 30 of file Editable.cs.
bool Editable.ForceShowPlusMinusButtons |
Definition at line 13 of file Editable.cs.
int Editable.MaxLength |
Definition at line 8 of file Editable.cs.
float Editable.MinValueFloat = float.MinValue |
Definition at line 12 of file Editable.cs.
int Editable.MinValueInt = int.MinValue |
Definition at line 11 of file Editable.cs.
bool Editable.ReadOnly |
Currently implemented only for int and bool fields. TODO: implement the remaining types (SerializableEntityEditor)
Definition at line 35 of file Editable.cs.
bool Editable.TransferToSwappedItem |
Should the value customized in the editor be applied to the new item swapped in place of this item. Used e.g. for transferring the auto operate properties from one turret to another installed on place of it.
Definition at line 20 of file Editable.cs.
float Editable.ValueStep |
Definition at line 14 of file Editable.cs.
string [] Editable.VectorComponentLabels |
Labels of the components of a vector property (defaults to x,y,z,w)
Definition at line 25 of file Editable.cs.