Definition at line 10 of file MissionAction.cs.
◆ MissionAction()
◆ IsFinished()
| override bool Barotrauma.MissionAction.IsFinished |
( |
ref string |
goToLabel | ) |
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virtual |
Has the action finished.
- Parameters
-
| goToLabel | If null or empty, the event moves to the next action. Otherwise it moves to the specified label. |
- Returns
Implements Barotrauma.EventAction.
Definition at line 52 of file MissionAction.cs.
◆ Reset()
| override void Barotrauma.MissionAction.Reset |
( |
| ) |
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virtual |
◆ ToDebugString()
| override string Barotrauma.MissionAction.ToDebugString |
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| ) |
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virtual |
Rich test to display in debugdraw
{
return $"{ToolBox.GetDebugSymbol(isFinished)} SomeAction -> "(someInfo: {info.ColorizeObject()})";
}
override string ToDebugString()
Rich test to display in debugdraw
- Returns
Reimplemented from Barotrauma.EventAction.
Definition at line 221 of file MissionAction.cs.
◆ Update()
| override void Barotrauma.MissionAction.Update |
( |
float |
deltaTime | ) |
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virtual |
◆ CreateLocationIfNotFound
| bool Barotrauma.MissionAction.CreateLocationIfNotFound |
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getset |
◆ LocationTypes
| ImmutableArray<Identifier> Barotrauma.MissionAction.LocationTypes |
|
get |
◆ MinLocationDistance
| int Barotrauma.MissionAction.MinLocationDistance |
|
getset |
◆ MissionIdentifier
| Identifier Barotrauma.MissionAction.MissionIdentifier |
|
getset |
◆ MissionTag
◆ RequiredFaction
| Identifier Barotrauma.MissionAction.RequiredFaction |
|
getset |
◆ UnlockFurtherOnMap
| bool Barotrauma.MissionAction.UnlockFurtherOnMap |
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getset |