|
| | MainMenuScreen (GameMain game) |
| |
| override void | Select () |
| |
| override void | Deselect () |
| |
| bool | ReturnToMainMenu (GUIButton button, object obj) |
| |
| void | ResetModUpdateButton () |
| |
| void | QuickStart (bool fixedSeed=false, Identifier sub=default, float difficulty=50, LevelGenerationParams levelGenerationParams=null) |
| |
| override void | AddToGUIUpdateList () |
| | By default, creates a new frame for the screen and adds all elements to the gui update list. More...
|
| |
| override void | Update (double deltaTime) |
| |
| void | DrawBackground (GraphicsDevice graphics, SpriteBatch spriteBatch) |
| |
| override void | Draw (double deltaTime, GraphicsDevice graphics, SpriteBatch spriteBatch) |
| |
| void | ColorFade (Color from, Color to, float duration) |
| |
| virtual void | OnFileDropped (string filePath, string extension) |
| |
| virtual void | Release () |
| |
Definition at line 24 of file MainMenuScreen.cs.
◆ MainMenuScreen()
| Barotrauma.MainMenuScreen.MainMenuScreen |
( |
GameMain |
game | ) |
|
◆ AddToGUIUpdateList()
| override void Barotrauma.MainMenuScreen.AddToGUIUpdateList |
( |
| ) |
|
|
virtual |
◆ Deselect()
| override void Barotrauma.MainMenuScreen.Deselect |
( |
| ) |
|
|
virtual |
◆ Draw()
| override void Barotrauma.MainMenuScreen.Draw |
( |
double |
deltaTime, |
|
|
GraphicsDevice |
graphics, |
|
|
SpriteBatch |
spriteBatch |
|
) |
| |
|
virtual |
◆ DrawBackground()
| void Barotrauma.MainMenuScreen.DrawBackground |
( |
GraphicsDevice |
graphics, |
|
|
SpriteBatch |
spriteBatch |
|
) |
| |
◆ QuickStart()
| void Barotrauma.MainMenuScreen.QuickStart |
( |
bool |
fixedSeed = false, |
|
|
Identifier |
sub = default, |
|
|
float |
difficulty = 50, |
|
|
LevelGenerationParams |
levelGenerationParams = null |
|
) |
| |
◆ ResetModUpdateButton()
| void Barotrauma.MainMenuScreen.ResetModUpdateButton |
( |
| ) |
|
◆ ReturnToMainMenu()
| bool Barotrauma.MainMenuScreen.ReturnToMainMenu |
( |
GUIButton |
button, |
|
|
object |
obj |
|
) |
| |
◆ Select()
| override void Barotrauma.MainMenuScreen.Select |
( |
| ) |
|
|
virtual |
◆ Update()
| override void Barotrauma.MainMenuScreen.Update |
( |
double |
deltaTime | ) |
|
|
virtual |
◆ UpdateInstanceTutorialButtons()
| static void Barotrauma.MainMenuScreen.UpdateInstanceTutorialButtons |
( |
| ) |
|
|
static |
◆ WorkshopItemsToUpdate
| readonly Queue<ulong> Barotrauma.MainMenuScreen.WorkshopItemsToUpdate = new Queue<ulong>() |
|
static |