Barotrauma Client Doc
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Public Member Functions | |
override void | Move (Vector2 amount, bool ignoreContacts=true) |
Structure (Rectangle rectangle, StructurePrefab sp, Submarine submarine, ushort id=Entity.NullEntityID, XElement element=null) | |
override string | ToString () |
override MapEntity | Clone () |
override Quad2D | GetTransformedQuad () |
override bool | IsMouseOn (Vector2 position) |
override void | ShallowRemove () |
Remove the entity from the entity list without removing links to other entities More... | |
override void | Remove () |
WallSection | GetSection (int sectionIndex) |
bool | SectionBodyDisabled (int sectionIndex) |
bool | AllSectionBodiesDisabled () |
bool | SectionIsLeaking (int sectionIndex) |
Sections that are leaking have a gap placed on them More... | |
bool | SectionIsLeakingFromOutside (int sectionIndex) |
int | SectionLength (int sectionIndex) |
override bool | AddUpgrade (Upgrade upgrade, bool createNetworkEvent=false) |
Adds a new upgrade to the item More... | |
void | AddDamage (int sectionIndex, float damage, Character attacker=null, bool emitParticles=true) |
int | FindSectionIndex (Vector2 displayPos, bool world=false, bool clamp=false) |
float | SectionDamage (int sectionIndex) |
Vector2 | SectionPosition (int sectionIndex, bool world=false) |
AttackResult | AddDamage (Character attacker, Vector2 worldPosition, Attack attack, Vector2 impulseDirection, float deltaTime, bool playSound=false) |
void | SetDamage (int sectionIndex, float damage, Character attacker=null, bool createNetworkEvent=true, bool isNetworkEvent=true, bool createExplosionEffect=true) |
void | SetCollisionCategory (Category collisionCategory) |
override void | FlipX (bool relativeToSub) |
Flip the entity horizontally More... | |
override void | FlipY (bool relativeToSub) |
Flip the entity vertically More... | |
override XElement | Save (XElement parentElement) |
override void | OnMapLoaded () |
virtual void | Reset () |
override void | Update (float deltaTime, Camera cam) |
override void | UpdateEditing (Camera cam, float deltaTime) |
GUIComponent | CreateEditingHUD (bool inGame=false) |
override bool | IsVisible (Rectangle worldView) |
override void | Draw (SpriteBatch spriteBatch, bool editing, bool back=true) |
void | DrawDamage (SpriteBatch spriteBatch, Effect damageEffect, bool editing) |
float | GetDrawDepth () |
void | UpdateSpriteStates (float deltaTime) |
void | ClientEventRead (IReadMessage msg, float sendingTime) |
Public Member Functions inherited from Barotrauma.MapEntity | |
void | AddLinked (MapEntity entity) |
MapEntity (MapEntityPrefab prefab, Submarine submarine, ushort id) | |
void | ResolveLinks (IdRemap childRemap) |
bool | HasUpgrade (Identifier identifier) |
Upgrade | GetUpgrade (Identifier identifier) |
List< Upgrade > | GetUpgrades () |
void | SetUpgrade (Upgrade upgrade, bool createNetworkEvent=false) |
void | RemoveLinked (MapEntity e) |
HashSet< T > | GetLinkedEntities< T > (HashSet< T > list=null, int? maxDepth=null, Func< T, bool > filter=null) |
Gets all linked entities of specific type. More... | |
float | GetDrawDepth (float baseDepth, Sprite sprite) |
A method that modifies the draw depth to prevent z-fighting between entities with the same sprite depth More... | |
MapEntity | GetReplacementOrThis () |
virtual void | AddToGUIUpdateList (int order=0) |
virtual void | DrawEditing (SpriteBatch spriteBatch, Camera cam) |
Public Member Functions inherited from Barotrauma.Entity | |
Entity (Submarine submarine, ushort id) | |
void | FreeID () |
Removes the entity from the entity dictionary and frees up the ID it was using. More... | |
Static Public Member Functions | |
static Structure | GetAttachTarget (Vector2 worldPosition) |
Checks if there's a structure items can be attached to at the given position and returns it. More... | |
static Structure | Load (ContentXElement element, Submarine submarine, IdRemap idRemap) |
static StructurePrefab | FindPrefab (string name, Identifier identifier) |
static Vector2 | UpgradeTextureOffset (Vector2 targetSize, Vector2 originalTextureOffset, SubmarineInfo submarineInfo, Rectangle sourceRect, Vector2 scale, bool flippedX, bool flippedY) |
Static Public Member Functions inherited from Barotrauma.MapEntity | |
static void | ClearHighlightedEntities () |
static List< MapEntity > | Clone (List< MapEntity > entitiesToClone) |
static void | UpdateAll (float deltaTime, Camera cam) |
Call Update() on every object in Entity.list More... | |
static List< MapEntity > | LoadAll (Submarine submarine, XElement parentElement, string filePath, int idOffset) |
static void | MapLoaded (List< MapEntity > entities, bool updateHulls) |
static void | InitializeLoadedLinks (IEnumerable< MapEntity > entities) |
static void | UpdateSelecting (Camera cam) |
Update the selection logic in submarine editor More... | |
static void | StopSelection () |
static Vector2 | GetNudgeAmount (bool doHold=true) |
static Item | GetPotentialContainer (Vector2 position, HashSet< MapEntity > entities=null) |
static void | UpdateHighlighting (List< MapEntity > highlightedEntities, bool wiringMode=false) |
Updates the logic that runs the highlight box when the mouse is sitting still. More... | |
static void | AddSelection (MapEntity entity) |
static void | RemoveSelection (MapEntity entity) |
static void | DrawSelecting (SpriteBatch spriteBatch, Camera cam) |
Draw the "selection rectangle" and outlines of entities that are being dragged (if any) More... | |
static void | DrawSelectionRect (SpriteBatch spriteBatch, Vector2 pos, Vector2 size, Color color) |
static void | UpdateEditor (Camera cam, float deltaTime) |
static void | DrawEditor (SpriteBatch spriteBatch, Camera cam) |
static void | DeselectAll () |
static void | SelectEntity (MapEntity entity) |
static void | Copy (List< MapEntity > entities) |
Copy the selected entities to the "clipboard" (copiedList) More... | |
static void | Cut (List< MapEntity > entities) |
static void | Paste (Vector2 position) |
static List< MapEntity > | CopyEntities (List< MapEntity > entities) |
copies a list of entities to the "clipboard" (copiedList) More... | |
static HashSet< MapEntity > | FindSelectedEntities (Vector2 pos, Vector2 size) |
Find entities whose rect intersects with the "selection rect" More... | |
Static Public Member Functions inherited from Barotrauma.Entity | |
static IReadOnlyCollection< Entity > | GetEntities () |
static int | FindFreeIdBlock (int minBlockSize) |
Finds a contiguous block of free IDs of at least the given size More... | |
static Entity | FindEntityByID (ushort ID) |
Find an entity based on the ID More... | |
static void | RemoveAll () |
static void | DumpIds (int count, string filename) |
Public Attributes | |
SpriteEffects | SpriteEffects = SpriteEffects.None |
readonly List< LightSource > | Lights = new List<LightSource>() |
Public Attributes inherited from Barotrauma.MapEntity | |
readonly MapEntityPrefab | Prefab |
List< ushort > | unresolvedLinkedToID |
readonly HashSet< Identifier > | DisallowedUpgradeSet = new HashSet<Identifier>() |
readonly List< MapEntity > | linkedTo = new List<MapEntity>() |
bool | ShouldBeSaved = true |
int | OriginalModuleIndex = -1 |
The index of the outpost module this entity originally spawned in (-1 if not an outpost item) More... | |
int | OriginalContainerIndex = -1 |
MapEntity | ReplacedBy |
Used for undo/redo to determine what this item has been replaced with More... | |
Public Attributes inherited from Barotrauma.Entity | |
readonly ushort | ID |
Unique, but non-persistent identifier. Stays the same if the entities are created in the exactly same order, but doesn't persist e.g. between the rounds. More... | |
readonly string | CreationStackTrace |
readonly UInt64 | CreationIndex |
Static Public Attributes | |
const int | WallSectionSize = 96 |
static List< Structure > | WallList = new List<Structure>() |
static bool | ShowWalls = true |
Static Public Attributes inherited from Barotrauma.MapEntity | |
static readonly List< MapEntity > | MapEntityList = new List<MapEntity>() |
static int | MapEntityUpdateInterval = 1 |
static int | PoweredUpdateInterval = 1 |
static bool | SelectionChanged |
static List< MapEntity > | CopiedList = new List<MapEntity>() |
Static Public Attributes inherited from Barotrauma.Entity | |
const ushort | NullEntityID = 0 |
const ushort | EntitySpawnerID = ushort.MaxValue |
const ushort | RespawnManagerID = ushort.MaxValue - 1 |
const ushort | DummyID = ushort.MaxValue - 2 |
const ushort | ReservedIDStart = ushort.MaxValue - 3 |
const ushort | MaxEntityCount = ushort.MaxValue - 4 |
static EntitySpawner | Spawner |
Protected Attributes | |
Color | spriteColor |
float | rotationRad = 0f |
Vector2 | textureScale = Vector2.One |
Vector2 | textureOffset = Vector2.Zero |
Protected Attributes inherited from Barotrauma.MapEntity | |
List< ushort > | linkedToID |
readonly List< Upgrade > | Upgrades = new List<Upgrade>() |
List of upgrades this item has More... | |
bool | flippedX |
Rectangle | rect |
Protected Attributes inherited from Barotrauma.Entity | |
AITarget | aiTarget |
Properties | |
bool | Indestructible [get, set] |
WallSection[] | Sections [get] |
override Sprite | Sprite [get] |
bool | IsPlatform [get] |
Direction | StairDirection [get] |
override string | Name [get] |
bool | HasBody [get] |
List< Body > | Bodies [get] |
bool | CastShadow [get, set] |
bool | IsHorizontal [get] |
int | SectionCount [get] |
float?? | MaxHealth [get, set] |
float | CrushDepth [get, set] |
float | Health [get] |
override bool | DrawBelowWater [get] |
override bool | DrawOverWater [get] |
bool | DrawDamageEffect [get] |
bool | HasDamage [get] |
new StructurePrefab | Prefab [get] |
ImmutableHashSet< Identifier > | Tags [get] |
string | SpecialTag [get, set] |
Color | SpriteColor [get, set] |
bool | UseDropShadow [get] |
Vector2 | DropShadowOffset [get] |
override float?? | Scale [get, set] |
float | Rotation [get, set] |
Vector2 | TextureScale [get, set] |
float | ScaleWhenTextureOffsetSet = 1.0f [get] |
Vector2 | TextureOffset [get, set] |
Rectangle | DefaultRect [get, set] |
Unscaled rect More... | |
override Rectangle | Rect [get, set] |
float? | BodyWidth [get] |
float? | BodyHeight [get] |
float | BodyRotation [get] |
In radians, takes flipping into account More... | |
Vector2 | BodyOffset [get] |
Offset of the physics body from the center of the structure. Takes flipping into account. More... | |
bool | NoAITarget [get] |
Dictionary< Identifier, SerializableProperty > | SerializableProperties [get] |
Vector2? | DirectionUnit [get] |
override bool? | SelectableInEditor [get] |
Properties inherited from Barotrauma.MapEntity | |
string | DisallowedUpgrades [get, set] |
bool | FlippedX [get] |
bool | FlippedY [get] |
static IEnumerable< MapEntity > | HighlightedEntities [get] |
bool | ExternalHighlight [get, set] |
bool | IsHighlighted [get, set] |
virtual Rectangle | Rect [get, set] |
Rectangle? | WorldRect [get] |
virtual Sprite | Sprite [get] |
virtual bool | DrawBelowWater [get] |
virtual bool | DrawOverWater [get] |
virtual bool | Linkable [get] |
IEnumerable< Identifier > | AllowedLinks [get] |
bool | ResizeHorizontal [get] |
bool | ResizeVertical [get] |
int | RectWidth [get, set] |
int | RectHeight [get, set] |
bool | SpriteDepthOverrideIsSet [get] |
float | SpriteOverrideDepth [get] |
float? | SpriteDepth [get, set] |
virtual float | Scale = 1 [get, set] |
bool | HiddenInGame [get, set] |
override Vector2 | Position [get] |
override Vector2 | SimPosition [get] |
float | SoundRange [get, set] |
float | SightRange [get, set] |
bool | RemoveIfLinkedOutpostDoorInUse = true [get, protected set] |
string | Layer [get, set] |
virtual string | Name [get] |
static Vector2 | StartMovingPos [get] |
static Vector2 | SelectionPos [get] |
static bool | Resizing [get] |
static HashSet< MapEntity > | SelectedList = new HashSet<MapEntity>() [get] |
static GUIListBox | HighlightedListBox [get] |
static GUIComponent | EditingHUD [get] |
static bool | DisableSelect [get, set] |
virtual bool | SelectableInEditor [get] |
static bool | SelectedAny [get] |
bool | IsSelected [get] |
bool | IsIncludedInSelection [get, set] |
static List< MapEntity > | FilteredSelectedList = new List<MapEntity>() [get] |
Properties inherited from Barotrauma.Entity | |
static int | EntityCount [get] |
bool | Removed [get] |
bool | IdFreed [get] |
virtual Vector2 | SimPosition [get] |
virtual Vector2 | Position [get] |
virtual Vector2 | WorldPosition [get] |
virtual Vector2 | DrawPosition [get] |
Submarine | Submarine [get, set] |
AITarget | AiTarget [get] |
bool | InDetectable [get, set] |
double | SpawnTime [get] |
string | ErrorLine [get] |
Properties inherited from Barotrauma.ISpatialEntity | |
Vector2 | Position [get] |
Vector2 | WorldPosition [get] |
Vector2 | SimPosition [get] |
Submarine | Submarine [get] |
Properties inherited from Barotrauma.IDamageable | |
Vector2 | SimPosition [get] |
Vector2 | WorldPosition [get] |
float | Health [get] |
Properties inherited from Barotrauma.ISerializableEntity | |
string | Name [get] |
Dictionary< Identifier, SerializableProperty > | SerializableProperties [get] |
Additional Inherited Members | |
Protected Member Functions inherited from Barotrauma.MapEntity | |
void | ParseLinks (XElement element, IdRemap idRemap) |
virtual void | CheckIsHighlighted () |
void | InsertToList () |
Vector2 | GetCollapseEffectOffset () |
Protected Member Functions inherited from Barotrauma.Entity | |
virtual ushort | DetermineID (ushort id, Submarine submarine) |
Static Protected Member Functions inherited from Barotrauma.MapEntity | |
static void | ColorFlipButton (GUIButton btn, bool flip) |
static void | PositionEditingHUD () |
Static Protected Attributes inherited from Barotrauma.MapEntity | |
static readonly HashSet< MapEntity > | highlightedEntities = new HashSet<MapEntity>() |
static Vector2 | selectionPos = Vector2.Zero |
static Vector2 | selectionSize = Vector2.Zero |
static GUIComponent | editingHUD |
Events inherited from Barotrauma.MapEntity | |
Action< Rectangle > | Resized |
Definition at line 46 of file BarotraumaShared/SharedSource/Map/Structure.cs.
Barotrauma.Structure.Structure | ( | Rectangle | rectangle, |
StructurePrefab | sp, | ||
Submarine | submarine, | ||
ushort | id = Entity.NullEntityID , |
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XElement | element = null |
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Definition at line 458 of file BarotraumaShared/SharedSource/Map/Structure.cs.
AttackResult Barotrauma.Structure.AddDamage | ( | Character | attacker, |
Vector2 | worldPosition, | ||
Attack | attack, | ||
Vector2 | impulseDirection, | ||
float | deltaTime, | ||
bool | playSound = false |
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Implements Barotrauma.IDamageable.
Definition at line 1110 of file BarotraumaShared/SharedSource/Map/Structure.cs.
void Barotrauma.Structure.AddDamage | ( | int | sectionIndex, |
float | damage, | ||
Character | attacker = null , |
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bool | emitParticles = true |
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Definition at line 965 of file BarotraumaShared/SharedSource/Map/Structure.cs.
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Adds a new upgrade to the item
Reimplemented from Barotrauma.MapEntity.
Definition at line 942 of file BarotraumaShared/SharedSource/Map/Structure.cs.
bool Barotrauma.Structure.AllSectionBodiesDisabled | ( | ) |
Definition at line 911 of file BarotraumaShared/SharedSource/Map/Structure.cs.
void Barotrauma.Structure.ClientEventRead | ( | IReadMessage | msg, |
float | sendingTime | ||
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Implements Barotrauma.Networking.IServerSerializable.
Definition at line 646 of file BarotraumaClient/ClientSource/Map/Structure.cs.
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Implements Barotrauma.MapEntity.
Definition at line 579 of file BarotraumaShared/SharedSource/Map/Structure.cs.
GUIComponent Barotrauma.Structure.CreateEditingHUD | ( | bool | inGame = false | ) |
Definition at line 188 of file BarotraumaClient/ClientSource/Map/Structure.cs.
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Reimplemented from Barotrauma.MapEntity.
Definition at line 341 of file BarotraumaClient/ClientSource/Map/Structure.cs.
void Barotrauma.Structure.DrawDamage | ( | SpriteBatch | spriteBatch, |
Effect | damageEffect, | ||
bool | editing | ||
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Definition at line 355 of file BarotraumaClient/ClientSource/Map/Structure.cs.
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Definition at line 1686 of file BarotraumaShared/SharedSource/Map/Structure.cs.
int Barotrauma.Structure.FindSectionIndex | ( | Vector2 | displayPos, |
bool | world = false , |
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bool | clamp = false |
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Definition at line 1009 of file BarotraumaShared/SharedSource/Map/Structure.cs.
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Flip the entity horizontally
relativeToSub | Should the entity be flipped across the y-axis of the sub it's inside |
Reimplemented from Barotrauma.MapEntity.
Definition at line 1521 of file BarotraumaShared/SharedSource/Map/Structure.cs.
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Flip the entity vertically
relativeToSub | Should the entity be flipped across the x-axis of the sub it's inside |
Reimplemented from Barotrauma.MapEntity.
Definition at line 1549 of file BarotraumaShared/SharedSource/Map/Structure.cs.
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Checks if there's a structure items can be attached to at the given position and returns it.
Definition at line 753 of file BarotraumaShared/SharedSource/Map/Structure.cs.
float Barotrauma.Structure.GetDrawDepth | ( | ) |
Definition at line 365 of file BarotraumaClient/ClientSource/Map/Structure.cs.
WallSection Barotrauma.Structure.GetSection | ( | int | sectionIndex | ) |
Definition at line 898 of file BarotraumaShared/SharedSource/Map/Structure.cs.
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Reimplemented from Barotrauma.MapEntity.
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Reimplemented from Barotrauma.MapEntity.
Definition at line 768 of file BarotraumaShared/SharedSource/Map/Structure.cs.
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Reimplemented from Barotrauma.MapEntity.
Definition at line 313 of file BarotraumaClient/ClientSource/Map/Structure.cs.
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Definition at line 1577 of file BarotraumaShared/SharedSource/Map/Structure.cs.
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Reimplemented from Barotrauma.MapEntity.
Definition at line 412 of file BarotraumaShared/SharedSource/Map/Structure.cs.
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Reimplemented from Barotrauma.MapEntity.
Definition at line 1752 of file BarotraumaShared/SharedSource/Map/Structure.cs.
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Reimplemented from Barotrauma.MapEntity.
Definition at line 839 of file BarotraumaShared/SharedSource/Map/Structure.cs.
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Definition at line 1760 of file BarotraumaShared/SharedSource/Map/Structure.cs.
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Reimplemented from Barotrauma.MapEntity.
Definition at line 1706 of file BarotraumaShared/SharedSource/Map/Structure.cs.
bool Barotrauma.Structure.SectionBodyDisabled | ( | int | sectionIndex | ) |
Definition at line 905 of file BarotraumaShared/SharedSource/Map/Structure.cs.
float Barotrauma.Structure.SectionDamage | ( | int | sectionIndex | ) |
Definition at line 1049 of file BarotraumaShared/SharedSource/Map/Structure.cs.
bool Barotrauma.Structure.SectionIsLeaking | ( | int | sectionIndex | ) |
Sections that are leaking have a gap placed on them
Definition at line 923 of file BarotraumaShared/SharedSource/Map/Structure.cs.
bool Barotrauma.Structure.SectionIsLeakingFromOutside | ( | int | sectionIndex | ) |
Definition at line 929 of file BarotraumaShared/SharedSource/Map/Structure.cs.
int Barotrauma.Structure.SectionLength | ( | int | sectionIndex | ) |
Definition at line 935 of file BarotraumaShared/SharedSource/Map/Structure.cs.
Vector2 Barotrauma.Structure.SectionPosition | ( | int | sectionIndex, |
bool | world = false |
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Definition at line 1067 of file BarotraumaShared/SharedSource/Map/Structure.cs.
void Barotrauma.Structure.SetCollisionCategory | ( | Category | collisionCategory | ) |
Definition at line 1402 of file BarotraumaShared/SharedSource/Map/Structure.cs.
void Barotrauma.Structure.SetDamage | ( | int | sectionIndex, |
float | damage, | ||
Character | attacker = null , |
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bool | createNetworkEvent = true , |
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bool | isNetworkEvent = true , |
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bool | createExplosionEffect = true |
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Definition at line 1168 of file BarotraumaShared/SharedSource/Map/Structure.cs.
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Remove the entity from the entity list without removing links to other entities
Reimplemented from Barotrauma.MapEntity.
Definition at line 803 of file BarotraumaShared/SharedSource/Map/Structure.cs.
override string Barotrauma.Structure.ToString | ( | ) |
Definition at line 574 of file BarotraumaShared/SharedSource/Map/Structure.cs.
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Reimplemented from Barotrauma.MapEntity.
Definition at line 1769 of file BarotraumaShared/SharedSource/Map/Structure.cs.
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Reimplemented from Barotrauma.MapEntity.
Definition at line 164 of file BarotraumaClient/ClientSource/Map/Structure.cs.
void Barotrauma.Structure.UpdateSpriteStates | ( | float | deltaTime | ) |
Definition at line 587 of file BarotraumaClient/ClientSource/Map/Structure.cs.
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Definition at line 54 of file BarotraumaClient/ClientSource/Map/Structure.cs.
readonly List<LightSource> Barotrauma.Structure.Lights = new List<LightSource>() |
Definition at line 23 of file BarotraumaClient/ClientSource/Map/Structure.cs.
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Definition at line 244 of file BarotraumaShared/SharedSource/Map/Structure.cs.
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Definition at line 17 of file BarotraumaClient/ClientSource/Map/Structure.cs.
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Definition at line 187 of file BarotraumaShared/SharedSource/Map/Structure.cs.
SpriteEffects Barotrauma.Structure.SpriteEffects = SpriteEffects.None |
Definition at line 54 of file BarotraumaShared/SharedSource/Map/Structure.cs.
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Definition at line 287 of file BarotraumaShared/SharedSource/Map/Structure.cs.
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Definition at line 264 of file BarotraumaShared/SharedSource/Map/Structure.cs.
Definition at line 49 of file BarotraumaShared/SharedSource/Map/Structure.cs.
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Definition at line 48 of file BarotraumaShared/SharedSource/Map/Structure.cs.
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Definition at line 106 of file BarotraumaShared/SharedSource/Map/Structure.cs.
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Definition at line 354 of file BarotraumaShared/SharedSource/Map/Structure.cs.
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Offset of the physics body from the center of the structure. Takes flipping into account.
Definition at line 384 of file BarotraumaShared/SharedSource/Map/Structure.cs.
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In radians, takes flipping into account
Definition at line 362 of file BarotraumaShared/SharedSource/Map/Structure.cs.
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Definition at line 350 of file BarotraumaShared/SharedSource/Map/Structure.cs.
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Definition at line 109 of file BarotraumaShared/SharedSource/Map/Structure.cs.
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Definition at line 134 of file BarotraumaShared/SharedSource/Map/Structure.cs.
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Unscaled rect
Definition at line 311 of file BarotraumaShared/SharedSource/Map/Structure.cs.
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Definition at line 1056 of file BarotraumaShared/SharedSource/Map/Structure.cs.
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Definition at line 142 of file BarotraumaShared/SharedSource/Map/Structure.cs.
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Definition at line 158 of file BarotraumaShared/SharedSource/Map/Structure.cs.
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Definition at line 150 of file BarotraumaShared/SharedSource/Map/Structure.cs.
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Definition at line 203 of file BarotraumaShared/SharedSource/Map/Structure.cs.
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Definition at line 101 of file BarotraumaShared/SharedSource/Map/Structure.cs.
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Definition at line 166 of file BarotraumaShared/SharedSource/Map/Structure.cs.
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Definition at line 140 of file BarotraumaShared/SharedSource/Map/Structure.cs.
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Definition at line 67 of file BarotraumaShared/SharedSource/Map/Structure.cs.
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Definition at line 115 of file BarotraumaShared/SharedSource/Map/Structure.cs.
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Definition at line 85 of file BarotraumaShared/SharedSource/Map/Structure.cs.
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Definition at line 125 of file BarotraumaShared/SharedSource/Map/Structure.cs.
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Definition at line 96 of file BarotraumaShared/SharedSource/Map/Structure.cs.
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Definition at line 400 of file BarotraumaShared/SharedSource/Map/Structure.cs.
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Definition at line 172 of file BarotraumaShared/SharedSource/Map/Structure.cs.
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Definition at line 317 of file BarotraumaShared/SharedSource/Map/Structure.cs.
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Definition at line 246 of file BarotraumaShared/SharedSource/Map/Structure.cs.
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Definition at line 285 of file BarotraumaShared/SharedSource/Map/Structure.cs.
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Definition at line 117 of file BarotraumaShared/SharedSource/Map/Structure.cs.
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Definition at line 74 of file BarotraumaShared/SharedSource/Map/Structure.cs.
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Definition at line 25 of file BarotraumaClient/ClientSource/Map/Structure.cs.
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Definition at line 406 of file BarotraumaShared/SharedSource/Map/Structure.cs.
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Definition at line 181 of file BarotraumaShared/SharedSource/Map/Structure.cs.
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Definition at line 80 of file BarotraumaShared/SharedSource/Map/Structure.cs.
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Definition at line 90 of file BarotraumaShared/SharedSource/Map/Structure.cs.
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Definition at line 174 of file BarotraumaShared/SharedSource/Map/Structure.cs.
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Definition at line 289 of file BarotraumaShared/SharedSource/Map/Structure.cs.
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Definition at line 267 of file BarotraumaShared/SharedSource/Map/Structure.cs.
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Definition at line 196 of file BarotraumaShared/SharedSource/Map/Structure.cs.