Definition at line 3 of file Signal.cs.
◆ Signal()
Barotrauma.Items.Components.Signal.Signal |
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string |
value, |
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int |
stepsTaken = 0 , |
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Character |
sender = null , |
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Item |
source = null , |
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float |
power = 0.0f , |
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float |
strength = 1.0f |
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) |
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◆ operator!=()
static bool Barotrauma.Items.Components.Signal.operator!= |
( |
Signal |
a, |
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Signal |
b |
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) |
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static |
◆ operator==()
static bool Barotrauma.Items.Components.Signal.operator== |
( |
Signal |
a, |
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Signal |
b |
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) |
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static |
◆ CreationTime
readonly double Barotrauma.Items.Components.Signal.CreationTime |
◆ power
float Barotrauma.Items.Components.Signal.power |
◆ sender
Character Barotrauma.Items.Components.Signal.sender |
◆ source
Item Barotrauma.Items.Components.Signal.source |
◆ stepsTaken
int Barotrauma.Items.Components.Signal.stepsTaken |
◆ strength
float Barotrauma.Items.Components.Signal.strength |
◆ value
string Barotrauma.Items.Components.Signal.value |
◆ TimeSinceCreated
double Barotrauma.Items.Components.Signal.TimeSinceCreated |
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get |