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string | Name [get] |
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Dictionary< Identifier, SerializableProperty > | SerializableProperties = new Dictionary<Identifier, SerializableProperty>() [get] |
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Color | Color [get, set] |
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float | Range [get, set] |
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float | Scale [get, set] |
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Vector2 | Offset [get, set] |
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float | Rotation [get, set] |
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bool | Directional [get, set] |
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float | Flicker [get, set] |
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float | FlickerSpeed [get, set] |
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float | PulseFrequency [get, set] |
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float | PulseAmount [get, set] |
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float | BlinkFrequency [get, set] |
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float | TextureRange [get] |
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Sprite | OverrideLightTexture [get] |
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Sprite | LightSprite [get] |
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ContentXElement | DeformableLightSpriteElement [get] |
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string | Name [get] |
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Dictionary< Identifier, SerializableProperty > | SerializableProperties [get] |
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Definition at line 12 of file LightSource.cs.
◆ LightSourceParams() [1/2]
Barotrauma.Lights.LightSourceParams.LightSourceParams |
( |
ContentXElement |
element | ) |
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◆ LightSourceParams() [2/2]
Barotrauma.Lights.LightSourceParams.LightSourceParams |
( |
float |
range, |
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Color |
color |
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) |
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◆ Deserialize()
bool Barotrauma.Lights.LightSourceParams.Deserialize |
( |
XElement |
element | ) |
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◆ GetOffset()
Vector2 Barotrauma.Lights.LightSourceParams.GetOffset |
( |
| ) |
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◆ Serialize()
void Barotrauma.Lights.LightSourceParams.Serialize |
( |
XElement |
element | ) |
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◆ OverrideLightSpriteAlpha
float? Barotrauma.Lights.LightSourceParams.OverrideLightSpriteAlpha |
◆ Persistent
bool Barotrauma.Lights.LightSourceParams.Persistent |
◆ BlinkFrequency
float Barotrauma.Lights.LightSourceParams.BlinkFrequency |
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getset |
◆ Color
Color Barotrauma.Lights.LightSourceParams.Color |
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getset |
◆ DeformableLightSpriteElement
ContentXElement Barotrauma.Lights.LightSourceParams.DeformableLightSpriteElement |
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get |
◆ Directional
bool Barotrauma.Lights.LightSourceParams.Directional |
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getset |
◆ Flicker
float Barotrauma.Lights.LightSourceParams.Flicker |
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getset |
◆ FlickerSpeed
float Barotrauma.Lights.LightSourceParams.FlickerSpeed |
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getset |
◆ LightSprite
Sprite Barotrauma.Lights.LightSourceParams.LightSprite |
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get |
◆ Name
string Barotrauma.Lights.LightSourceParams.Name |
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get |
◆ Offset
Vector2 Barotrauma.Lights.LightSourceParams.Offset |
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getset |
◆ OverrideLightTexture
Sprite Barotrauma.Lights.LightSourceParams.OverrideLightTexture |
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get |
◆ PulseAmount
float Barotrauma.Lights.LightSourceParams.PulseAmount |
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getset |
◆ PulseFrequency
float Barotrauma.Lights.LightSourceParams.PulseFrequency |
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getset |
◆ Range
float Barotrauma.Lights.LightSourceParams.Range |
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getset |
◆ Rotation
float Barotrauma.Lights.LightSourceParams.Rotation |
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getset |
◆ Scale
float Barotrauma.Lights.LightSourceParams.Scale |
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getset |
◆ SerializableProperties
◆ TextureRange
float Barotrauma.Lights.LightSourceParams.TextureRange |
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get |