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| LevelWallVertexBuffer (VertexPositionTexture[] wallVertices, VertexPositionTexture[] wallEdgeVertices, Texture2D wallTexture, Texture2D edgeTexture, Color color) |
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void | Append (VertexPositionTexture[] wallVertices, VertexPositionTexture[] wallEdgeVertices, Color color) |
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void | Dispose () |
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Definition at line 11 of file LevelRenderer.cs.
◆ LevelWallVertexBuffer()
Barotrauma.LevelWallVertexBuffer.LevelWallVertexBuffer |
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VertexPositionTexture[] |
wallVertices, |
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VertexPositionTexture[] |
wallEdgeVertices, |
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Texture2D |
wallTexture, |
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Texture2D |
edgeTexture, |
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Color |
color |
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) |
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◆ Append()
void Barotrauma.LevelWallVertexBuffer.Append |
( |
VertexPositionTexture[] |
wallVertices, |
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VertexPositionTexture[] |
wallEdgeVertices, |
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Color |
color |
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) |
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◆ Dispose()
void Barotrauma.LevelWallVertexBuffer.Dispose |
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◆ WallEdgeBuffer
VertexBuffer Barotrauma.LevelWallVertexBuffer.WallEdgeBuffer |
◆ WallTexture
readonly Texture2D Barotrauma.LevelWallVertexBuffer.WallTexture |
◆ IsDisposed
bool Barotrauma.LevelWallVertexBuffer.IsDisposed |
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get |