Definition at line 7 of file LocationConnection.cs.
◆ LocationConnection()
Barotrauma.LocationConnection.LocationConnection |
( |
Location |
location1, |
|
|
Location |
location2 |
|
) |
| |
◆ OtherLocation()
◆ Biome
Biome Barotrauma.LocationConnection.Biome |
◆ CrackSegments
readonly List<Vector2[]> Barotrauma.LocationConnection.CrackSegments = new List<Vector2[]>() |
◆ Difficulty
float Barotrauma.LocationConnection.Difficulty |
◆ Locked
bool Barotrauma.LocationConnection.Locked |
◆ Passed
bool Barotrauma.LocationConnection.Passed |
◆ AvailableMissions
IEnumerable<Mission> Barotrauma.LocationConnection.AvailableMissions |
|
get |
◆ CenterPos
Vector2 Barotrauma.LocationConnection.CenterPos |
|
get |
◆ Length
float Barotrauma.LocationConnection.Length |
|
get |
◆ LevelData
LevelData Barotrauma.LocationConnection.LevelData |
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getset |
◆ Locations
Location [] Barotrauma.LocationConnection.Locations |
|
get |