Definition at line 12 of file LatchOntoAI.cs.
◆ LatchOntoAI()
◆ DeattachFromBody()
| void Barotrauma.LatchOntoAI.DeattachFromBody |
( |
bool |
reset, |
|
|
float |
cooldown = 0 |
|
) |
| |
◆ SetAttachTarget() [1/2]
| void Barotrauma.LatchOntoAI.SetAttachTarget |
( |
Character |
target | ) |
|
◆ SetAttachTarget() [2/2]
| void Barotrauma.LatchOntoAI.SetAttachTarget |
( |
Structure |
wall, |
|
|
Vector2 |
attachPos, |
|
|
Vector2 |
attachSurfaceNormal |
|
) |
| |
◆ Update()
◆ AttachJoints
| List<Joint> Barotrauma.LatchOntoAI.AttachJoints = new List<Joint>() |
|
get |
◆ AttachPos
| Vector2? Barotrauma.LatchOntoAI.AttachPos |
|
get |
◆ AttachToCharacters
| bool Barotrauma.LatchOntoAI.AttachToCharacters |
|
get |
◆ AttachToSub
| bool Barotrauma.LatchOntoAI.AttachToSub |
|
get |
◆ AttachToWalls
| bool Barotrauma.LatchOntoAI.AttachToWalls |
|
get |
◆ IsAttached
| bool Barotrauma.LatchOntoAI.IsAttached |
|
get |
◆ IsAttachedToSub
| bool Barotrauma.LatchOntoAI.IsAttachedToSub |
|
get |
◆ TargetCharacter
| Character Barotrauma.LatchOntoAI.TargetCharacter |
|
get |
◆ TargetSubmarine
| Submarine Barotrauma.LatchOntoAI.TargetSubmarine |
|
get |
◆ TargetWall