Barotrauma Client Doc
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Public Member Functions | |
Turret (Item item, ContentXElement element) | |
override void | OnMapLoaded () |
Called when all items have been loaded. Use to initialize connections between items. More... | |
override void | Update (float deltaTime, Camera cam) |
void | UpdateLightComponents () |
override bool | Use (float deltaTime, Character character=null) |
float | GetPowerRequiredToShoot () |
bool | HasPowerToShoot () |
void | UpdateAutoOperate (float deltaTime, bool ignorePower, Identifier friendlyTag=default) |
override bool | CrewAIOperate (float deltaTime, Character character, AIObjectiveOperateItem objective) |
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override float | GetCurrentPowerConsumption (Connection conn=null) |
Turret doesn't consume grid power, directly takes from the batteries on its grid instead. More... | |
bool | IsWithinAimingRadius (Vector2 target) |
override void | FlipX (bool relativeToSub) |
override void | FlipY (bool relativeToSub) |
override void | ReceiveSignal (Signal signal, Connection connection) |
override void | Load (ContentXElement componentElement, bool usePrefabValues, IdRemap idRemap) |
override void | OnItemLoaded () |
Called when all the components of the item have been loaded. Use to initialize connections between components and such. More... | |
void | ServerEventWrite (IWriteMessage msg, Client c, NetEntityEvent.IData extraData=null) |
override void | Move (Vector2 amount, bool ignoreContacts=false) |
override void | UpdateBroken (float deltaTime, Camera cam) |
override void | UpdateEditing (float deltaTime) |
override void | UpdateHUDComponentSpecific (Character character, float deltaTime, Camera cam) |
Vector2 | GetRecoilOffset () |
void | Draw (SpriteBatch spriteBatch, bool editing=false, float itemDepth=-1, Color? overrideColor=null) |
Vector2 | GetDrawPos () |
override void | DrawHUD (SpriteBatch spriteBatch, Character character) |
void | ClientEventRead (IReadMessage msg, float sendingTime) |
Public Member Functions inherited from Barotrauma.Items.Components.Powered | |
Powered (Item item, ContentXElement element) | |
virtual PowerRange | MinMaxPowerOut (Connection conn, float load=0) |
Minimum and maximum power the connection can provide More... | |
virtual float | GetConnectionPowerOut (Connection conn, float power, PowerRange minMaxPower, float load) |
Finalize how much power the device will be outputting to the connection More... | |
virtual void | GridResolved (Connection conn) |
Can be overridden to perform updates for the device after the connected grid has resolved its power calculations, i.e. storing voltage for later updates More... | |
Public Member Functions inherited from Barotrauma.Items.Components.ItemComponent | |
readonly record struct | ItemUseInfo (Item Item, Character User) |
ItemComponent (Item item, ContentXElement element) | |
void | SetRequiredItems (ContentXElement element, bool allowEmpty=false) |
virtual bool | Pick (Character picker) |
a Character has picked the item More... | |
virtual bool | Select (Character character) |
virtual void | Drop (Character dropper, bool setTransform=true) |
a Character has dropped the item More... | |
virtual bool | SecondaryUse (float deltaTime, Character character=null) |
virtual void | Equip (Character character) |
virtual void | Unequip (Character character) |
virtual bool | Combine (Item item, Character user) |
void | Remove () |
void | ShallowRemove () |
Remove the component so that it doesn't appear to exist in the game world (stop sounds, remove bodies etc) but don't reset anything that's required for cloning the item More... | |
bool | HasRequiredSkills (Character character) |
bool | HasRequiredSkills (Character character, out Skill insufficientSkill) |
virtual float | GetSkillMultiplier () |
float | DegreeOfSuccess (Character character) |
Returns 0.0f-1.0f based on how well the Character can use the itemcomponent More... | |
float | DegreeOfSuccess (Character character, List< Skill > requiredSkills) |
Returns 0.0f-1.0f based on how well the Character can use the itemcomponent More... | |
bool | IsEmpty (Character user) |
Shorthand for !HasRequiredContainedItems() More... | |
bool | HasRequiredContainedItems (Character user, bool addMessage, LocalizedString msg=null) |
virtual bool | HasAccess (Character character) |
Only checks if any of the Picked requirements are matched (used for checking id card(s)). Much simpler and a bit different than HasRequiredItems. More... | |
virtual bool | HasRequiredItems (Character character, bool addMessage, LocalizedString msg=null) |
void | ApplyStatusEffects (ActionType type, float deltaTime, Character character=null, Limb targetLimb=null, Entity useTarget=null, Character user=null, Vector2? worldPosition=null, float afflictionMultiplier=1.0f) |
virtual void | OnScaleChanged () |
virtual void | OnInventoryChanged () |
Called when the item has an ItemContainer and the contents inside of it changed. More... | |
virtual XElement | Save (XElement parentElement) |
virtual void | Reset () |
virtual void | ParseMsg () |
virtual bool | ValidateEventData (NetEntityEvent.IData data) |
ItemComponent | GetReplacementOrThis () |
bool | NeedsSoundUpdate () |
void | UpdateSounds () |
void | PlaySound (ActionType type, Character user=null) |
void | StopLoopingSound () |
void | StopSounds (ActionType type) |
virtual bool | ShouldDrawHUD (Character character) |
ItemComponent | GetLinkUIToComponent () |
virtual void | AddToGUIUpdateList (int order=0) |
void | UpdateHUD (Character character, float deltaTime, Camera cam) |
virtual void | CreateEditingHUD (SerializableEntityEditor editor) |
virtual void | OnPlayerSkillsChanged () |
virtual void | AddTooltipInfo (ref LocalizedString name, ref LocalizedString description) |
Public Attributes | |
Character | ActiveUser |
bool | flipFiringOffset |
Sprite | WeaponIndicatorSprite |
Public Attributes inherited from Barotrauma.Items.Components.ItemComponent | |
bool | WasUsed |
readonly Dictionary< ActionType, List< StatusEffect > > | statusEffectLists |
Dictionary< RelatedItem.RelationType, List< RelatedItem > > | requiredItems |
readonly List< RelatedItem > | DisabledRequiredItems = new List<RelatedItem>() |
List< Skill > | requiredSkills |
readonly ContentXElement | originalElement |
Action< bool > | OnActiveStateChanged |
List< PropertyConditional > | IsActiveConditionals |
readonly NamedEvent< ItemUseInfo > | OnUsed = new() |
readonly bool | InheritStatusEffects |
float | IsActiveTimer |
ItemComponent | ReplacedBy |
Protected Member Functions | |
override void | RemoveComponentSpecific () |
Protected Member Functions inherited from Barotrauma.Items.Components.Powered | |
void | UpdateOnActiveEffects (float deltaTime) |
float | GetAvailableInstantaneousBatteryPower () |
Returns the amount of power that can be supplied by batteries directly connected to the item More... | |
IEnumerable< PowerContainer > | GetDirectlyConnectedBatteries () |
Protected Member Functions inherited from Barotrauma.Items.Components.ItemComponent | |
virtual void | ShallowRemoveComponentSpecific () |
string | GetTextureDirectory (ContentXElement subElement) |
T | ExtractEventData< T > (NetEntityEvent.IData data) |
bool | TryExtractEventData< T > (NetEntityEvent.IData data, out T componentData) |
AIObjectiveContainItem | AIContainItems< T > (ItemContainer container, Character character, AIObjective currentObjective, int itemCount, bool equip, bool removeEmpty, bool spawnItemIfNotFound=false, bool dropItemOnDeselected=false) |
void | ReleaseGuiFrame () |
void | ReloadGuiFrame () |
void | TryCreateDragHandle () |
virtual void | CreateGUI () |
Overload this method and implement. The method is automatically called when the resolution changes. More... | |
void | StartDelayedCorrection (IReadMessage buffer, float sendingTime, bool waitForMidRoundSync=false) |
void | OnGUIParentChanged (RectTransform newParent) |
Launches when the parent of the GuiFrame is changed. More... | |
virtual void | OnResolutionChanged () |
Properties | |
IEnumerable< Item > | ActiveProjectiles [get] |
float | Rotation [get] |
Vector2 | BarrelPos [get, set] |
Vector2 | FiringOffset [get, set] |
bool | AlternatingFiringOffset [get, set] |
Vector2 | TransformedBarrelPos [get] |
float | LaunchImpulse [get, set] |
float | Reload [get, set] |
int | ShotsPerBurst [get, set] |
float | DelayBetweenBursts [get, set] |
float | RetractionDurationMultiplier [get, set] |
float | RecoilTime [get, set] |
float | RetractionDelay [get, set] |
float | DamageMultiplier [get, set] |
int | ProjectileCount [get, set] |
bool | LaunchWithoutProjectile [get, set] |
Vector2 | RotationLimits [get, set] |
float | Spread [get, set] |
float | SpringStiffnessLowSkill [get] |
float | SpringStiffnessHighSkill [get] |
float | SpringDampingLowSkill [get] |
float | SpringDampingHighSkill [get] |
float | RotationSpeedLowSkill [get] |
float | RotationSpeedHighSkill [get] |
float | FiringRotationSpeedModifier [get] |
bool | SingleChargedShot [get] |
float | BaseRotation [get, set] |
float | AIRange [get, set] |
float | MaxAngleOffset [get, set] |
float | AICurrentTargetPriorityMultiplier [get] |
int | MaxActiveProjectiles [get, set] |
float | MaxChargeTime [get] |
bool | AutoOperate [get, set] |
float | RandomAimAmount [get, set] |
float | RandomAimMinTime [get, set] |
float | RandomAimMaxTime [get, set] |
bool | RandomMovement [get, set] |
bool | AimDelay [get, set] |
bool | TargetCharacters [get, set] |
bool | TargetMonsters [get, set] |
bool | TargetHumans [get, set] |
bool | TargetSubmarines [get, set] |
bool | TargetItems [get, set] |
Identifier | FriendlyTag [get] |
Color | HudTint [get] |
int | UIElementHeight [get] |
bool | ShowChargeIndicator [get] |
bool | ShowProjectileIndicator [get] |
float | RecoilDistance [get] |
float | SpinningBarrelDistance [get] |
Vector2 | DrawSize [get] |
Sprite | BarrelSprite [get] |
bool | HideBarrelWhenBroken [get] |
Properties inherited from Barotrauma.Items.Components.Powered | |
static IEnumerable< Powered > | PoweredList [get] |
virtual PowerPriority | Priority [get] |
float? | MinVoltage [get, set] |
float | PowerConsumption [get, set] |
override bool | IsActive [get, set] |
float | CurrPowerConsumption [get, set] |
float??? | Voltage [get, set] |
float | RelativeVoltage [get] |
Essentially Voltage / MinVoltage (= how much of the minimum required voltage has been satisfied), clamped between 0 and 1. Can be used by status effects or sounds to check if the item has enough power to run More... | |
bool | PoweredByTinkering [get, set] |
bool | VulnerableToEMP [get, set] |
Properties inherited from Barotrauma.Items.Components.ItemComponent | |
ItemComponent | Parent [get, set] |
bool | InheritParentIsActive [get, set] |
virtual bool | DontTransferInventoryBetweenSubs [get] |
If enabled, the contents of the item are not transferred when the player transfers items between subs. Use this if this component uses item containers in a way where removing the item from the container via external means would cause problems. More... | |
virtual bool | DisallowSellingItemsFromContainer [get] |
If enabled, the items inside any of the item containers on this item cannot be sold at an outpost. Use in similar cases as DontTransferInventoryBetweenSubs. More... | |
float | PickingTime [get, set] |
string | PickingMsg [get, set] |
Dictionary< Identifier, SerializableProperty > | SerializableProperties [get, protected set] |
virtual bool? | IsActive [get, set] |
PropertyConditional.LogicalOperatorType | IsActiveConditionalComparison [get, set] |
bool | Drawable [get, set] |
bool | CanBePicked [get, set] |
bool | DrawHudWhenEquipped [get, protected set] |
bool | LockGuiFramePosition [get, set] |
Point | GuiFrameOffset [get, set] |
bool | CanBeSelected [get, set] |
bool | CanBeCombined [get, set] |
bool | RemoveOnCombined [get, set] |
bool | CharacterUsable [get, set] |
bool | AllowInGameEditing [get, set] |
InputType | PickKey [get, protected set] |
InputType | SelectKey [get, protected set] |
bool | DeleteOnUse [get, set] |
Item | Item [get] |
string | Name [get] |
string | Msg [get, set] |
LocalizedString | DisplayMsg [get, set] |
float | CombatPriority [get] |
int | ManuallySelectedSound [get] |
Which sound should be played when manual sound selection type is selected? Not [Editable] because we don't want this visible in the editor for every component. More... | |
float | Speed [get] |
Can be used by status effects or conditionals to the speed of the item More... | |
virtual bool | UpdateWhenInactive [get] |
bool | HasSounds [get] |
bool[] | HasSoundsOfType [get] |
virtual bool | RecreateGUIOnResolutionChange [get] |
GUILayoutSettings | DefaultLayout [get, protected set] |
GUILayoutSettings | AlternativeLayout [get, protected set] |
GUIFrame | GuiFrame [get, set] |
bool | AllowUIOverlap [get, set] |
string | LinkUIToComponent [get, set] |
int | HudPriority [get] |
int | HudLayer [get] |
bool?? | UseAlternativeLayout [get, set] |
Properties inherited from Barotrauma.ISerializableEntity | |
string | Name [get] |
Dictionary< Identifier, SerializableProperty > | SerializableProperties [get] |
Properties inherited from Barotrauma.Items.Components.IDrawableComponent | |
Vector2 | DrawSize [get] |
The extents of the sprites or other graphics this component needs to draw. Used to determine which items are visible on the screen. More... | |
Additional Inherited Members | |
Static Public Member Functions inherited from Barotrauma.Items.Components.Powered | |
static void | UpdateGrids (bool useCache=true) |
Allocate electrical devices into their grids based on connections More... | |
static void | UpdatePower (float deltaTime) |
Update the power calculations of all devices and grids Updates grids in the order of ConnCurrConsumption - Get load of device/ flag it as an outputting connection – If outputting power – MinMaxPower - Minimum and Maximum power output of the connection for devices to coordinate ConnPowerOut - Final power output based on the sum of the MinMaxPower – Finally – GridResolved - Indicate that a connection's grid has been finished being calculated More... | |
static bool | ValidPowerConnection (Connection conn1, Connection conn2) |
Static Public Member Functions inherited from Barotrauma.Items.Components.ItemComponent | |
static ItemComponent | Load (ContentXElement element, Item item, bool errorMessages=true) |
Static Public Attributes inherited from Barotrauma.Items.Components.Powered | |
static readonly HashSet< Connection > | ChangedConnections = new HashSet<Connection>() |
static readonly Dictionary< int, GridInfo > | Grids = new Dictionary<int, GridInfo>() |
Protected Attributes inherited from Barotrauma.Items.Components.Powered | |
float | currPowerConsumption |
The amount of power currently consumed by the item. Negative values mean that the item is providing power to connected items More... | |
float | powerConsumption |
The maximum amount of power the item can draw from connected items More... | |
Connection | powerIn |
Protected Attributes inherited from Barotrauma.Items.Components.ItemComponent | |
Item | item |
string | name |
bool | characterUsable |
bool | canBePicked |
bool | canBeSelected |
bool | canBeCombined |
bool | removeOnCombined |
CoroutineHandle | delayedCorrectionCoroutine |
float | aiUpdateTimer |
float | correctionTimer |
Static Protected Attributes inherited from Barotrauma.Items.Components.Powered | |
const float | UpdateInterval = (float)Timing.Step |
const float | MaxOverVoltageFactor = 2.0f |
Maximum voltage factor when the device is being overvolted. I.e. how many times more effectively the device can function when it's being overvolted More... | |
Static Protected Attributes inherited from Barotrauma.Items.Components.ItemComponent | |
const float | CorrectionDelay = 1.0f |
const float | AIUpdateInterval = 0.2f |
Definition at line 14 of file BarotraumaShared/SharedSource/Items/Components/Turret.cs.
Barotrauma.Items.Components.Turret.Turret | ( | Item | item, |
ContentXElement | element | ||
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Definition at line 395 of file BarotraumaShared/SharedSource/Items/Components/Turret.cs.
void Barotrauma.Items.Components.Turret.ClientEventRead | ( | IReadMessage | msg, |
float | sendingTime | ||
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Implements Barotrauma.Networking.IServerSerializable.
Definition at line 740 of file BarotraumaClient/ClientSource/Items/Components/Turret.cs.
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Reimplemented from Barotrauma.Items.Components.ItemComponent.
Definition at line 1213 of file BarotraumaShared/SharedSource/Items/Components/Turret.cs.
void Barotrauma.Items.Components.Turret.Draw | ( | SpriteBatch | spriteBatch, |
bool | editing = false , |
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float | itemDepth = -1 , |
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Color? | overrideColor = null |
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Implements Barotrauma.Items.Components.IDrawableComponent.
Definition at line 365 of file BarotraumaClient/ClientSource/Items/Components/Turret.cs.
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Reimplemented from Barotrauma.Items.Components.ItemComponent.
Definition at line 646 of file BarotraumaClient/ClientSource/Items/Components/Turret.cs.
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Reimplemented from Barotrauma.Items.Components.ItemComponent.
Definition at line 1926 of file BarotraumaShared/SharedSource/Items/Components/Turret.cs.
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Reimplemented from Barotrauma.Items.Components.ItemComponent.
Definition at line 1948 of file BarotraumaShared/SharedSource/Items/Components/Turret.cs.
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Turret doesn't consume grid power, directly takes from the batteries on its grid instead.
Reimplemented from Barotrauma.Items.Components.Powered.
Definition at line 1705 of file BarotraumaShared/SharedSource/Items/Components/Turret.cs.
Vector2 Barotrauma.Items.Components.Turret.GetDrawPos | ( | ) |
Definition at line 574 of file BarotraumaClient/ClientSource/Items/Components/Turret.cs.
float Barotrauma.Items.Components.Turret.GetPowerRequiredToShoot | ( | ) |
Definition at line 669 of file BarotraumaShared/SharedSource/Items/Components/Turret.cs.
Vector2 Barotrauma.Items.Components.Turret.GetRecoilOffset | ( | ) |
Definition at line 340 of file BarotraumaClient/ClientSource/Items/Components/Turret.cs.
bool Barotrauma.Items.Components.Turret.HasPowerToShoot | ( | ) |
Definition at line 679 of file BarotraumaShared/SharedSource/Items/Components/Turret.cs.
bool Barotrauma.Items.Components.Turret.IsWithinAimingRadius | ( | Vector2 | target | ) |
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Reimplemented from Barotrauma.Items.Components.ItemComponent.
Definition at line 2027 of file BarotraumaShared/SharedSource/Items/Components/Turret.cs.
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Reimplemented from Barotrauma.Items.Components.ItemComponent.
Definition at line 170 of file BarotraumaClient/ClientSource/Items/Components/Turret.cs.
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Called when all the components of the item have been loaded. Use to initialize connections between components and such.
Reimplemented from Barotrauma.Items.Components.Powered.
Definition at line 2034 of file BarotraumaShared/SharedSource/Items/Components/Turret.cs.
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Called when all items have been loaded. Use to initialize connections between items.
Reimplemented from Barotrauma.Items.Components.ItemComponent.
Definition at line 440 of file BarotraumaShared/SharedSource/Items/Components/Turret.cs.
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Reimplemented from Barotrauma.Items.Components.ItemComponent.
Definition at line 1970 of file BarotraumaShared/SharedSource/Items/Components/Turret.cs.
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Reimplemented from Barotrauma.Items.Components.Powered.
Definition at line 1850 of file BarotraumaShared/SharedSource/Items/Components/Turret.cs.
void Barotrauma.Items.Components.Turret.ServerEventWrite | ( | IWriteMessage | msg, |
Client | c, | ||
NetEntityEvent.IData | extraData = null |
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Definition at line 2046 of file BarotraumaShared/SharedSource/Items/Components/Turret.cs.
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Reimplemented from Barotrauma.Items.Components.Powered.
Definition at line 482 of file BarotraumaShared/SharedSource/Items/Components/Turret.cs.
void Barotrauma.Items.Components.Turret.UpdateAutoOperate | ( | float | deltaTime, |
bool | ignorePower, | ||
Identifier | friendlyTag = default |
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Definition at line 1028 of file BarotraumaShared/SharedSource/Items/Components/Turret.cs.
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Reimplemented from Barotrauma.Items.Components.ItemComponent.
Definition at line 190 of file BarotraumaClient/ClientSource/Items/Components/Turret.cs.
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Reimplemented from Barotrauma.Items.Components.ItemComponent.
Definition at line 309 of file BarotraumaClient/ClientSource/Items/Components/Turret.cs.
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Reimplemented from Barotrauma.Items.Components.ItemComponent.
Definition at line 324 of file BarotraumaClient/ClientSource/Items/Components/Turret.cs.
void Barotrauma.Items.Components.Turret.UpdateLightComponents | ( | ) |
Definition at line 642 of file BarotraumaShared/SharedSource/Items/Components/Turret.cs.
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Reimplemented from Barotrauma.Items.Components.ItemComponent.
Definition at line 657 of file BarotraumaShared/SharedSource/Items/Components/Turret.cs.
Character Barotrauma.Items.Components.Turret.ActiveUser |
Definition at line 86 of file BarotraumaShared/SharedSource/Items/Components/Turret.cs.
bool Barotrauma.Items.Components.Turret.flipFiringOffset |
Definition at line 119 of file BarotraumaShared/SharedSource/Items/Components/Turret.cs.
Sprite Barotrauma.Items.Components.Turret.WeaponIndicatorSprite |
Definition at line 15 of file BarotraumaClient/ClientSource/Items/Components/Turret.cs.
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Definition at line 53 of file BarotraumaShared/SharedSource/Items/Components/Turret.cs.
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Definition at line 110 of file BarotraumaClient/ClientSource/Items/Components/Turret.cs.
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Definition at line 306 of file BarotraumaShared/SharedSource/Items/Components/Turret.cs.
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Definition at line 90 of file BarotraumaClient/ClientSource/Items/Components/Turret.cs.
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Definition at line 77 of file BarotraumaClient/ClientSource/Items/Components/Turret.cs.
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Definition at line 63 of file BarotraumaClient/ClientSource/Items/Components/Turret.cs.
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Definition at line 297 of file BarotraumaShared/SharedSource/Items/Components/Turret.cs.
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Definition at line 21 of file BarotraumaClient/ClientSource/Items/Components/Turret.cs.