Barotrauma Client Doc
Barotrauma.MultiPlayerCampaign Member List

This is the complete list of members for Barotrauma.MultiPlayerCampaign, including all inherited members.

ActiveOrdersElementBarotrauma.CampaignModeprotected
AddExtraMissions(LevelData levelData)Barotrauma.CampaignModevirtual
AddToGUIUpdateList()Barotrauma.CampaignModevirtual
AllowedToManageCampaign(ClientPermissions permissions)Barotrauma.CampaignModestatic
AllowedToManageWallets()Barotrauma.CampaignModestatic
AllowImmediateItemDelivery()Barotrauma.CampaignModestatic
AssignNPCMenuInteraction(Character character, InteractionType interactionType)Barotrauma.CampaignMode
BankBarotrauma.CampaignMode
BeforeLevelLoadingBarotrauma.CampaignMode
BlocksInteraction(InteractionType interactionType)Barotrauma.CampaignModestatic
CampaignIDBarotrauma.MultiPlayerCampaign
CampaignMetadataBarotrauma.CampaignMode
CampaignMode(GameModePreset preset, CampaignSettings settings)Barotrauma.CampaignModeprotected
CampaignUIBarotrauma.CampaignMode
campaignUIContainerBarotrauma.CampaignModeprotected
CanAfford(int cost, Client client=null)Barotrauma.CampaignMode
CancelStartRound()Barotrauma.CampaignMode
CargoManagerBarotrauma.CampaignMode
CheatsEnabledBarotrauma.CampaignMode
CheckTooManyMissions(Location currentLocation, Client sender)Barotrauma.CampaignMode
ClientRead(IReadMessage msg)Barotrauma.MultiPlayerCampaignstatic
ClientReadCrew(IReadMessage msg)Barotrauma.MultiPlayerCampaign
ClientReadMoney(IReadMessage inc)Barotrauma.MultiPlayerCampaign
ClientWrite(IWriteMessage msg)Barotrauma.MultiPlayerCampaign
CreateEndRoundButton()Barotrauma.CampaignModeprotected
crewDeadBarotrauma.CampaignModeprotected
CrewManagerBarotrauma.GameMode
CurrentLocationBarotrauma.CampaignMode
DisableEventsBarotrauma.CampaignMode
DivingSuitWarningShownBarotrauma.CampaignMode
DoLevelTransition(TransitionType transitionType, LevelData newLevel, Submarine leavingSub, bool mirror)Barotrauma.MultiPlayerCampaignprotectedvirtual
Draw(SpriteBatch spriteBatch)Barotrauma.CampaignModevirtual
End(TransitionType transitionType=TransitionType.None)Barotrauma.MultiPlayerCampaignvirtual
Barotrauma::CampaignMode.End(CampaignMode.TransitionType transitionType=CampaignMode.TransitionType.None)Barotrauma.CampaignMode
EndCampaign()Barotrauma.CampaignMode
EndCampaignProjSpecific()Barotrauma.MultiPlayerCampaignprotectedvirtual
EndRoundButtonBarotrauma.CampaignMode
endRoundButtonBarotrauma.CampaignModeprotected
EndTransitionDurationBarotrauma.CampaignModeprotectedstatic
FactionsBarotrauma.CampaignMode
ForceMapUIBarotrauma.CampaignMode
GameMode(GameModePreset preset)Barotrauma.GameMode
GetAvailableTransition(out LevelData nextLevel, out Submarine leavingSub)Barotrauma.CampaignMode
GetAvailableTransition()Barotrauma.CampaignMode
GetBalance(Client client=null)Barotrauma.MultiPlayerCampaignvirtual
GetCampaignSubs()Barotrauma.MultiPlayerCampaignstatic
GetCharacterDataSavePath(string savePath)Barotrauma.MultiPlayerCampaignstatic
GetCharacterDataSavePath()Barotrauma.MultiPlayerCampaignstatic
GetCurrentDisplayLocation()Barotrauma.CampaignMode
GetFaction(Identifier identifier)Barotrauma.CampaignMode
GetFactionAffiliation(Identifier factionIdentifier)Barotrauma.CampaignMode
GetHullRepairCost()Barotrauma.CampaignModestatic
GetItemRepairCost()Barotrauma.CampaignModestatic
GetLastUpdateIdForFlag(NetFlags flag)Barotrauma.MultiPlayerCampaign
GetPredefinedStartOutpost()Barotrauma.CampaignModeprotected
GetRandomFaction(Rand.RandSync randSync, bool allowEmpty=true)Barotrauma.CampaignMode
GetRandomFaction(IEnumerable< Faction > factions, Rand.RandSync randSync, bool secondary=false, bool allowEmpty=true)Barotrauma.CampaignModestatic
GetRandomFaction(IEnumerable< Faction > factions, Random random, bool secondary=false, bool allowEmpty=true)Barotrauma.CampaignModestatic
GetRandomSecondaryFaction(Rand.RandSync randSync, bool allowEmpty=true)Barotrauma.CampaignMode
GetReputation(Identifier factionIdentifier)Barotrauma.CampaignMode
GetSubsToLeaveBehind(Submarine leavingSub)Barotrauma.CampaignModestatic
GetWallet(Client client=null)Barotrauma.MultiPlayerCampaignvirtual
HUDScaleChanged()Barotrauma.MultiPlayerCampaignvirtual
HullRepairCostPerDamageBarotrauma.CampaignModestatic
IncrementAllLastUpdateIds()Barotrauma.MultiPlayerCampaign
IncrementLastUpdateIdForFlag(NetFlags flag)Barotrauma.MultiPlayerCampaign
InitFactions()Barotrauma.CampaignMode
InitialMoneyBarotrauma.CampaignModestatic
InteractionType enum nameBarotrauma.CampaignMode
IsFirstRoundBarotrauma.CampaignMode
IsSinglePlayerBarotrauma.GameMode
KeepCharactersCloseToOutpost(float deltaTime)Barotrauma.CampaignModeprotected
LastSaveIDBarotrauma.MultiPlayerCampaign
LeaveUnconnectedSubs(Submarine leavingSub)Barotrauma.CampaignModeprotectedstatic
LoadActiveOrders()Barotrauma.CampaignMode
LoadInitialLevel()Barotrauma.MultiPlayerCampaignprotectedvirtual
LoadNew(XElement element)Barotrauma.MultiPlayerCampaignstatic
LoadNewLevel()Barotrauma.CampaignMode
LoadPets()Barotrauma.CampaignMode
LoadState(string filePath)Barotrauma.MultiPlayerCampaign
LoadStats(XElement element)Barotrauma.CampaignModeprotected
LogState()Barotrauma.CampaignMode
MapBarotrauma.CampaignMode
mapBarotrauma.CampaignModeprotected
MaxHullRepairCostBarotrauma.CampaignModestatic
MaxMoneyBarotrauma.CampaignModestatic
MedicalClinicBarotrauma.CampaignMode
MissionsBarotrauma.CampaignMode
NameBarotrauma.GameMode
NetFlags enum nameBarotrauma.MultiPlayerCampaign
NextLevelBarotrauma.CampaignMode
NumberOfMissionsAtLocation(Location location)Barotrauma.CampaignMode
OnMoneyChangedBarotrauma.CampaignMode
OutpostNPCAttacked(Character npc, Character attacker, AttackResult attackResult)Barotrauma.CampaignMode
overlayColorBarotrauma.CampaignModeprotected
overlaySpriteBarotrauma.CampaignModeprotected
PausedBarotrauma.MultiPlayerCampaign
PendingSaveIDBarotrauma.MultiPlayerCampaign
PendingSubmarineSwitchBarotrauma.CampaignMode
PersonalWalletBarotrauma.MultiPlayerCampaign
petsElementBarotrauma.CampaignModeprotected
PresetBarotrauma.GameMode
presetBarotrauma.GameModeprotected
PresetListBarotrauma.GameModestatic
PurchasedHullRepairsBarotrauma.CampaignMode
PurchasedItemRepairsBarotrauma.CampaignMode
PurchasedLostShuttlesBarotrauma.CampaignMode
PurchasedLostShuttlesInLatestSaveBarotrauma.CampaignMode
ReadyCheckButtonBarotrauma.CampaignMode
RefreshOwnedSubmarines()Barotrauma.CampaignModeprotected
Remove()Barotrauma.CampaignModevirtual
Save(XElement element)Barotrauma.MultiPlayerCampaignvirtual
SaveActiveOrders(XElement parentElement=null)Barotrauma.CampaignMode
SavePets(XElement parentElement=null)Barotrauma.CampaignMode
SaveStats()Barotrauma.CampaignModeprotected
SelectSummaryScreen(RoundSummary roundSummary, LevelData newLevel, bool mirror, Action action)Barotrauma.CampaignMode
SetLastUpdateIdForFlag(NetFlags flag, UInt16 id)Barotrauma.MultiPlayerCampaign
SettingsBarotrauma.CampaignMode
ShowCampaignUIBarotrauma.CampaignMode
ShowStartMessage()Barotrauma.CampaignModevirtual
ShuttleReplaceCostBarotrauma.CampaignModestatic
SlideshowPlayerBarotrauma.CampaignMode
Start()Barotrauma.MultiPlayerCampaignvirtual
StartCampaignSetup(List< SaveInfo > saveFiles)Barotrauma.MultiPlayerCampaignstatic
StartNew(string mapSeed, CampaignSettings settings)Barotrauma.MultiPlayerCampaignstatic
startTimeBarotrauma.GameModeprotected
SuppressStateSendingBarotrauma.MultiPlayerCampaign
SwitchedSubsThisRoundBarotrauma.CampaignMode
SwitchSubs()Barotrauma.CampaignMode
ThrowIfStartRoundCancellationRequested()Barotrauma.CampaignMode
TotalPassedLevelsBarotrauma.CampaignMode
TotalPlayTimeBarotrauma.CampaignMode
TransferItemsBetweenSubs()Barotrauma.CampaignModeprotected
TransferItemsOnSubSwitchBarotrauma.CampaignMode
TransitionType enum nameBarotrauma.CampaignMode
TryEndRoundWithFuelCheck(Action onConfirm, Action onReturnToMapScreen)Barotrauma.CampaignModeprotected
TryHireCharacter(Location location, CharacterInfo characterInfo, Character hirer, Client client=null)Barotrauma.CampaignMode
TryPurchase(Client client, int price)Barotrauma.MultiPlayerCampaignvirtual
Update(float deltaTime)Barotrauma.MultiPlayerCampaignvirtual
UpdateStoreStock()Barotrauma.CampaignMode
UpdateWhilePaused(float deltaTime)Barotrauma.MultiPlayerCampaignvirtual
UpgradeManagerBarotrauma.CampaignMode
WalletBarotrauma.MultiPlayerCampaign
wasDockedBarotrauma.CampaignModeprotected