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Action< SubmarineInfo, string, string, CampaignSettings > | StartNewGame |
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Action< string > | LoadGame |
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enum class | CategoryFilter { All = 0
, Vanilla = 1
, Custom = 2
} |
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GUIComponent | CreateSaveElement (CampaignMode.SaveInfo saveInfo) |
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void | SortSaveList () |
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bool | DeleteSave (GUIButton button, object obj) |
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static CampaignSettingElements | CreateCampaignSettingList (GUIComponent parent, CampaignSettings prevSettings, bool isSinglePlayer) |
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readonly GUIComponent | newGameContainer |
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GUIListBox | saveList |
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GUITextBox | saveNameBox |
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GUIButton | loadGameButton |
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CategoryFilter | subFilter = CategoryFilter.All |
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List< CampaignMode.SaveInfo > | prevSaveFiles |
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GUIButton | StartButton [get, protected set] |
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GUITextBlock | InitialMoneyText [get, protected set] |
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GUIButton | CampaignCustomizeButton [get, set] |
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GUIMessageBox | CampaignCustomizeSettings [get, set] |
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◆ MultiPlayerCampaignSetupUI()
Barotrauma.MultiPlayerCampaignSetupUI.MultiPlayerCampaignSetupUI |
( |
GUIComponent |
newGameContainer, |
|
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GUIComponent |
loadGameContainer, |
|
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List< CampaignMode.SaveInfo > |
saveFiles = null |
|
) |
| |
◆ CreateLoadMenu()
override void Barotrauma.MultiPlayerCampaignSetupUI.CreateLoadMenu |
( |
IEnumerable< CampaignMode.SaveInfo > |
saveFiles = null | ) |
|
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virtual |