Barotrauma Client Doc
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Public Types | |
enum class | NetFlags : UInt16 { Misc = 0x1 , MapAndMissions = 0x2 , UpgradeManager = 0x4 , SubList = 0x8 , ItemsInBuyCrate = 0x10 , ItemsInSellFromSubCrate = 0x20 , PurchasedItems = 0x80 , SoldItems = 0x100 , Reputation = 0x200 , CharacterInfo = 0x800 } |
Public Types inherited from Barotrauma.CampaignMode | |
enum class | InteractionType { None , Talk , Examine , Map , Crew , Store , Upgrade , PurchaseSub , MedicalClinic , Cargo } |
enum class | TransitionType { None , LeaveLocation , ProgressToNextLocation , ReturnToPreviousLocation , ReturnToPreviousEmptyLocation , ProgressToNextEmptyLocation , End } |
Public Member Functions | |
UInt16 | GetLastUpdateIdForFlag (NetFlags flag) |
void | SetLastUpdateIdForFlag (NetFlags flag, UInt16 id) |
void | IncrementLastUpdateIdForFlag (NetFlags flag) |
void | IncrementAllLastUpdateIds () |
override int | GetBalance (Client client=null) |
override Wallet | GetWallet (Client client=null) |
override void | HUDScaleChanged () |
override void | Start () |
override void | Update (float deltaTime) |
override void | UpdateWhilePaused (float deltaTime) |
override void | End (TransitionType transitionType=TransitionType.None) |
void | ClientWrite (IWriteMessage msg) |
void | ClientReadCrew (IReadMessage msg) |
void | ClientReadMoney (IReadMessage inc) |
override bool | TryPurchase (Client client, int price) |
override void | Save (XElement element) |
void | LoadState (string filePath) |
Public Member Functions inherited from Barotrauma.CampaignMode | |
bool | CanAfford (int cost, Client client=null) |
Location | GetCurrentDisplayLocation () |
The location that's displayed as the "current one" in the map screen. Normally the current outpost or the location at the start of the level, but when selecting the next destination at the end of the level at an uninhabited location we use the location at the end More... | |
void | InitFactions () |
override void | AddExtraMissions (LevelData levelData) |
void | LoadNewLevel () |
TransitionType | GetAvailableTransition (out LevelData nextLevel, out Submarine leavingSub) |
Which type of transition between levels is currently possible (if any) More... | |
TransitionType | GetAvailableTransition () |
override void | End (CampaignMode.TransitionType transitionType=CampaignMode.TransitionType.None) |
void | UpdateStoreStock () |
Updates store stock before saving the game More... | |
void | EndCampaign () |
Faction | GetRandomFaction (Rand.RandSync randSync, bool allowEmpty=true) |
Returns a random faction based on their ControlledOutpostPercentage More... | |
Faction | GetRandomSecondaryFaction (Rand.RandSync randSync, bool allowEmpty=true) |
Returns a random faction based on their SecondaryControlledOutpostPercentage More... | |
bool | TryHireCharacter (Location location, CharacterInfo characterInfo, Character hirer, Client client=null) |
void | AssignNPCMenuInteraction (Character character, InteractionType interactionType) |
void | OutpostNPCAttacked (Character npc, Character attacker, AttackResult attackResult) |
Faction | GetFaction (Identifier identifier) |
float | GetReputation (Identifier factionIdentifier) |
FactionAffiliation | GetFactionAffiliation (Identifier factionIdentifier) |
void | LogState () |
override void | Remove () |
int | NumberOfMissionsAtLocation (Location location) |
void | CheckTooManyMissions (Location currentLocation, Client sender) |
void | SwitchSubs () |
void | SavePets (XElement parentElement=null) |
void | LoadPets () |
void | SaveActiveOrders (XElement parentElement=null) |
void | LoadActiveOrders () |
override void | ShowStartMessage () |
override void | Draw (SpriteBatch spriteBatch) |
Task | SelectSummaryScreen (RoundSummary roundSummary, LevelData newLevel, bool mirror, Action action) |
void | CancelStartRound () |
void | ThrowIfStartRoundCancellationRequested () |
override void | AddToGUIUpdateList () |
Public Member Functions inherited from Barotrauma.GameMode | |
GameMode (GameModePreset preset) | |
Static Public Member Functions | |
static MultiPlayerCampaign | StartNew (string mapSeed, CampaignSettings settings) |
static MultiPlayerCampaign | LoadNew (XElement element) |
static string | GetCharacterDataSavePath (string savePath) |
static string | GetCharacterDataSavePath () |
static List< SubmarineInfo > | GetCampaignSubs () |
static void | StartCampaignSetup (List< SaveInfo > saveFiles) |
static void | ClientRead (IReadMessage msg) |
Static Public Member Functions inherited from Barotrauma.CampaignMode | |
static bool | BlocksInteraction (InteractionType interactionType) |
static List< Submarine > | GetSubsToLeaveBehind (Submarine leavingSub) |
static int | GetHullRepairCost () |
static int | GetItemRepairCost () |
static Faction | GetRandomFaction (IEnumerable< Faction > factions, Rand.RandSync randSync, bool secondary=false, bool allowEmpty=true) |
static Faction | GetRandomFaction (IEnumerable< Faction > factions, Random random, bool secondary=false, bool allowEmpty=true) |
static bool | AllowedToManageCampaign (ClientPermissions permissions) |
There is a server-side implementation of the method in MultiPlayerCampaign More... | |
static bool | AllowedToManageWallets () |
static bool | AllowImmediateItemDelivery () |
Public Attributes | |
bool | SuppressStateSending = false |
Public Attributes inherited from Barotrauma.CampaignMode | |
double | TotalPlayTime |
int | TotalPassedLevels |
readonly CargoManager | CargoManager |
UpgradeManager | UpgradeManager |
MedicalClinic | MedicalClinic |
readonly CampaignMetadata | CampaignMetadata |
CampaignSettings | Settings |
readonly NamedEvent< WalletChangedEvent > | OnMoneyChanged = new NamedEvent<WalletChangedEvent>() |
bool | CheatsEnabled |
SubmarineInfo | PendingSubmarineSwitch |
Wallet | Bank |
bool | PurchasedLostShuttlesInLatestSave |
bool | DivingSuitWarningShown |
GUIButton | ReadyCheckButton |
CampaignUI | CampaignUI |
Protected Member Functions | |
override void | LoadInitialLevel () |
Load the first level and start the round after loading a save file More... | |
override IEnumerable< CoroutineStatus > | DoLevelTransition (TransitionType transitionType, LevelData newLevel, Submarine leavingSub, bool mirror) |
override void | EndCampaignProjSpecific () |
Protected Member Functions inherited from Barotrauma.CampaignMode | |
CampaignMode (GameModePreset preset, CampaignSettings settings) | |
void | KeepCharactersCloseToOutpost (float deltaTime) |
void | LoadStats (XElement element) |
XElement | SaveStats () |
void | TransferItemsBetweenSubs () |
Also serializes the current sub. More... | |
void | RefreshOwnedSubmarines () |
GUIButton | CreateEndRoundButton () |
SubmarineInfo | GetPredefinedStartOutpost () |
void | TryEndRoundWithFuelCheck (Action onConfirm, Action onReturnToMapScreen) |
Properties | |
UInt16 | LastSaveID [get, set] |
byte | CampaignID [get, set] |
override bool | Paused [get] |
UInt16 | PendingSaveID [get, set] |
Wallet | PersonalWallet [get] |
override Wallet | Wallet [get] |
Properties inherited from Barotrauma.CampaignMode | |
IReadOnlyList< Faction > | Factions [get] |
XElement | ActiveOrdersElement [get, set] |
bool | IsFirstRound = true [get, protected set] |
bool | DisableEvents [get] |
bool | TransferItemsOnSubSwitch [get, set] |
bool | SwitchedSubsThisRound [get] |
Map | Map [get] |
override IEnumerable< Mission > | Missions [get] |
Location | CurrentLocation [get] |
LevelData | NextLevel [get, protected set] |
virtual bool | PurchasedHullRepairs [get, set] |
virtual bool | PurchasedLostShuttles [get, set] |
virtual bool | PurchasedItemRepairs [get, set] |
GUIButton | EndRoundButton [get] |
SlideshowPlayer | SlideshowPlayer [get, protected set] |
bool | ForceMapUI [get, protected set] |
bool??????? | ShowCampaignUI [get, set] |
virtual Wallet | Wallet [get] |
Gets the current personal wallet In singleplayer this is the campaign bank and in multiplayer this is the personal wallet More... | |
Properties inherited from Barotrauma.GameMode | |
CrewManager? | CrewManager [get] |
virtual IEnumerable< Mission > | Missions [get] |
bool | IsSinglePlayer [get] |
LocalizedString | Name [get] |
virtual bool | Paused [get] |
GameModePreset | Preset [get] |
Additional Inherited Members | |
Static Public Attributes inherited from Barotrauma.CampaignMode | |
readonly record struct SaveInfo(string FilePath, Option< SerializableDateTime > SaveTime, string SubmarineName, ImmutableArray< string > EnabledContentPackageNames) const int | MaxMoney = int.MaxValue / 2 |
const int | InitialMoney = 8500 |
const float | HullRepairCostPerDamage = 0.1f |
const int | ShuttleReplaceCost = 1000 |
const int | MaxHullRepairCost = 600 |
Static Public Attributes inherited from Barotrauma.GameMode | |
static List< GameModePreset > | PresetList = new List<GameModePreset>() |
Static Protected Member Functions inherited from Barotrauma.CampaignMode | |
static void | LeaveUnconnectedSubs (Submarine leavingSub) |
Protected Attributes inherited from Barotrauma.CampaignMode | |
XElement | petsElement |
bool | wasDocked |
Map | map |
bool | crewDead |
Color | overlayColor |
Sprite | overlaySprite |
GUIButton | endRoundButton |
GUIFrame | campaignUIContainer |
Protected Attributes inherited from Barotrauma.GameMode | |
DateTime | startTime |
GameModePreset | preset |
Static Protected Attributes inherited from Barotrauma.CampaignMode | |
const float | EndTransitionDuration = 5.0f |
Events inherited from Barotrauma.CampaignMode | |
Action | BeforeLevelLoading |
Automatically cleared after triggering -> no need to unregister More... | |
Definition at line 12 of file BarotraumaShared/SharedSource/GameSession/GameModes/MultiPlayerCampaign.cs.
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Enumerator | |
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Misc | |
MapAndMissions | |
UpgradeManager | |
SubList | |
ItemsInBuyCrate | |
ItemsInSellFromSubCrate | |
PurchasedItems | |
SoldItems | |
Reputation | |
CharacterInfo |
Definition at line 15 of file BarotraumaShared/SharedSource/GameSession/GameModes/MultiPlayerCampaign.cs.
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Definition at line 527 of file BarotraumaClient/ClientSource/GameSession/GameModes/MultiPlayerCampaign.cs.
void Barotrauma.MultiPlayerCampaign.ClientReadCrew | ( | IReadMessage | msg | ) |
Definition at line 905 of file BarotraumaClient/ClientSource/GameSession/GameModes/MultiPlayerCampaign.cs.
void Barotrauma.MultiPlayerCampaign.ClientReadMoney | ( | IReadMessage | inc | ) |
Definition at line 961 of file BarotraumaClient/ClientSource/GameSession/GameModes/MultiPlayerCampaign.cs.
void Barotrauma.MultiPlayerCampaign.ClientWrite | ( | IWriteMessage | msg | ) |
Definition at line 488 of file BarotraumaClient/ClientSource/GameSession/GameModes/MultiPlayerCampaign.cs.
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Implements Barotrauma.CampaignMode.
Definition at line 287 of file BarotraumaClient/ClientSource/GameSession/GameModes/MultiPlayerCampaign.cs.
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Reimplemented from Barotrauma.GameMode.
Definition at line 443 of file BarotraumaClient/ClientSource/GameSession/GameModes/MultiPlayerCampaign.cs.
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Reimplemented from Barotrauma.CampaignMode.
Definition at line 472 of file BarotraumaClient/ClientSource/GameSession/GameModes/MultiPlayerCampaign.cs.
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Reimplemented from Barotrauma.CampaignMode.
Definition at line 40 of file BarotraumaClient/ClientSource/GameSession/GameModes/MultiPlayerCampaign.cs.
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Definition at line 276 of file BarotraumaShared/SharedSource/GameSession/GameModes/MultiPlayerCampaign.cs.
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Definition at line 142 of file BarotraumaShared/SharedSource/GameSession/GameModes/MultiPlayerCampaign.cs.
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Definition at line 137 of file BarotraumaShared/SharedSource/GameSession/GameModes/MultiPlayerCampaign.cs.
UInt16 Barotrauma.MultiPlayerCampaign.GetLastUpdateIdForFlag | ( | NetFlags | flag | ) |
Definition at line 31 of file BarotraumaShared/SharedSource/GameSession/GameModes/MultiPlayerCampaign.cs.
Reimplemented from Barotrauma.CampaignMode.
Definition at line 50 of file BarotraumaClient/ClientSource/GameSession/GameModes/MultiPlayerCampaign.cs.
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Reimplemented from Barotrauma.GameMode.
Definition at line 121 of file BarotraumaClient/ClientSource/GameSession/GameModes/MultiPlayerCampaign.cs.
void Barotrauma.MultiPlayerCampaign.IncrementAllLastUpdateIds | ( | ) |
Definition at line 48 of file BarotraumaShared/SharedSource/GameSession/GameModes/MultiPlayerCampaign.cs.
void Barotrauma.MultiPlayerCampaign.IncrementLastUpdateIdForFlag | ( | NetFlags | flag | ) |
Definition at line 42 of file BarotraumaShared/SharedSource/GameSession/GameModes/MultiPlayerCampaign.cs.
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Load the first level and start the round after loading a save file
Implements Barotrauma.CampaignMode.
Definition at line 180 of file BarotraumaClient/ClientSource/GameSession/GameModes/MultiPlayerCampaign.cs.
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Definition at line 126 of file BarotraumaShared/SharedSource/GameSession/GameModes/MultiPlayerCampaign.cs.
void Barotrauma.MultiPlayerCampaign.LoadState | ( | string | filePath | ) |
Definition at line 1023 of file BarotraumaClient/ClientSource/GameSession/GameModes/MultiPlayerCampaign.cs.
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Implements Barotrauma.CampaignMode.
Definition at line 1018 of file BarotraumaClient/ClientSource/GameSession/GameModes/MultiPlayerCampaign.cs.
void Barotrauma.MultiPlayerCampaign.SetLastUpdateIdForFlag | ( | NetFlags | flag, |
UInt16 | id | ||
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Definition at line 36 of file BarotraumaShared/SharedSource/GameSession/GameModes/MultiPlayerCampaign.cs.
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Reimplemented from Barotrauma.CampaignMode.
Definition at line 174 of file BarotraumaClient/ClientSource/GameSession/GameModes/MultiPlayerCampaign.cs.
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Definition at line 55 of file BarotraumaClient/ClientSource/GameSession/GameModes/MultiPlayerCampaign.cs.
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Definition at line 113 of file BarotraumaShared/SharedSource/GameSession/GameModes/MultiPlayerCampaign.cs.
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Reimplemented from Barotrauma.CampaignMode.
Definition at line 993 of file BarotraumaClient/ClientSource/GameSession/GameModes/MultiPlayerCampaign.cs.
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Reimplemented from Barotrauma.CampaignMode.
Definition at line 365 of file BarotraumaClient/ClientSource/GameSession/GameModes/MultiPlayerCampaign.cs.
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Reimplemented from Barotrauma.GameMode.
Definition at line 438 of file BarotraumaClient/ClientSource/GameSession/GameModes/MultiPlayerCampaign.cs.
bool Barotrauma.MultiPlayerCampaign.SuppressStateSending = false |
Definition at line 14 of file BarotraumaClient/ClientSource/GameSession/GameModes/MultiPlayerCampaign.cs.
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Definition at line 90 of file BarotraumaShared/SharedSource/GameSession/GameModes/MultiPlayerCampaign.cs.
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Definition at line 69 of file BarotraumaShared/SharedSource/GameSession/GameModes/MultiPlayerCampaign.cs.
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Definition at line 16 of file BarotraumaClient/ClientSource/GameSession/GameModes/MultiPlayerCampaign.cs.
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Definition at line 22 of file BarotraumaClient/ClientSource/GameSession/GameModes/MultiPlayerCampaign.cs.
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Definition at line 37 of file BarotraumaClient/ClientSource/GameSession/GameModes/MultiPlayerCampaign.cs.
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Definition at line 38 of file BarotraumaClient/ClientSource/GameSession/GameModes/MultiPlayerCampaign.cs.