Barotrauma Client Doc
Barotrauma.NetLobbyScreen Member List

This is the complete list of members for Barotrauma.NetLobbyScreen, including all inherited members.

AddPlayer(Client client)Barotrauma.NetLobbyScreen
AddToGUIUpdateList()Barotrauma.NetLobbyScreenvirtual
BanPlayer(Client client)Barotrauma.NetLobbyScreen
CamBarotrauma.Screen
CampaignCharacterDiscardedBarotrauma.NetLobbyScreen
CampaignFrameBarotrauma.NetLobbyScreen
CampaignSetupFrameBarotrauma.NetLobbyScreen
CampaignSetupUIBarotrauma.NetLobbyScreen
CharacterAppearanceCustomizationMenuBarotrauma.NetLobbyScreen
CharacterNameBoxBarotrauma.NetLobbyScreen
ChatInputBarotrauma.NetLobbyScreen
CheckIfCampaignSubMatches(SubmarineInfo serverSubmarine, SubmarineDeliveryData deliveryData)Barotrauma.NetLobbyScreen
ColorFade(Color from, Color to, float duration)Barotrauma.Screen
ContinueCampaignButtonBarotrauma.NetLobbyScreen
CreateChangesPendingFrame(GUIComponent parent)Barotrauma.NetLobbyScreenstatic
CreateModerationContextMenu(Client client)Barotrauma.NetLobbyScreenstatic
CreatePlayerFrame(GUIComponent parent, bool createPendingText=true, bool alwaysAllowEditing=false)Barotrauma.NetLobbyScreen
Deselect()Barotrauma.NetLobbyScreenvirtual
Draw(double deltaTime, GraphicsDevice graphics, SpriteBatch spriteBatch)Barotrauma.NetLobbyScreenvirtual
ExtractClientFromClickableArea(GUITextBlock.ClickableArea area)Barotrauma.NetLobbyScreenstatic
FailedCampaignSubsBarotrauma.NetLobbyScreen
FailedOwnedSubsBarotrauma.NetLobbyScreen
FailedSelectedShuttleBarotrauma.NetLobbyScreen
FailedSelectedSubBarotrauma.NetLobbyScreen
FavoriteBarotrauma.NetLobbyScreen
FileTransferFrameBarotrauma.NetLobbyScreen
FileTransferProgressBarBarotrauma.NetLobbyScreen
FileTransferProgressTextBarotrauma.NetLobbyScreen
FileTransferTitleBarotrauma.NetLobbyScreen
FrameBarotrauma.Screen
GetSubList()Barotrauma.NetLobbyScreen
HighlightedModeIndexBarotrauma.NetLobbyScreen
HighlightMode(int modeIndex)Barotrauma.NetLobbyScreen
IsEditorBarotrauma.Screen
JobInfoFrameBarotrauma.NetLobbyScreenstatic
JobListBarotrauma.NetLobbyScreen
JobPreferenceContainerBarotrauma.NetLobbyScreen
JobPreferencesBarotrauma.NetLobbyScreen
JobSelectionFrameBarotrauma.NetLobbyScreen
KickPlayer(Client client)Barotrauma.NetLobbyScreen
LastUpdateIDBarotrauma.NetLobbyScreen
LevelSeedBarotrauma.NetLobbyScreen
LogButtonsBarotrauma.NetLobbyScreen
MissionTypeBarotrauma.NetLobbyScreen
MissionTypeFrameBarotrauma.NetLobbyScreen
ModeListBarotrauma.NetLobbyScreen
NetLobbyScreen()Barotrauma.NetLobbyScreen
NewChatMessage(ChatMessage message)Barotrauma.NetLobbyScreen
OnFileDropped(string filePath, string extension)Barotrauma.Screenvirtual
OnRoundEnded()Barotrauma.NetLobbyScreen
PlayerFrameBarotrauma.NetLobbyScreen
PlayerListBarotrauma.NetLobbyScreen
ReadyToStartBoxBarotrauma.NetLobbyScreen
RefreshEnabledElements()Barotrauma.NetLobbyScreen
Release()Barotrauma.Screenvirtual
RemovePlayer(Client client)Barotrauma.NetLobbyScreen
SaveAppearance()Barotrauma.NetLobbyScreen
SeedBoxBarotrauma.NetLobbyScreen
Select()Barotrauma.NetLobbyScreenvirtual
SelectedBarotrauma.Screenstatic
SelectedModeBarotrauma.NetLobbyScreen
SelectedModeIndexBarotrauma.NetLobbyScreen
SelectedShuttleBarotrauma.NetLobbyScreen
SelectedSubBarotrauma.NetLobbyScreen
SelectMode(int modeIndex)Barotrauma.NetLobbyScreen
SelectNull()Barotrauma.Screenstatic
SelectPlayer(GUITextBlock component, GUITextBlock.ClickableArea area)Barotrauma.NetLobbyScreen
SelectPlayer(Client selectedClient)Barotrauma.NetLobbyScreen
ServerMessageBarotrauma.NetLobbyScreen
ServerNameBarotrauma.NetLobbyScreen
SetAllowSpectating(bool allowSpectating)Barotrauma.NetLobbyScreen
SetAutoRestart(bool enabled, float timer=0.0f)Barotrauma.NetLobbyScreen
SetBotCount(int botCount)Barotrauma.NetLobbyScreen
SetBotSpawnMode(BotSpawnMode botSpawnMode)Barotrauma.NetLobbyScreen
SetCampaignCharacterInfo(CharacterInfo newCampaignCharacterInfo)Barotrauma.NetLobbyScreen
SetLevelDifficulty(float difficulty)Barotrauma.NetLobbyScreen
SetMissionType(MissionType missionType)Barotrauma.NetLobbyScreen
SetPlayerNameAndJobPreference(Client client)Barotrauma.NetLobbyScreen
SetPlayerSpeaking(Client client)Barotrauma.NetLobbyScreen
SetPlayerVoiceIconState(Client client, bool muted, bool mutedLocally)Barotrauma.NetLobbyScreen
SetPublic(bool isPublic)Barotrauma.NetLobbyScreen
SetSpectate(bool spectate)Barotrauma.NetLobbyScreen
SettingsButtonBarotrauma.NetLobbyScreen
SetTraitorDangerLevel(int dangerLevel)Barotrauma.NetLobbyScreen
SetTraitorProbability(float probability)Barotrauma.NetLobbyScreen
ShowPlayerContextMenu(GUITextBlock component, GUITextBlock.ClickableArea area)Barotrauma.NetLobbyScreen
ShowSpectateButton()Barotrauma.NetLobbyScreen
ShuttleListBarotrauma.NetLobbyScreen
SpectatingBarotrauma.NetLobbyScreen
StartButtonBarotrauma.NetLobbyScreen
StopWaitingForStartRound()Barotrauma.NetLobbyScreen
SubListBarotrauma.NetLobbyScreen
SubmarineDeliveryData enum nameBarotrauma.NetLobbyScreen
SubVisibilityButtonBarotrauma.NetLobbyScreen
TeamPreferenceListBoxBarotrauma.NetLobbyScreen
ToggleCampaignMode(bool enabled)Barotrauma.NetLobbyScreen
ToggleSpectate(GUITickBox tickBox)Barotrauma.NetLobbyScreen
TryDiscardCampaignCharacter(Action onYes)Barotrauma.NetLobbyScreen
TryDisplayCampaignSubmarine(SubmarineInfo submarine)Barotrauma.NetLobbyScreen
TrySelectSub(string subName, string md5Hash, GUIListBox subList)Barotrauma.NetLobbyScreen
Update(double deltaTime)Barotrauma.NetLobbyScreenvirtual
UpdateSubList(GUIComponent subList, IEnumerable< SubmarineInfo > submarines)Barotrauma.NetLobbyScreen
UpdateSubVisibility()Barotrauma.NetLobbyScreen
UsingShuttleBarotrauma.NetLobbyScreen
VotableClicked(GUIComponent component, object userData)Barotrauma.NetLobbyScreen
WaitForStartRound(GUIButton startButton)Barotrauma.NetLobbyScreen