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| MainMenuScreen (GameMain game) |
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override void | Select () |
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override void | Deselect () |
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bool | ReturnToMainMenu (GUIButton button, object obj) |
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void | ResetModUpdateButton () |
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void | QuickStart (bool fixedSeed=false, Identifier sub=default, float difficulty=50, LevelGenerationParams levelGenerationParams=null) |
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override void | AddToGUIUpdateList () |
| By default, creates a new frame for the screen and adds all elements to the gui update list. More...
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override void | Update (double deltaTime) |
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void | DrawBackground (GraphicsDevice graphics, SpriteBatch spriteBatch) |
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override void | Draw (double deltaTime, GraphicsDevice graphics, SpriteBatch spriteBatch) |
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void | ColorFade (Color from, Color to, float duration) |
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virtual void | OnFileDropped (string filePath, string extension) |
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virtual void | Release () |
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Definition at line 24 of file MainMenuScreen.cs.
◆ MainMenuScreen()
Barotrauma.MainMenuScreen.MainMenuScreen |
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GameMain |
game | ) |
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◆ AddToGUIUpdateList()
override void Barotrauma.MainMenuScreen.AddToGUIUpdateList |
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◆ Deselect()
override void Barotrauma.MainMenuScreen.Deselect |
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◆ Draw()
override void Barotrauma.MainMenuScreen.Draw |
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double |
deltaTime, |
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GraphicsDevice |
graphics, |
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SpriteBatch |
spriteBatch |
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) |
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◆ DrawBackground()
void Barotrauma.MainMenuScreen.DrawBackground |
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GraphicsDevice |
graphics, |
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SpriteBatch |
spriteBatch |
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) |
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◆ QuickStart()
void Barotrauma.MainMenuScreen.QuickStart |
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bool |
fixedSeed = false , |
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Identifier |
sub = default , |
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float |
difficulty = 50 , |
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LevelGenerationParams |
levelGenerationParams = null |
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) |
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◆ ResetModUpdateButton()
void Barotrauma.MainMenuScreen.ResetModUpdateButton |
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◆ ReturnToMainMenu()
bool Barotrauma.MainMenuScreen.ReturnToMainMenu |
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GUIButton |
button, |
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object |
obj |
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) |
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◆ Select()
override void Barotrauma.MainMenuScreen.Select |
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◆ Update()
override void Barotrauma.MainMenuScreen.Update |
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double |
deltaTime | ) |
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◆ UpdateInstanceTutorialButtons()
static void Barotrauma.MainMenuScreen.UpdateInstanceTutorialButtons |
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◆ WorkshopItemsToUpdate
readonly Queue<ulong> Barotrauma.MainMenuScreen.WorkshopItemsToUpdate = new Queue<ulong>() |
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static |