Barotrauma Client Doc
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Inherits Barotrauma.MapCreatures.Behavior.GrowIdleState.
Public Member Functions | |
GrowToTargetState (BallastFloraBehavior behavior, BallastFloraBranch starter, Item target) | |
override void | Enter () |
override ExitState | GetState () |
Public Attributes | |
readonly List< BallastFloraBranch > | TargetBranches = new List<BallastFloraBranch>() |
readonly Item | Target |
Protected Member Functions | |
override void | Grow () |
Definition at line 9 of file GrowToTargetState.cs.
Barotrauma.MapCreatures.Behavior.GrowToTargetState.GrowToTargetState | ( | BallastFloraBehavior | behavior, |
BallastFloraBranch | starter, | ||
Item | target | ||
) |
Definition at line 16 of file GrowToTargetState.cs.
override void Barotrauma.MapCreatures.Behavior.GrowToTargetState.Enter | ( | ) |
Implements Barotrauma.MapCreatures.Behavior.IBallastFloraState.
Definition at line 23 of file GrowToTargetState.cs.
override ExitState Barotrauma.MapCreatures.Behavior.GrowToTargetState.GetState | ( | ) |
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protected |
Definition at line 27 of file GrowToTargetState.cs.
readonly Item Barotrauma.MapCreatures.Behavior.GrowToTargetState.Target |
Definition at line 12 of file GrowToTargetState.cs.
readonly List<BallastFloraBranch> Barotrauma.MapCreatures.Behavior.GrowToTargetState.TargetBranches = new List<BallastFloraBranch>() |
Definition at line 11 of file GrowToTargetState.cs.