Barotrauma Client Doc
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Classes | |
struct | PendingSplashScreen |
Public Member Functions | |
LoadingScreen (GraphicsDevice graphics) | |
void | Draw (SpriteBatch spriteBatch, GraphicsDevice graphics, float deltaTime) |
IEnumerable< CoroutineStatus > | DoLoading (IEnumerable< CoroutineStatus > loader) |
Public Attributes | |
readonly ConcurrentQueue< PendingSplashScreen > | PendingSplashScreens = new ConcurrentQueue<PendingSplashScreen>() |
Triplet.first = filepath, Triplet.second = resolution, Triplet.third = audio gain More... | |
float | LoadState |
LanguageIdentifier[] | AvailableLanguages = null |
Properties | |
bool | PlayingSplashScreen [get] |
bool | WaitForLanguageSelection [get, set] |
Definition at line 13 of file LoadingScreen.cs.
Barotrauma.LoadingScreen.LoadingScreen | ( | GraphicsDevice | graphics | ) |
Definition at line 70 of file LoadingScreen.cs.
IEnumerable<CoroutineStatus> Barotrauma.LoadingScreen.DoLoading | ( | IEnumerable< CoroutineStatus > | loader | ) |
Definition at line 379 of file LoadingScreen.cs.
void Barotrauma.LoadingScreen.Draw | ( | SpriteBatch | spriteBatch, |
GraphicsDevice | graphics, | ||
float | deltaTime | ||
) |
Definition at line 83 of file LoadingScreen.cs.
LanguageIdentifier [] Barotrauma.LoadingScreen.AvailableLanguages = null |
Definition at line 68 of file LoadingScreen.cs.
float Barotrauma.LoadingScreen.LoadState |
Definition at line 60 of file LoadingScreen.cs.
readonly ConcurrentQueue<PendingSplashScreen> Barotrauma.LoadingScreen.PendingSplashScreens = new ConcurrentQueue<PendingSplashScreen>() |
Triplet.first = filepath, Triplet.second = resolution, Triplet.third = audio gain
Definition at line 44 of file LoadingScreen.cs.
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get |
Definition at line 46 of file LoadingScreen.cs.
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getset |
Definition at line 62 of file LoadingScreen.cs.