Definition at line 14 of file Video.cs.
◆ Close()
static void Barotrauma.Media.Video.Close |
( |
| ) |
|
|
static |
◆ Dispose()
void Barotrauma.Media.Video.Dispose |
( |
| ) |
|
◆ GetTexture()
Texture2D Barotrauma.Media.Video.GetTexture |
( |
| ) |
|
◆ Init()
static void Barotrauma.Media.Video.Init |
( |
| ) |
|
|
static |
◆ Load()
static Video Barotrauma.Media.Video.Load |
( |
GraphicsDevice |
graphicsDevice, |
|
|
SoundManager |
soundManager, |
|
|
string |
filename |
|
) |
| |
|
static |
◆ Play()
void Barotrauma.Media.Video.Play |
( |
| ) |
|
◆ SetFrameData()
void Barotrauma.Media.Video.SetFrameData |
( |
IntPtr |
data | ) |
|
◆ AudioGain
float? Barotrauma.Media.Video.AudioGain |
|
getset |
◆ Height
int Barotrauma.Media.Video.Height |
|
get |
◆ IsPlaying
bool Barotrauma.Media.Video.IsPlaying |
|
get |
◆ LoadFailed
bool Barotrauma.Media.Video.LoadFailed |
|
get |
◆ Width
int Barotrauma.Media.Video.Width |
|
get |