ActiveProjectiles | Barotrauma.Items.Components.Turret | |
ActiveUser | Barotrauma.Items.Components.Turret | |
AddToGUIUpdateList(int order=0) | Barotrauma.Items.Components.ItemComponent | virtual |
AddTooltipInfo(ref LocalizedString name, ref LocalizedString description) | Barotrauma.Items.Components.ItemComponent | virtual |
AIContainItems< T >(ItemContainer container, Character character, AIObjective currentObjective, int itemCount, bool equip, bool removeEmpty, bool spawnItemIfNotFound=false, bool dropItemOnDeselected=false) | Barotrauma.Items.Components.ItemComponent | protected |
AICurrentTargetPriorityMultiplier | Barotrauma.Items.Components.Turret | |
AimDelay | Barotrauma.Items.Components.Turret | |
AIRange | Barotrauma.Items.Components.Turret | |
AIUpdateInterval | Barotrauma.Items.Components.ItemComponent | protectedstatic |
aiUpdateTimer | Barotrauma.Items.Components.ItemComponent | protected |
AllowInGameEditing | Barotrauma.Items.Components.ItemComponent | |
AllowUIOverlap | Barotrauma.Items.Components.ItemComponent | |
AlternatingFiringOffset | Barotrauma.Items.Components.Turret | |
AlternativeLayout | Barotrauma.Items.Components.ItemComponent | |
ApplyStatusEffects(ActionType type, float deltaTime, Character character=null, Limb targetLimb=null, Entity useTarget=null, Character user=null, Vector2? worldPosition=null, float afflictionMultiplier=1.0f) | Barotrauma.Items.Components.ItemComponent | |
AutoOperate | Barotrauma.Items.Components.Turret | |
BarrelPos | Barotrauma.Items.Components.Turret | |
BarrelSprite | Barotrauma.Items.Components.Turret | |
BaseRotation | Barotrauma.Items.Components.Turret | |
canBeCombined | Barotrauma.Items.Components.ItemComponent | protected |
CanBeCombined | Barotrauma.Items.Components.ItemComponent | |
canBePicked | Barotrauma.Items.Components.ItemComponent | protected |
CanBePicked | Barotrauma.Items.Components.ItemComponent | |
canBeSelected | Barotrauma.Items.Components.ItemComponent | protected |
CanBeSelected | Barotrauma.Items.Components.ItemComponent | |
ChangedConnections | Barotrauma.Items.Components.Powered | static |
CharacterUsable | Barotrauma.Items.Components.ItemComponent | |
characterUsable | Barotrauma.Items.Components.ItemComponent | protected |
ClientEventRead(IReadMessage msg, float sendingTime) | Barotrauma.Items.Components.Turret | |
CombatPriority | Barotrauma.Items.Components.ItemComponent | |
Combine(Item item, Character user) | Barotrauma.Items.Components.ItemComponent | virtual |
CorrectionDelay | Barotrauma.Items.Components.ItemComponent | protectedstatic |
correctionTimer | Barotrauma.Items.Components.ItemComponent | protected |
CreateEditingHUD(SerializableEntityEditor editor) | Barotrauma.Items.Components.ItemComponent | virtual |
CreateGUI() | Barotrauma.Items.Components.ItemComponent | protectedvirtual |
CrewAIOperate(float deltaTime, Character character, AIObjectiveOperateItem objective) | Barotrauma.Items.Components.Turret | virtual |
CurrPowerConsumption | Barotrauma.Items.Components.Powered | |
currPowerConsumption | Barotrauma.Items.Components.Powered | protected |
DamageMultiplier | Barotrauma.Items.Components.Turret | |
DefaultLayout | Barotrauma.Items.Components.ItemComponent | |
DegreeOfSuccess(Character character) | Barotrauma.Items.Components.ItemComponent | |
DegreeOfSuccess(Character character, List< Skill > requiredSkills) | Barotrauma.Items.Components.ItemComponent | |
DelayBetweenBursts | Barotrauma.Items.Components.Turret | |
delayedCorrectionCoroutine | Barotrauma.Items.Components.ItemComponent | protected |
DeleteOnUse | Barotrauma.Items.Components.ItemComponent | |
DisabledRequiredItems | Barotrauma.Items.Components.ItemComponent | |
DisallowSellingItemsFromContainer | Barotrauma.Items.Components.ItemComponent | |
DisplayMsg | Barotrauma.Items.Components.ItemComponent | |
DontTransferInventoryBetweenSubs | Barotrauma.Items.Components.ItemComponent | |
Draw(SpriteBatch spriteBatch, bool editing=false, float itemDepth=-1, Color? overrideColor=null) | Barotrauma.Items.Components.Turret | |
Drawable | Barotrauma.Items.Components.ItemComponent | |
DrawHUD(SpriteBatch spriteBatch, Character character) | Barotrauma.Items.Components.Turret | virtual |
DrawHudWhenEquipped | Barotrauma.Items.Components.ItemComponent | |
DrawSize | Barotrauma.Items.Components.Turret | |
Drop(Character dropper, bool setTransform=true) | Barotrauma.Items.Components.ItemComponent | virtual |
Equip(Character character) | Barotrauma.Items.Components.ItemComponent | virtual |
ExtractEventData< T >(NetEntityEvent.IData data) | Barotrauma.Items.Components.ItemComponent | protected |
FiringOffset | Barotrauma.Items.Components.Turret | |
FiringRotationSpeedModifier | Barotrauma.Items.Components.Turret | |
flipFiringOffset | Barotrauma.Items.Components.Turret | |
FlipX(bool relativeToSub) | Barotrauma.Items.Components.Turret | virtual |
FlipY(bool relativeToSub) | Barotrauma.Items.Components.Turret | virtual |
FriendlyTag | Barotrauma.Items.Components.Turret | |
GetAvailableInstantaneousBatteryPower() | Barotrauma.Items.Components.Powered | protected |
GetConnectionPowerOut(Connection conn, float power, PowerRange minMaxPower, float load) | Barotrauma.Items.Components.Powered | virtual |
GetCurrentPowerConsumption(Connection conn=null) | Barotrauma.Items.Components.Turret | virtual |
GetDirectlyConnectedBatteries() | Barotrauma.Items.Components.Powered | protected |
GetDrawPos() | Barotrauma.Items.Components.Turret | |
GetLinkUIToComponent() | Barotrauma.Items.Components.ItemComponent | |
GetPowerRequiredToShoot() | Barotrauma.Items.Components.Turret | |
GetRecoilOffset() | Barotrauma.Items.Components.Turret | |
GetReplacementOrThis() | Barotrauma.Items.Components.ItemComponent | |
GetSkillMultiplier() | Barotrauma.Items.Components.ItemComponent | virtual |
GetTextureDirectory(ContentXElement subElement) | Barotrauma.Items.Components.ItemComponent | protected |
GridResolved(Connection conn) | Barotrauma.Items.Components.Powered | virtual |
Grids | Barotrauma.Items.Components.Powered | static |
GuiFrame | Barotrauma.Items.Components.ItemComponent | |
GuiFrameOffset | Barotrauma.Items.Components.ItemComponent | |
HasAccess(Character character) | Barotrauma.Items.Components.ItemComponent | virtual |
HasPowerToShoot() | Barotrauma.Items.Components.Turret | |
HasRequiredContainedItems(Character user, bool addMessage, LocalizedString msg=null) | Barotrauma.Items.Components.ItemComponent | |
HasRequiredItems(Character character, bool addMessage, LocalizedString msg=null) | Barotrauma.Items.Components.ItemComponent | virtual |
HasRequiredSkills(Character character) | Barotrauma.Items.Components.ItemComponent | |
HasRequiredSkills(Character character, out Skill insufficientSkill) | Barotrauma.Items.Components.ItemComponent | |
HasSounds | Barotrauma.Items.Components.ItemComponent | |
HasSoundsOfType | Barotrauma.Items.Components.ItemComponent | |
HideBarrelWhenBroken | Barotrauma.Items.Components.Turret | |
HudLayer | Barotrauma.Items.Components.ItemComponent | |
HudPriority | Barotrauma.Items.Components.ItemComponent | |
HudTint | Barotrauma.Items.Components.Turret | |
InheritParentIsActive | Barotrauma.Items.Components.ItemComponent | |
InheritStatusEffects | Barotrauma.Items.Components.ItemComponent | |
IsActive | Barotrauma.Items.Components.Powered | |
IsActiveConditionalComparison | Barotrauma.Items.Components.ItemComponent | |
IsActiveConditionals | Barotrauma.Items.Components.ItemComponent | |
IsActiveTimer | Barotrauma.Items.Components.ItemComponent | |
IsEmpty(Character user) | Barotrauma.Items.Components.ItemComponent | |
IsWithinAimingRadius(Vector2 target) | Barotrauma.Items.Components.Turret | |
item | Barotrauma.Items.Components.ItemComponent | protected |
Item | Barotrauma.Items.Components.ItemComponent | |
ItemComponent(Item item, ContentXElement element) | Barotrauma.Items.Components.ItemComponent | |
ItemUseInfo(Item Item, Character User) | Barotrauma.Items.Components.ItemComponent | |
LaunchImpulse | Barotrauma.Items.Components.Turret | |
LaunchWithoutProjectile | Barotrauma.Items.Components.Turret | |
LinkUIToComponent | Barotrauma.Items.Components.ItemComponent | |
Load(ContentXElement componentElement, bool usePrefabValues, IdRemap idRemap) | Barotrauma.Items.Components.Turret | virtual |
Barotrauma::Items::Components::Powered.Load(ContentXElement element, Item item, bool errorMessages=true) | Barotrauma.Items.Components.ItemComponent | static |
LockGuiFramePosition | Barotrauma.Items.Components.ItemComponent | |
ManuallySelectedSound | Barotrauma.Items.Components.ItemComponent | |
MaxActiveProjectiles | Barotrauma.Items.Components.Turret | |
MaxAngleOffset | Barotrauma.Items.Components.Turret | |
MaxChargeTime | Barotrauma.Items.Components.Turret | |
MaxOverVoltageFactor | Barotrauma.Items.Components.Powered | protectedstatic |
MinMaxPowerOut(Connection conn, float load=0) | Barotrauma.Items.Components.Powered | virtual |
MinVoltage | Barotrauma.Items.Components.Powered | |
Move(Vector2 amount, bool ignoreContacts=false) | Barotrauma.Items.Components.Turret | virtual |
Msg | Barotrauma.Items.Components.ItemComponent | |
Name | Barotrauma.Items.Components.ItemComponent | |
name | Barotrauma.Items.Components.ItemComponent | protected |
NeedsSoundUpdate() | Barotrauma.Items.Components.ItemComponent | |
OnActiveStateChanged | Barotrauma.Items.Components.ItemComponent | |
OnGUIParentChanged(RectTransform newParent) | Barotrauma.Items.Components.ItemComponent | protected |
OnInventoryChanged() | Barotrauma.Items.Components.ItemComponent | virtual |
OnItemLoaded() | Barotrauma.Items.Components.Turret | virtual |
OnMapLoaded() | Barotrauma.Items.Components.Turret | virtual |
OnPlayerSkillsChanged() | Barotrauma.Items.Components.ItemComponent | virtual |
OnResolutionChanged() | Barotrauma.Items.Components.ItemComponent | protectedvirtual |
OnScaleChanged() | Barotrauma.Items.Components.ItemComponent | virtual |
OnUsed | Barotrauma.Items.Components.ItemComponent | |
originalElement | Barotrauma.Items.Components.ItemComponent | |
Parent | Barotrauma.Items.Components.ItemComponent | |
ParseMsg() | Barotrauma.Items.Components.ItemComponent | virtual |
Pick(Character picker) | Barotrauma.Items.Components.ItemComponent | virtual |
PickingMsg | Barotrauma.Items.Components.ItemComponent | |
PickingTime | Barotrauma.Items.Components.ItemComponent | |
PickKey | Barotrauma.Items.Components.ItemComponent | |
PlaySound(ActionType type, Character user=null) | Barotrauma.Items.Components.ItemComponent | |
PowerConsumption | Barotrauma.Items.Components.Powered | |
powerConsumption | Barotrauma.Items.Components.Powered | protected |
Powered(Item item, ContentXElement element) | Barotrauma.Items.Components.Powered | |
PoweredByTinkering | Barotrauma.Items.Components.Powered | |
PoweredList | Barotrauma.Items.Components.Powered | static |
powerIn | Barotrauma.Items.Components.Powered | protected |
Priority | Barotrauma.Items.Components.Powered | protected |
ProjectileCount | Barotrauma.Items.Components.Turret | |
RandomAimAmount | Barotrauma.Items.Components.Turret | |
RandomAimMaxTime | Barotrauma.Items.Components.Turret | |
RandomAimMinTime | Barotrauma.Items.Components.Turret | |
RandomMovement | Barotrauma.Items.Components.Turret | |
ReceiveSignal(Signal signal, Connection connection) | Barotrauma.Items.Components.Turret | virtual |
RecoilDistance | Barotrauma.Items.Components.Turret | |
RecoilTime | Barotrauma.Items.Components.Turret | |
RecreateGUIOnResolutionChange | Barotrauma.Items.Components.ItemComponent | |
RelativeVoltage | Barotrauma.Items.Components.Powered | |
ReleaseGuiFrame() | Barotrauma.Items.Components.ItemComponent | protected |
Reload | Barotrauma.Items.Components.Turret | |
ReloadGuiFrame() | Barotrauma.Items.Components.ItemComponent | protected |
Remove() | Barotrauma.Items.Components.ItemComponent | |
RemoveComponentSpecific() | Barotrauma.Items.Components.Turret | protectedvirtual |
RemoveOnCombined | Barotrauma.Items.Components.ItemComponent | |
removeOnCombined | Barotrauma.Items.Components.ItemComponent | protected |
ReplacedBy | Barotrauma.Items.Components.ItemComponent | |
requiredItems | Barotrauma.Items.Components.ItemComponent | |
requiredSkills | Barotrauma.Items.Components.ItemComponent | |
Reset() | Barotrauma.Items.Components.ItemComponent | virtual |
RetractionDelay | Barotrauma.Items.Components.Turret | |
RetractionDurationMultiplier | Barotrauma.Items.Components.Turret | |
Rotation | Barotrauma.Items.Components.Turret | |
RotationLimits | Barotrauma.Items.Components.Turret | |
RotationSpeedHighSkill | Barotrauma.Items.Components.Turret | |
RotationSpeedLowSkill | Barotrauma.Items.Components.Turret | |
Save(XElement parentElement) | Barotrauma.Items.Components.ItemComponent | virtual |
SecondaryUse(float deltaTime, Character character=null) | Barotrauma.Items.Components.ItemComponent | virtual |
Select(Character character) | Barotrauma.Items.Components.ItemComponent | virtual |
SelectKey | Barotrauma.Items.Components.ItemComponent | |
SerializableProperties | Barotrauma.Items.Components.ItemComponent | |
ServerEventWrite(IWriteMessage msg, Client c, NetEntityEvent.IData extraData=null) | Barotrauma.Items.Components.Turret | |
SetRequiredItems(ContentXElement element, bool allowEmpty=false) | Barotrauma.Items.Components.ItemComponent | |
ShallowRemove() | Barotrauma.Items.Components.ItemComponent | |
ShallowRemoveComponentSpecific() | Barotrauma.Items.Components.ItemComponent | protectedvirtual |
ShotsPerBurst | Barotrauma.Items.Components.Turret | |
ShouldDrawHUD(Character character) | Barotrauma.Items.Components.ItemComponent | virtual |
ShowChargeIndicator | Barotrauma.Items.Components.Turret | |
ShowProjectileIndicator | Barotrauma.Items.Components.Turret | |
SingleChargedShot | Barotrauma.Items.Components.Turret | |
Speed | Barotrauma.Items.Components.ItemComponent | |
SpinningBarrelDistance | Barotrauma.Items.Components.Turret | |
Spread | Barotrauma.Items.Components.Turret | |
SpringDampingHighSkill | Barotrauma.Items.Components.Turret | |
SpringDampingLowSkill | Barotrauma.Items.Components.Turret | |
SpringStiffnessHighSkill | Barotrauma.Items.Components.Turret | |
SpringStiffnessLowSkill | Barotrauma.Items.Components.Turret | |
StartDelayedCorrection(IReadMessage buffer, float sendingTime, bool waitForMidRoundSync=false) | Barotrauma.Items.Components.ItemComponent | protected |
statusEffectLists | Barotrauma.Items.Components.ItemComponent | |
StopLoopingSound() | Barotrauma.Items.Components.ItemComponent | |
StopSounds(ActionType type) | Barotrauma.Items.Components.ItemComponent | |
TargetCharacters | Barotrauma.Items.Components.Turret | |
TargetHumans | Barotrauma.Items.Components.Turret | |
TargetItems | Barotrauma.Items.Components.Turret | |
TargetMonsters | Barotrauma.Items.Components.Turret | |
TargetSubmarines | Barotrauma.Items.Components.Turret | |
TransformedBarrelPos | Barotrauma.Items.Components.Turret | |
TryCreateDragHandle() | Barotrauma.Items.Components.ItemComponent | protected |
TryExtractEventData< T >(NetEntityEvent.IData data, out T componentData) | Barotrauma.Items.Components.ItemComponent | protected |
Turret(Item item, ContentXElement element) | Barotrauma.Items.Components.Turret | |
UIElementHeight | Barotrauma.Items.Components.Turret | |
Unequip(Character character) | Barotrauma.Items.Components.ItemComponent | virtual |
Update(float deltaTime, Camera cam) | Barotrauma.Items.Components.Turret | virtual |
UpdateAutoOperate(float deltaTime, bool ignorePower, Identifier friendlyTag=default) | Barotrauma.Items.Components.Turret | |
UpdateBroken(float deltaTime, Camera cam) | Barotrauma.Items.Components.Turret | virtual |
UpdateEditing(float deltaTime) | Barotrauma.Items.Components.Turret | virtual |
UpdateGrids(bool useCache=true) | Barotrauma.Items.Components.Powered | static |
UpdateHUD(Character character, float deltaTime, Camera cam) | Barotrauma.Items.Components.ItemComponent | |
UpdateHUDComponentSpecific(Character character, float deltaTime, Camera cam) | Barotrauma.Items.Components.Turret | virtual |
UpdateInterval | Barotrauma.Items.Components.Powered | protectedstatic |
UpdateLightComponents() | Barotrauma.Items.Components.Turret | |
UpdateOnActiveEffects(float deltaTime) | Barotrauma.Items.Components.Powered | protected |
UpdatePower(float deltaTime) | Barotrauma.Items.Components.Powered | static |
UpdateSounds() | Barotrauma.Items.Components.ItemComponent | |
UpdateWhenInactive | Barotrauma.Items.Components.ItemComponent | |
Use(float deltaTime, Character character=null) | Barotrauma.Items.Components.Turret | virtual |
UseAlternativeLayout | Barotrauma.Items.Components.ItemComponent | |
ValidateEventData(NetEntityEvent.IData data) | Barotrauma.Items.Components.ItemComponent | virtual |
ValidPowerConnection(Connection conn1, Connection conn2) | Barotrauma.Items.Components.Powered | static |
Voltage | Barotrauma.Items.Components.Powered | |
VulnerableToEMP | Barotrauma.Items.Components.Powered | |
WasUsed | Barotrauma.Items.Components.ItemComponent | |
WeaponIndicatorSprite | Barotrauma.Items.Components.Turret | |