Barotrauma Client Doc
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This is the complete list of members for Barotrauma.LatchOntoAI, including all inherited members.
AttachJoints | Barotrauma.LatchOntoAI | |
AttachPos | Barotrauma.LatchOntoAI | |
AttachToCharacters | Barotrauma.LatchOntoAI | |
AttachToSub | Barotrauma.LatchOntoAI | |
AttachToWalls | Barotrauma.LatchOntoAI | |
DeattachFromBody(bool reset, float cooldown=0) | Barotrauma.LatchOntoAI | |
IsAttached | Barotrauma.LatchOntoAI | |
IsAttachedToSub | Barotrauma.LatchOntoAI | |
LatchOntoAI(XElement element, EnemyAIController enemyAI) | Barotrauma.LatchOntoAI | |
SetAttachTarget(Structure wall, Vector2 attachPos, Vector2 attachSurfaceNormal) | Barotrauma.LatchOntoAI | |
SetAttachTarget(Character target) | Barotrauma.LatchOntoAI | |
TargetCharacter | Barotrauma.LatchOntoAI | |
TargetSubmarine | Barotrauma.LatchOntoAI | |
TargetWall | Barotrauma.LatchOntoAI | |
Update(EnemyAIController enemyAI, float deltaTime) | Barotrauma.LatchOntoAI |