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virtual void | Deselect () |
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virtual void | Select () |
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virtual void | Update (double deltaTime) |
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virtual void | AddToGUIUpdateList () |
| By default, creates a new frame for the screen and adds all elements to the gui update list. More...
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virtual void | Draw (double deltaTime, GraphicsDevice graphics, SpriteBatch spriteBatch) |
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void | ColorFade (Color from, Color to, float duration) |
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virtual void | OnFileDropped (string filePath, string extension) |
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virtual void | Release () |
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◆ AddToGUIUpdateList()
virtual void Barotrauma.Screen.AddToGUIUpdateList |
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◆ ColorFade()
void Barotrauma.Screen.ColorFade |
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Color |
from, |
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Color |
to, |
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float |
duration |
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◆ Deselect()
virtual void Barotrauma.Screen.Deselect |
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◆ Draw()
virtual void Barotrauma.Screen.Draw |
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double |
deltaTime, |
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GraphicsDevice |
graphics, |
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SpriteBatch |
spriteBatch |
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) |
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virtual |
Reimplemented in Barotrauma.SubEditorScreen, Barotrauma.SpriteEditorScreen, Barotrauma.ServerListScreen, Barotrauma.RoundSummaryScreen, Barotrauma.ParticleEditorScreen, Barotrauma.NetLobbyScreen, Barotrauma.ModDownloadScreen, Barotrauma.MainMenuScreen, Barotrauma.LevelEditorScreen, Barotrauma.GameScreen, Barotrauma.CharacterEditor.CharacterEditorScreen, and Barotrauma.CampaignEndScreen.
Definition at line 35 of file BarotraumaClient/ClientSource/Screens/Screen.cs.
◆ OnFileDropped()
virtual void Barotrauma.Screen.OnFileDropped |
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string |
filePath, |
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string |
extension |
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) |
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◆ Release()
virtual void Barotrauma.Screen.Release |
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◆ Select()
virtual void Barotrauma.Screen.Select |
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Reimplemented in Barotrauma.GameScreen, Barotrauma.SubEditorScreen, Barotrauma.SpriteEditorScreen, Barotrauma.ServerListScreen, Barotrauma.ParticleEditorScreen, Barotrauma.NetLobbyScreen, Barotrauma.ModDownloadScreen, Barotrauma.MainMenuScreen, Barotrauma.LevelEditorScreen, Barotrauma.CharacterEditor.CharacterEditorScreen, and Barotrauma.CampaignEndScreen.
Definition at line 16 of file BarotraumaShared/SharedSource/Screens/Screen.cs.
◆ SelectNull()
static void Barotrauma.Screen.SelectNull |
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◆ Update()
virtual void Barotrauma.Screen.Update |
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double |
deltaTime | ) |
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virtual |
Reimplemented in Barotrauma.GameScreen, Barotrauma.SubEditorScreen, Barotrauma.SpriteEditorScreen, Barotrauma.ServerListScreen, Barotrauma.RoundSummaryScreen, Barotrauma.ParticleEditorScreen, Barotrauma.NetLobbyScreen, Barotrauma.ModDownloadScreen, Barotrauma.MainMenuScreen, Barotrauma.LevelEditorScreen, Barotrauma.CharacterEditor.CharacterEditorScreen, and Barotrauma.CampaignEndScreen.
Definition at line 52 of file BarotraumaShared/SharedSource/Screens/Screen.cs.
◆ Cam
virtual Camera Barotrauma.Screen.Cam |
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get |
◆ Frame
◆ IsEditor
virtual bool Barotrauma.Screen.IsEditor |
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get |
◆ Selected
Screen Barotrauma.Screen.Selected |
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staticget |